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Halo |OT4| Trust's a Tough Thing to Come by These Days

GhaleonEB

Member
Yup, unless you have the perk, you deal with the grenades you spawn with or the one or two placements on the map and thank the heavens. Nade spamming is mostly dead.

To clarify: I am interpreting this as meaning, unless you have this perk enemies you kill will not drop the grenades they are carrying. If you have the perk, they will, but once they do anyone can pick them up. This would avoid confusion about whether you can pick up those grenades on the ground or not.

Is that correct?
 

Dug

Banned
Feels good man. And my friend and I got interviewed by 343 to maybe be used in a vidoc or something. We got signed posters, and some Avatar Halo 4 MC code as well. Oh and bottles of water with a Halo 4 label, whoo. Great night.
You know if you don't want that code.....kidding, kidding. :p
 
To clarify: I am interpreting this as meaning, unless you have this perk enemies you kill will not drop the grenades they are carrying. If you have the perk, they will, but once they do anyone can pick them up. This would avoid confusion about whether you can pick up those grenades on the ground or not.

Is that correct?
I never thought about it like that. In my mind, grenades fall no matter what but only those with the perk can pick them up, but your idea is less confusing and sounds more likely.
 
So, in the podcast Slightly had a good point about the pointlessness of Credits after you unlock all of the armor in Reach. Assuming that you unlock armor in the same way you do in Reach, I really hope they fix this by either adding more armor throughout the game's lifespan, or give the option to gift a certain amount to an individual player. Obviously, being able to gift as many SP to just one person would be easily exploited. To fix this, all they would have to do is add a limit of say, 10,000 SP per person.
 
Oh snap its Shake. I don't know if you've posted recently, but what are you thoughts on what you've heard on Halo 4?
Worried by the scripted, linear nature of what we saw of Campaign, but Frankie says that's deliberate for demo purposes and not representative, so I'll keep calm about that for now.

Fairly indifferent to Spartan Ops, unless they announce it uses different netcode than 3/ODST/Reach did for co-op, in which case it will actually be playable for me.

'War Games' is a mixed bag of stuff I think looks and sounds fantastic and stuff that really makes me wonder if there were top-level (imposed?) decisions made to win over CoD gamers, which to me seems a misguided way of approaching multiplayer design. Things like grenade indicators and '+10 Kill' and 'Hardlight Shields' and instant respawns and killstreaks (even if only in one gamemode) make me scrunch up my face a bit. On the other hand, the core gameplay looks more solid than Reach. Biggest fear is the insane and probably impossible balancing act they have to pull off with all these abilities and loadouts and so on, especially without a public beta.

I expect everyone to love it for two weeks and then to start (rightfully) bitching about combinations of things that are over- or underpowered.
 

Ryaaan14

Banned
idIGVRkYPfBPo.gif
 

Fracas

#fuckonami
Worried by the scripted, linear nature of what we saw of Campaign, but Frankie says that's deliberate for demo purposes and not representative, so I'll keep calm about that for now.

Fairly indifferent to Spartan Ops, unless they announce it uses different netcode than 3/ODST/Reach did for co-op, in which case it will actually be playable for me.

'War Games' is a mixed bag of stuff I think looks and sounds fantastic and stuff that really makes me wonder if there were top-level (imposed?) decisions made to win over CoD gamers, which to me seems a misguided way of approaching multiplayer design. Things like grenade indicators and '+10 Kill' and 'Hardlight Shields' and instant respawns and killstreaks (even if only in one gamemode) make me scrunch up my face a bit. On the other hand, the core gameplay looks more solid than Reach. Biggest fear is the insane and probably impossible balancing act they have to pull off with all these abilities and loadouts and so on, especially without a public beta.

I expect everyone to love it for two weeks and then to start (rightfully) bitching about combinations of things that are over- or underpowered.

Uh oh.

edit: oh wait, did you not play it? i misread.
 
Similar to the GI reveal, I feel like 343 isn't doing a very good job of actually explaining the changes to the MP game. I see people saying no hit out of scope, then someone says you do, friendly fire off/on is a mystery. Ugh

Yeah by the time they do put out a Vidoc I think a lot of the momentum will be lost, so far nothing shown has felt new and exciting except for the campaign footage. All the mp stuff we learnt about ages ago through leak and third parties. I wonder how different it would be if 343 managed to put out a Vidoc with all that stuff, would Have felt like a blowout. Now it just feels like a trickle of information that I have to chase.
 

senador

Banned
Worried by the scripted, linear nature of what we saw of Campaign, but Frankie says that's deliberate for demo purposes and not representative, so I'll keep calm about that for now.

Fairly indifferent to Spartan Ops, unless they announce it uses different netcode than 3/ODST/Reach did for co-op, in which case it will actually be playable for me.

