Franklinator
Member
It is funny, each piece of info we hear seems to be more worrying than the last.
I'm still kinda hyped, but worried about almost every detail I've heard so far.Im still mega hyped for the game. More hyped than iv ever been for a halo title.
Halo 4 E3 prediction: Elites have been taken out of multiplayer and replaced with Prometheans.
Im still mega hyped for the game. More hyped than iv ever been for a halo title.
You don't like Neil Davidge or Halo CE?
More importantly, does he only play shooters?
Ok, here's my Halo 4 E3 predictions, if anyone caresno one cares
-You can create your own weapon skins
-Valhalla or the Pit come back as remakes
-Ability to watch films in parties comes back
-Forge gets actual colors +terrain/weather alteration
-Film clips are now able to be rendered and uploaded on Youtube
-Clan Support
-Waypoint to receive major overhaul to coincide with Halo 4's release
-Enemy is not directly shown, but is strongly hinted at
-Spartan Ops/Multiplayer playable on the show floor
-1 new map (a BTB one) revealed, with extensive coverage of that map +Wraparound/Warhouse
-The entire presentation consists of the 1st level being played through from start to finish, followed by a 4v4 multiplayer match between 343 devs
And a few random megatons which have maybe a .000001% chance of happening:
-The UNSC Infinity is actually on a mission to destroy Requiem, and the chief fights the Spartan IVs
-The Arbiter is back (although that's actually pretty likely, now that I think about it)
-PC version of Halo 4 confirmed
Ok, here's my Halo 4 E3 predictions, if anyone caresno one cares
-You can create your own weapon skins
-Valhalla or the Pit come back as remakes
-Ability to watch films in parties comes back
-Forge gets actual colors +terrain/weather alteration
-Film clips are now able to be rendered and uploaded on Youtube
-Clan Support
-Waypoint to receive major overhaul to coincide with Halo 4's release
-Enemy is not directly shown, but is strongly hinted at
-Spartan Ops/Multiplayer playable on the show floor
-1 new map (a BTB one) revealed, with extensive coverage of that map +Wraparound/Warhouse
-The entire presentation consists of the 1st level being played through from start to finish, followed by a 4v4 multiplayer match between 343 devs
And a few random megatons which have maybe a .000001% chance of happening:
-The UNSC Infinity is actually on a mission to destroy Requiem, and the chief fights the Spartan IVs
-The Arbiter is back (although that's actually pretty likely, now that I think about it)
-PC version of Halo 4 confirmed
Can't wait for Gold BR skins
Ok, here's my Halo 4 E3 predictions, if anyone caresno one cares
-You can create your own weapon skins
-Valhalla or the Pit come back as remakes
-Ability to watch films in parties comes back
-Forge gets actual colors +terrain/weather alteration
-Film clips are now able to be rendered and uploaded on Youtube
-Clan Support
-Waypoint to receive major overhaul to coincide with Halo 4's release
-Enemy is not directly shown, but is strongly hinted at
-Spartan Ops/Multiplayer playable on the show floor
-1 new map (a BTB one) revealed, with extensive coverage of that map +Wraparound/Warhouse
-The entire presentation consists of the 1st level being played through from start to finish, followed by a 4v4 multiplayer match between 343 devs
And a few random megatons which have maybe a .000001% chance of happening:
-The UNSC Infinity is actually on a mission to destroy Requiem, and the chief fights the Spartan IVs
-The Arbiter is back (although that's actually pretty likely, now that I think about it)
-PC version of Halo 4 confirmed
You can almost bet the remake is The Pit. I'd rather see spiritual successors to Valhalla though. Don't bring it's problems into a future Halo game.
Blood Gulch -> Valhalla -> Tempest -> give me the next successor plox
What problems did Valhalla and Tempest have?
Tempest is terrible for vehicle combat, and has way too much unused space. The bases are also terribly designed, one of the worst BTB maps Bungie ever crapped out. The objective spawns are just icing on the cake...
Valhalla is a great map.
I dunno man....
I dunno about the spawns, but everything else I disagree with, with the possible exception of vehicle play.
Microphone on my PC350 has completely fallen apart now because of my niece. Ugghh I really didn't want to spend money on a headset this year man! Fuck.
Microphone on my PC350 has completely fallen apart now because of my niece. Ugghh I really didn't want to spend money on a headset this year man! Fuck.
At least Tempest is better than Avalanche. As fun as crawling across a map 5x too big was, I hope I never have to play that turd in a future Halo title.
No.At least Tempest is better than Avalanche.
At least Tempest is better than Avalanche. As fun as crawling across a map 5x too big was, I hope I never have to play that turd in a future Halo title.
At least Tempest is better than Avalanche. As fun as crawling across a map 5x too big was, I hope I never have to play that turd in a future Halo title.
Over disagreed with Kyle what is this
Valhalla is a great map.
Nah, Avalanche had some amazing vehicle combat, Tempest doesn't have good vehicle or infantry combat. Basically a game of whack a mole with people poking their heads out over the rocks before they get 5 shot from the back of the map. Maybe it would play better with a different weapon, the DMR really took a dump on BTB mechanics.
Must be why I like AR/Pistol so much. Wish I could play it more.
No. Stop ruining Halo, thanks.Must be why I like AR/Pistol so much. Wish I could play it more.
Must be why I like AR/Pistol so much. Wish I could play it more.
Behind the bases & both sides of the ocean/river are completely worthless. The only thing you see people doing is getting a sniper and running back to a corner behind a rock on both sides.
A lot of the time, I feel like Reach maps are more suited to AR/Pistol gameplay than they are to DMR gameplay.
Must be why I like AR/Pistol so much. Wish I could play it more.
While I prefer precision weapons, I'll admit I enjoy using the AR from time to time.
I also love using the Reach pistol, and I consider it the 2nd most versatile weapon in Reach besides the DMR.
Nah, Avalanche had some amazing vehicle combat.
You get it. Of course I prefer the DMR. But it gets rather boring after a while. I enjoy the style of play that AR starts lend themselves to, occasionally.
Everyone in here apparently assumes that I want to get rid of the DMR completely and make every playlist AR starts all the time.
If anything, I'd do the opposite. Make every playlist DMR start but have one playlist where there are no rifles at all.
Or they could get rid of the DMR/BR, beef up the pistol and make the AR an effective weaponAs nonsensical as the weapon roles in Combat Evolved could be, they were a lot of fun.
A27 Tawpgun said:I just don't understand what people see in it. The only time AR-like gameplay has been anywhere near fun was in Halo 2 with dual wielding.
I was also like 13 at the time.
It's always been incredibly boring to me.
If you hated Avalanche so much, I'd hate to hear what you thought of Sidewinder. That map was amazing but it felt like a fucking epic journey just to get from one place to another.
True 'dat. The AR in Reach just felt so meaty and fun. Especially with higher movement speed in anniversary.
not reallyTotally. Most times in a vehicle on Avalanche you were eitherpowerdrainedhaving fun, driving aroundaimlesslyand hoping tosee a personhave more fun/immediately get blown up by thetankfun, or you were soboreddistracted by fun that you hit the mancannons to fly into the enemy base.
Valhalla: Sit on hill to win game because hill is nearly unassailable, Pelican and base imbalance (easier to trap cliffside team), one giant useless space over by turret/bubble shield/radio tower spawn.What problems did Valhalla and Tempest have?