The issue is that ONE GUY called your community out - and the response is to tar and feather AN ENTIRE GROUP because you're not happy with what that one guys says.The issue is they called out the competitive community for basically caring for a series a lot of us love.
RUL doesn't speak for me - but neither do you. I speak for me. And I think you're wrong when you say that doing things your way wouldn't affect me.
This sort of system means popular gametypes get played exclusively, over time - because they show up more and more, and win more and more, so that even people who LIKE them get sick of them.Depending on how precise the stat tracking can get, to compromise for shitty maps, maybe there could be a "map leaderboard" option? For example, let's say Reach uses Duncan's UI and the options are Invasion on Uncaged, SWAT Potato on Overlook, and Team Slayer DMRs on Refuge. Due to unknown reasons, everyone gets the votes to make a net zero across the board. But on the overall leaderboard for the playlist HaloGAF Hijinks:
Uncaged Invasion is #58.
Overlook SWAT Potato is #49.
Refuge TS DMRs is #4.
So even though Uncaged Invasion is on the top of the list, Refuge is more popularly played, and as a result it would be selected instead.
I like variety - any system that gives additional weight to popular choices decreases that variety, over time, until there's none left.
I classify myself as casual because having fun while I'm playing is far more important than whether I win or lose, or whether I go positive or not. This single factor puts me at odds with the average competitive player, whose DEFINITION of fun includes winning, to some degree. (If they're not winning, they're not having fun.)I'm not sure you can classify yourself as "casual" Wu. You've played over 4,000 games of competitive multiplayer in Reach.
My friends who play Halo casually don't like Reach, but for reasons that are completely different from "the AR is too powerful" or "the pistol's clip is too shallow". They dislike Reach because of things like armor lock, weak maps, slow movement, and terrible vehicle combat. If Halo 4 fixes those issues, they will be happy. Casuals do care differently but most of the changes that hardcore Halo fans argue over are changes that my casual friends wouldn't notice or wouldn't care about.
My K/D is low enough (1.13, I think) that I don't count as 'good' (though I've been given numbers on the percentage of players in Halo MM whose K/D is below 1, so maybe I AM 'good', just not in the smaller communities I hang out in) and my enjoyment of the vast majority of games I play puts me in the same general group as the "unthinking masses" who eat everything they're fed without discrimination. (The difference is, I DO discriminate - I simply happen to enjoy what I'm playing.)
I guess the real problem is that there aren't really two sides to this - there are an infinite number of sides, and grouping them is like herding cats. It makes discussing the problem a tough nut to crack - but it's not made any easier by people who assume that anyone who disagrees with them is simply not thinking clearly.