'War Games' is a mixed bag of stuff I think looks and sounds fantastic and stuff that really makes me wonder if there were top-level (imposed?) decisions made to win over CoD gamers, which to me seems a misguided way of approaching multiplayer design. Things like grenade indicators and '+10 Kill' and 'Hardlight Shields' and instant respawns and killstreaks (even if only in one gamemode) make me scrunch up my face a bit. On the other hand, the core gameplay looks more solid than Reach. Biggest fear is the insane and probably impossible balancing act they have to pull off with all these abilities and loadouts and so on, especially without a public beta.

I expect everyone to love it for two weeks and then to start (rightfully) bitching about combinations of things that are over- or underpowered.

Thanks! I always like to read your input since its always very realistic and logical.
 

heckfu

Banned
Worried by the scripted, linear nature of what we saw of Campaign, but Frankie says that's deliberate for demo purposes and not representative, so I'll keep calm about that for now.

Fairly indifferent to Spartan Ops, unless they announce it uses different netcode than 3/ODST/Reach did for co-op, in which case it will actually be playable for me.

'War Games' is a mixed bag of stuff I think looks and sounds fantastic and stuff that really makes me wonder if there were top-level (imposed?) decisions made to win over CoD gamers, which to me seems a misguided way of approaching multiplayer design. Things like grenade indicators and '+10 Kill' and 'Hardlight Shields' and instant respawns and killstreaks (even if only in one gamemode) make me scrunch up my face a bit. On the other hand, the core gameplay looks more solid than Reach. Biggest fear is the insane and probably impossible balancing act they have to pull off with all these abilities and loadouts and so on, especially without a public beta.

I expect everyone to love it for two weeks and then to start (rightfully) bitching about combinations of things that are over- or underpowered.

It's a good thing you have the game early so you can get me mentally prepared for disappointment!
 
K

kittens

Unconfirmed Member
Just noticed that all the recently released videos from Halo Waypoint are up on the actual Waypoint app on the 360. Nice to watch'em on a big screen. I noticed a few details that I didn't before.
 
Found this pic as well
220px-Jingle_All_the_Way_poster.JPG


Arnold Schwarzenegger makes the best faces.

Indeed hahahha.

Also, I havent been on GAF all day until now, and it's 3:53 AM here (decided to spur of the moment rearrange the entire bedroom at 10 PM), but I wanted to say I love the new grenade change where you can only pick em up off of dead bodies if you have the support upgrade.

Arnold punches a reindeer in the face

Yeah bro. Then drinks alcohol with said reindeer.
 
Oh man, no grenade pick up from dead bodies sounds turrible. And it's probably going to be in every game mode. Otherwise, they wouldn't make a perk for it.
 
Oh man, no grenade pick up from dead bodies sounds turrible. And it's probably going to be in every game mode. Otherwise, they wouldn't make a perk for it.

Reason I like it, Reach. Grenade spamming was atrocious in that game, and since you can carry 4 in H4 it's not really gonna matter much. How often do you really pick up grenades from your friends/enemies in a Halo game anymore anyways? Not very often because they usually throw them before they die/as they die.
 
Reason I like it, Reach. Grenade spamming was atrocious in that game, and since you can carry 4 in H4 it's not really gonna matter much. How often do you really pick up grenades from your friends/enemies in a Halo game anymore anyways? Not very often because they usually throw them before they die/as they die.
You're kinda contradicting yourself there. It's good because people spammed grenades from dropped grenades all the time, but it's not like you got them from corpses very often because they already threw all of them?
 
Reason I like it, Reach. Grenade spamming was atrocious in that game, and since you can carry 4 in H4 it's not really gonna matter much. How often do you really pick up grenades from your friends/enemies in a Halo game anymore anyways? Not very often because they usually throw them before they die/as they die.

I don't think you can in multiplayer. Everyone spawns with 2 grenades in the videos we've seen and there's also a perk that allows you to spawn with 3. The biggest reason why grenades in Reach are so powerful is because the movement in Reach is too slow to really evade the grenades. In Halo 4, the movement seems to faster than Reach's so that problem should be solved.

And for your second point. I do that a lot. It's one of the main reasons why I walk up to dead bodies.
 
Reason I like it, Reach. Grenade spamming was atrocious in that game, and since you can carry 4 in H4 it's not really gonna matter much. How often do you really pick up grenades from your friends/enemies in a Halo game anymore anyways? Not very often because they usually throw them before they die/as they die.
I pick up grenades all the time
 
You're kinda contradicting yourself there. It's good because people spammed grenades from dropped grenades all the time, but it's not like you got them from corpses very often because they already threw all of them?

The message I was attempting to convey, and I agree it was contradictory. Was that I just feel it would reduce the grenade spam that I found was a major issue in Reach.

