Rand0m TAG
Member
maybe microsoft is trying to beat google
maybe microsoft is trying to beat google
http://www.washingtonpost.com/rf/image_606w/2010-2019/WashingtonPost/2012/04/06/National-Economy/Images/Google_Glasses_of_the_Future_02915.jpg/IMG][/QUOTE]
I laughed.
We've already seen the recoil.Well that BR recoil really seems to undermine the BR vs DMR debate, would you not agree? If that is the sort of recoil that has been mentioned then I see no reason why ood BR players couldn't beat DMR players even at the outer lmits of long range combat, where Ellis had originally stated the DMR would be btter. I agree, the DMR will be optimal at firing at those distances as there will be no recoil to deal with but a good/great BR player will be able to hit DMR players with at least 2 of the 3 shots it would seem. Would you agree?
Confirmed on the podcast that unlocking happens in all modes and will carry through.Maybe if they actually went back and patched the DMR in Reach to be RoF locked I would be convinced that the DMR and BR are balanced in 4. Until then, I'm not buying it, because they sure have not demonstrated they can do it with the previous game they were left with.
Hopefully unlocks are all available via Campaign and Ops. Making people unlock guns for those modes by forcing them to play multiplayer would be silly.
Someone on waypoint figured it out... Optical something or other..Refraction Shift?
Dunno what is under that.
Refraction Shift?
Dunno what is under that.
Someone on waypoint figured it out... Optical something or other..
zoom, room, boom, loom, groom, balloon, baboon, typhoon..
Ok, thanks.Optical something. Zoom would make sense but that doesn't look like a Z.
The recoil is interesting in that it mostly just seems to break the auto aim that corresponds to Red Reticule. Notice how the first shot of the burst always seems to hit if they have RR, but the second and third would sail by? In Halo 2 all three would probably hit, and in Halo 3 all three would hit if made sense given travel time and spread calculations. That will probably be more important than the recoil that is in there, and will also probably be confused as being some kind of larger spread.
Yeah that's terrible. Exactly the kind of feel of Reach's battles they should be moving away from. So frustrating feeling ill-prepared for an encounter because you didn't luckily choose the tool you had no way of knowing you'd need.Do not like the RPS AA design. Completely opposite of what I want AAs to be.
Yeah that's terrible. Exactly the kind of feel of Reach's battles they should be moving away from. So frustrating feeling ill-prepared for an encounter because you didn't luckily choose the tool you had no way of knowing you'd need.
Yeah that's terrible. Exactly the kind of feel of Reach's battles they should be moving away from. So frustrating feeling ill-prepared for an encounter because you didn't luckily choose the tool you had no way of knowing you'd need.
Gotta hold that aim down and keep it under control
That's where the argument falls down for me. Are you any less capable of coming out of the fight alive if you have one AA over another? Really?
or maybe you just suck?
Yeah that's terrible. Exactly the kind of feel of Reach's battles they should be moving away from. So frustrating feeling ill-prepared for an encounter because you didn't luckily choose the tool you had no way of knowing you'd need.
"Rock, paper, scissors."That's where the argument falls down for me. Are you any less capable of coming out of the fight alive if you have one AA over another? Really?
"Rock, paper, scissors."
It's weird how 5 seconds of footage can get me hyped as fuck for this game. The graphics look amazing, better than the RvB video for some reason.
Yeah...got nuthin'.No, above that...
now I wanna know what those tattoos are. I'm always oddly intrigued in what women get inked on their bodies (that aren't trampstamps).Just for Havok:
Just noticed Kiki is wearing "LOL Just Kitten" :3
Now that we know about the rather awesome counter to sprint, it would seem logical that the other AA's have proper counters this time. Like a charged Plasma Pistol shot or Pro-Pipe EMP to not only down shields, but also disables the whatever AA's you have.Yeah that's terrible. Exactly the kind of feel of Reach's battles they should be moving away from. So frustrating feeling ill-prepared for an encounter because you didn't luckily choose the tool you had no way of knowing you'd need.
So there was no mention in the podcast of the "perks" we've heard about previously, does that mean there are no perks and loadouts had been misrepresented or are we still awaiting clarification on the perks that aren't really perks?
you know what would make me laugh
So there was no mention in the podcast of the "perks" we've heard about previously, does that mean there are no perks and loadouts had been misrepresented or are we still awaiting clarification on the perks that aren't really perks?
