Domino Theory
Crystal Dynamics
The moment you get the hitscan BR in your hands and get into an epic strafe battle and successfully 5 shot your opponent, you'll feel it inside that all your complaining...was for nothing.
The core Halo gameplay is back and shines better than ever here with [very] passive perks and Armor Abilities simply complementing your play style, not replacing your basic functionality (which is what Reach did).
Only four weapons have bloom: the AR, the DMR, the Storm Rifle, and the Pistol, but bloom in this game is NOTHING more than an indicator of your respective weapon's rate of fire.
Games were fast, fluid, and fun. I couldn't stop using the BR, but you know what, the AR is growing on me as a perfect secondary weapon (which makes Firepower useful).
Infinity Slayer is where the ordinance drops happen after a few kills, but what you need to know is that this ordinance mechanic is ONLY in this gametype and the game doesn't necessarily hand you the drop, it drops it in a certain spot where it's fair game for anyone.
I would type more but I want to soak this all in, I'll give more impressions later.
Oh, before I go, the audio.... THE. FUCKING. AUDIO! JESUS! I could not get over the audio in this game every time I played.
Halo 4 is more of a gun-centric game than the previous Halos, very similar to Halo 2. I only got into two melee battles/two melee kills in 3 hours of game time. No amount of Armor Abilities, perk combinations, and ordinance drops are going to counteract the core gameplay and you and the primary weapon you get attached. Nothing, period.
edit; And before you shout "you fought scrubs", only the first game I played was a dong fest (I got first place on my team with 30 kills, followed by Voltron with 23 or so), the rest of the games I played were against people who knew what they were doing.
The core Halo gameplay is back and shines better than ever here with [very] passive perks and Armor Abilities simply complementing your play style, not replacing your basic functionality (which is what Reach did).
Only four weapons have bloom: the AR, the DMR, the Storm Rifle, and the Pistol, but bloom in this game is NOTHING more than an indicator of your respective weapon's rate of fire.
Games were fast, fluid, and fun. I couldn't stop using the BR, but you know what, the AR is growing on me as a perfect secondary weapon (which makes Firepower useful).
Infinity Slayer is where the ordinance drops happen after a few kills, but what you need to know is that this ordinance mechanic is ONLY in this gametype and the game doesn't necessarily hand you the drop, it drops it in a certain spot where it's fair game for anyone.
I would type more but I want to soak this all in, I'll give more impressions later.
Oh, before I go, the audio.... THE. FUCKING. AUDIO! JESUS! I could not get over the audio in this game every time I played.
Halo 4 is more of a gun-centric game than the previous Halos, very similar to Halo 2. I only got into two melee battles/two melee kills in 3 hours of game time. No amount of Armor Abilities, perk combinations, and ordinance drops are going to counteract the core gameplay and you and the primary weapon you get attached. Nothing, period.
edit; And before you shout "you fought scrubs", only the first game I played was a dong fest (I got first place on my team with 30 kills, followed by Voltron with 23 or so), the rest of the games I played were against people who knew what they were doing.