You forgot shottys... doesn't really debunk your point, though.
Speaking of avatars, I miss your Buffy one.
You forgot shottys... doesn't really debunk your point, though.
you still wouldn't get laid
It isn't a brothel man.
Ladies in Cortana Body Paint have some decency.
Ugh, me too.You guys made me hungry
*goes to make delicious toasted cheese sandvich*
Please no remakes, the holy grounds of Halos of the past shall remain at all costs untainted by the new gameplay style.
Ready for dat Cortana booty.
That's hot.
Pretty sure Frankie's already got that covered.Just dress like Mister Chief.
Weird part of HaloGaf confirmed.
This video is so completely out of touch with the reality of the situation with competitive Halo and its community that I have to assume he just made this to stir the pot/get views.
The competitive community is not frothing at the mouth because we think Halo should conform to our views. We're pissed off because Halo has gone in a direction that has COMPLETELY neglected us and - whether or not the casual community realizes and/or cares - directly affected the capacity for the Halo series to actually play in a balanced way, whether or not you're playing at a tournament or just dicking around on XBL.
Reach was so big and busy and bloated with -Yoink!- that nobody who was a casual player of Halo would ever be able to put it under a microscope and say, "hey, this really isn't fair the way this plays out." And I think that speaks volumes about how much the casual Halo community actually cares about the actual functional characteristics of any Halo game.
Casual Halo players do not give a Yoink! how many shots it takes to kill someone. They don't care about whether or not a gun has spread, or bloom, or recoil. They don't care about movement speed, or jump height. They don't care whether or not their starting weapon fits the concept of a "utility" weapon (they got along just fine with the SMG in H2, now didn't they), they don't care about the state of the netcode.
But do you know what that means? They're not going to care if we lobbied for a 3sk DMR. They didn't care that we removed bloom from Reach. They wouldn't care about changes to FOV, they don't care about maps encouraging close-to-medium range combat most of the time.
THEY DON'T CARE.
Right now, the competitive community is scraping at 343's doorstep trying just to get the options to CHANGE some of the stuff they're putting in. That's all we get to look forward to, taking all this nonsense out. And the casual community has the BALLS to claim that we are being unreasonable?
This is the reality of the situation:
THE CHANGES THAT THE COMPETITIVE HALO COMMUNITY WOULD MAKE TO THE ACTUAL MECHANICAL SUBSTANCE OF HALO GAMES WOULD IN NO WAY, SHAPE, OR FORM HAMPER THE CASUAL EXPERIENCE.
That is the straight truth.
- CursedLemon
Duncan - the problem with your system is that it's nearly impossible to explain to people (succinctly) how it works - which means it's a black box to most players. They'll have no idea what's going on, or why/how maps are picked.
(Hiding the votes will make it sort of like Arena voting is now - except that you DO get to see results at the end of that process; interpreting "4 votes, 3 vetoes" will be much, much harder.)
In response to Greenskull's video - This was posted over at Waypoint, and despite common trends about not listening to anyone over there I definitely thought that this was worth posting over here.
Link to thread
This, right here, is the problem with this person's argument. THIS IS NOT TRUE.Casual Halo players do not give a Yoink! how many shots it takes to kill someone. They don't care about whether or not a gun has spread, or bloom, or recoil. They don't care about movement speed, or jump height. They don't care whether or not their starting weapon fits the concept of a "utility" weapon (they got along just fine with the SMG in H2, now didn't they), they don't care about the state of the netcode.
Duncan - the problem with your system is that it's nearly impossible to explain to people (succinctly) how it works - which means it's a black box to most players. They'll have no idea what's going on, or why/how maps are picked.
(Hiding the votes will make it sort of like Arena voting is now - except that you DO get to see results at the end of that process; interpreting "4 votes, 3 vetoes" will be much, much harder.)
Until people on BOTH sides of this issue can acknowledge that their opponents have valid reasons for the opinions they hold, nobody's gonna get anywhere with the discussion.
Duncan - the problem with your system is that it's nearly impossible to explain to people (succinctly) how it works - which means it's a black box to most players. They'll have no idea what's going on, or why/how maps are picked.
(Hiding the votes will make it sort of like Arena voting is now - except that you DO get to see results at the end of that process; interpreting "4 votes, 3 vetoes" will be much, much harder.)
I think his system would work so long as 1) the votes are kept public, and 2) the winning option is highlighted in the UI, ala Reach, as votes flow in and the selection is made.
I don't think there's a lot of griefing going on at the voting screen, and the benefits of having the process be transparent (players understanding the exact impact of their vote, such as whether changing it would sway a tie) outweigh any negatives.
I don't think there's a perfect solution to the voting situation.
Standards, maybe. Decency, probably not. ;-)It isn't a brothel man.
Ladies in Cortana Body Paint have some decency.
If votes are hidden, how do you know you're wasting a vote?Thoughts?
This, right here, is the problem with this person's argument. THIS IS NOT TRUE.
They care - they just care DIFFERENTLY than you do. (I suppose I should say "we ", not "they".)
Until people on BOTH sides of this issue can acknowledge that their opponents have valid reasons for the opinions they hold, nobody's gonna get anywhere with the discussion.