So there was no mention in the podcast of the "perks" we've heard about previously, does that mean there are no perks and loadouts had been misrepresented or are we still awaiting clarification on the perks that aren't really perks?
Correct. Only journalists called them "perks" to begin with. Frankie and David have said many times that that is not what they are.So there was no mention in the podcast of the "perks" we've heard about previously, does that mean there are no perks and loadouts had been misrepresented or are we still awaiting clarification on the perks that aren't really perks?
So there was no mention in the podcast of the "perks" we've heard about previously, does that mean there are no perks and loadouts had been misrepresented or are we still awaiting clarification on the perks that aren't really perks?
you know what would make me laugh,
if when you unlocked the BR, it had massive spread and recoil and you had to unlock attachments to reduce them. or the dmr had bloom and you had to unlock a no bloom mechanism for it
It was 8 seconds of gameplay, not .5, this is how .5 would've looked:So the whole Conan thing was a bit of a let down. It could've been a bit more awesome had the release date not been leaked I feel. Wasn't funny to me, and the .5 seconds of actual gameplay (while awesome) I felt wasn't near long enough.
The GI article stated that you could customize 5 things for your loadout:
-Primary weapon
-Secondary weapon
-Grenade type
-Armor Ability
-Something called modifications
That indicates, to me, that there will be another layer of customization. Perhaps some parts on your armor that you can change which will alter the player traits in a way? Could be a lot of things.
That wouldn't make me laugh.
And I doubt it will happen.
I wonder what the controller layout is going to look like now that we have Sprint AND an AA...
My wish:
RT - Fire
LT - Throw Grenade
RB - Melee
LB - Jump
A - Sprint
B - Reload
X - Activate AA
Y - Switch Weapon
RS - Zoom
LS - Crouch
- Sprint works just like it does in Reach's Bumper Jumper setting - Press A while holding up on LS, then steer with RS. Release LS to stop sprinting.
- Most of the AAs will work fine when mapped to X since they are typcially either one-time use (Hologram) or are toggled on/off (F.Vision, Active Camo). This can be done with a quick tap of X - your thumb can immediately return to RS for camera control.
- Jetpack is unique and can't use the X button, since for this AA you need to able to hold a button down while moving RS. Tap and hold the jump button (LB) while in the air to activate jetpack. Works almost like a double-jump.
----
This is the only way I see the controls satisfying me. I don't want to see Jetpack as frustrating as it is in Reach's Bumper Jumper setting. I also don't want to see Sprint replacing Crouch on LS by default (although I'm sure at least one control scheme will do so and map crouch to B to mimic CoD).
"Rock, paper, scissors."
I'm okay with using the D-pad, but I think it should just be "up" to switch between the two. There's no need to divide it between two different D-pad directions.Posted this scheme for Bumper Jumper a few weeks ago. The only thing I added was grenade switching to the D-pad.
D-pad up for selecting frags, D-pad left for plasmas, etc.
Here.Hey guys, I just wanted to stop by real quick and complain about the people complaining about people with Halo 4 complaints. Usually the people who are complaining about the complainers have no reasoned, articulated complaint, they're just complaining about complaining, and it's really annoying.obligatory: complainception.
Are the heatmaps that used to be on Bungie.net available anywhere on Waypoint or are they lost forever?
Hey guys, I just wanted to stop by real quick and complain about the people complaining about people with Halo 4 complaints. Usually the people who are complaining about the complainers have no reasoned, articulated complaint, they're just complaining about complaining, and it's really annoying.obligatory: complainception.
I'm okay with using the D-pad, but I think it should just be "up" to switch between the two. There's no need to divide it between two different D-pad directions.
Posted this scheme for Bumper Jumper a few weeks ago. The only thing I added was grenade switching to the D-pad.
D-pad up for selecting frags, D-pad left for plasmas, etc.
You know... they got exclusive information of Halo 4 in the UK.Rehash, never believe their cover shit stories.
I rather have tap LB for sprint, Hold or press for armor abilities. Simple.
Also I sent you a message Robbert!
Anyone here want in on the GR FS beta? I code two codes, maybe EU only, quote to reveal!
Got the second one you sexy bitch. Thanks!I rather have tap LB for sprint, Hold or press for armor abilities. Simple.
Also I sent you a message Robbert!
Anyone here want in on the GR FS beta? I code two codes, maybe EU only, quote to reveal!
I want one, but if it's EU only, I don't want it to go to waste.
Try it, see if it work, I will have plenty more tomorrow.
Try it, see if it work, I will have plenty more tomorrow.