Until people on BOTH sides of this issue can acknowledge that their opponents have valid reasons for the opinions they hold, nobody's gonna get anywhere with the discussion.
I think his system would work so long as 1) the votes are kept public, and 2) the winning option is highlighted in the UI, ala Reach, as votes flow in and the selection is made.
I don't think there's a lot of griefing going on at the voting screen, and the benefits of having the process be transparent (players understanding the exact impact of their vote, such as whether changing it would sway a tie) outweigh any negatives.
I don't think there's a perfect solution to the voting situation.
I don't think there's a perfect solution to the voting situation.
$20 says he answer everything we know.
I'm not sure you can classify yourself as "casual" Wu. You've played over 4,000 games of competitive multiplayer in Reach.This, right here, is the problem with this person's argument. THIS IS NOT TRUE.
They care - they just care DIFFERENTLY than you do. (I suppose I should say "we ", not "they".)
Until people on BOTH sides of this issue can acknowledge that their opponents have valid reasons for the opinions they hold, nobody's gonna get anywhere with the discussion.
Speaking of avatars, I miss your Buffy one.
If votes are hidden, how do you know you're wasting a vote?
I'm not sure you can classify yourself as "casual" Wu. You've played over 4,000 games of competitive multiplayer in Reach.
My friends who play Halo casually don't like Reach, but for reasons that are completely different from "the AR is too powerful" or "the pistol's clip is too shallow". They dislike Reach because of things like armor lock, weak maps, slow movement, and terrible vehicle combat. If Halo 4 fixes those issues, they will be happy. Casuals do care differently but most of the changes that hardcore Halo fans argue over are changes that my casual friends wouldn't notice or wouldn't care about.
AIs are logical enough to know that there is nothing indecent about nudity. Especially at cool parties.Standards, maybe. Decency, probably not. ;-)
Let's keep the scathing criticisms of American politics in the PoliGAF thread please.If votes are hidden, how do you know you're wasting a vote?
I think that's the problem with this discussion. Someone that plays a lot of Halo, posts on the internet about it, AND runs a website that is a hub for the community, is not a "casual" player. Wu might not be great at Halo, but his opinions are significantly more valuable than a real "casual" player who plays the MP of a game for a few weeks and then drops it to play whatever the next AAA game du jour is.Have you ever played with him? He's as bad as I am! Best he stays casual...
That's interesting to think about. I will change my vote to a map I don't even like if it means I don't have to play on Sword Base.Ideally, everyone would vote and veto according to their personal taste, irrelevant of what other people are voting for. That would give the matchmaking team the best data on actual community preferences.
+30min.
right?
Votes are only hidden during the voting period. Once all of them are locked in you see the results. (A UI animation shows your individual vote icons being added to the total.)
Yes.
It isn't a brothel man.
Ladies in Cortana Body Paint have some decency.
You would then be matched up with representatives of the 90% of Halo players who have selected Sword Base as one of their favorite maps.in addition to voting, what if you could pick your top 3 maps in your options menu which in turn would influence the maps that appear in matchmaking based on everyone's preferences?
This, right here, is the problem with this person's argument. THIS IS NOT TRUE.
They care - they just care DIFFERENTLY than you do. (I suppose I should say "we ", not "they".)
Until people on BOTH sides of this issue can acknowledge that their opponents have valid reasons for the opinions they hold, nobody's gonna get anywhere with the discussion.
So where does the veto come in play, after the voting round? Not sure if I'd want to draw out the voting any longer than it already is in Reach.Votes are only hidden during the voting period. Once all of them are locked in you see the results. (A UI animation shows your individual vote icons being added to the total.)
Ideally, everyone would vote and veto according to their personal taste, irrelevant of what other people are voting for. That would give the matchmaking team the best data on actual community preferences.
I thought we were talking about LAAIs are logical enough to know that there is nothing indecent about nudity. Especially at cool parties.
Here are the problems I see with visible voting:
Votes Visible, Votes Unlocked (i.e. you can change your vote)
- People constantly change their votes to "sway a tie", instead of voting for their #1 choice.
- The options that take an early lead get more votes than they would normally. "I would vote for X, but Y and Z are winning so I'll vote for Z instead because I hate Y."
They are actresses playing AIs, and to be true to their characters, they use logic to overcome silly ideas like modesty and sobriety.I thought we were talking about LAstripperscosplayers"actresses" who are wasted enough to wear nothing but blue paint at a nerd party.
in addition to voting, what if you could pick your top 3 maps in your options menu which in turn would influence the maps that appear in matchmaking based on everyone's preferences?
I don't see those as problems.Here are the problems I see with visible voting:
Votes Visible, Votes Unlocked (i.e. you can change your vote)
- People constantly change their votes to "sway a tie", instead of voting for their #1 choice.
- The options that take an early lead get more votes than they would normally. "I would vote for X, but Y and Z are winning so I'll vote for Z instead because I hate Y."
in addition to voting, what if you could pick your top 3 maps in your options menu which in turn would influence the maps that appear in matchmaking based on everyone's preferences?