However, since Robbertster just told me you may only be able to pick up 2 at a time and get an upgrade to make it 3(and reminded me we're not fatties like Noble 6 anymore movement wise). I feel like you should be able to pick them up off of friends/enemies by default.

And I just must be very unlucky, because I swear in Reach, anytime I run over an enemy's dead body I never get grenades because they emptied em all because of how powerful they are :(. Always have to find em on map.

Overall, it probably won't make much of a difference to be honest, as long as the gunplay is solid I'm happy.
 

AusQB

Member
It's been almost a year since I joined GAF, but I never really got involved in the Halo community here, so at the behest of Ryaaan14 I'd like to take this chance to formally introduce myself.

I grew up a PC gamer, I never owned any of the quintessential consoles that most gamers of this generation have claim to, such as SNES, N64 and PlayStation. I was able to experience those to varying degrees via friends and relatives, but they never became a cornerstone of my childhood.

When the original Xbox was announced in 2000, something about it struck me deeply. The colour scheme was engrossing, green being my favourite colour, and the general image it presented seemed to call to me. I followed every bit of information surrounding it and I picked up the Launch Special of the Official Australian Xbox Magazine, which explained everything about the console's hardware and accessories. It also provided details about every game currently in production, three of which had multipage previews; Dead or Alive 3, Project Gotham Racing and Halo, all of which I bought at release.

Halo was the lead article in the magazine and I spent months reading it over and over, studying every inch of the screenshots and absorbing every detail hidden within the text. I even downloaded the game manual when it was made available online well before launch. I was captivated by the game and it was the sole reason I bought the first console I ever owned when it came out in March 2002 in Australia. I was thirteen.

Since then I have bought every Halo title without hesitation, even Halo Wars, and have loved them all. The most enthralling aspect of the franchise for me is unquestionably the story and I assert that the extended Halo universe is, or at least has the potential to be, just as intriguing and culturally influential as Star Wars. To that point, I always enjoy exploring the vast canon through various different media, such as the novels, graphic novels, comics, Halo Legends and miscellaneous content included with the games. One of the things that interests me the most is thinking and speculating about the Forerunner and their connection to Humans, particularly Spartans.

The addition of the Theater mode in Halo 3 changed the way I value the game. As an avid photographer, I was excited to have this new avenue in which to apply my artistic creativity in a controlled medium. I started to spend much more time in custom matches just doing random stuff trying to find photo opportunities and less time in matchmaking. Competitive matchmaking was often an issue for me anyway since I almost always experienced severe lag due to being in Australia with an unreliable wireless connection.

I started to emerge as a known entity in the screenshot community and began earning Bungie Favorites honours. I joined a group of screenshot takers called Ar7is7s of Halo and I helped out bs angel on her site i <3 halo screenshots, which no longer exists since she has more important matters to attend to. I even earned my Recon armour by submitting the winning screenshot for a contest on Bungie.net. I probably got more enjoyment out of taking screenshots than actually playing the game, almost. However, my interest in screenshots started to wane not too long after the release of Reach. In fact, the last screenshots I ever took were a set of shots used to make panoramas of the skybox in Highlands, four months after my previous screenshots.

In late 2008, I joined Real7alk, the group founded by Ryaaan14. After a lot of shit went down, I eventually became an administrator of the site alongside Ryan, who implored me to join GAF.

So that’s a brief overview of where I stand in the Halo community. Now I’d like to end with my impressions of Halo 4.

Throughout the Halo trilogy, one consistent theme is that Master Chief never talks while you are playing. In this way, you feel as though you are assuming his identity, that you actually are a Spartan. Now, he is chatting away with Cortana like you're just hitching a ride in his helmet. It’s such a subtle change, but I believe it breaks the fundamental tone of the franchise. I understand that it’s probably a symbol of the deeper relationship between John and Cortana, particularly since the end of Halo 3 when she mentioned his name for the first time, but it just bothers me from a gameplay perspective.

I think 343 are trying a bit too hard to compete with Mass Effect 3, which is entirely unnecessary. The gameplay demo had barely started and the first signs emerged. The cutscene with the Infinity crashing through the atmosphere was epic, but as soon as the spherical machine appeared, the music suddenly changed to a more “digital” theme and it sounded exactly like something out of Mass Effect.

This new "race" is called Promethean. Really? Prothean, Promethean, Prometheus. Do you see a pattern here? Perhaps they all refer to a common term from an ancient civilization, most likely the Greek god Prometheus, who was “a champion for mankind”. I can understand how this theme is fitting for Mass Effect, Halo and the Prometheus movie, but there is no sign of creativity to make them at least somewhat distinct.

Change is good, but not if it's only for the sake of changing. The story has always been able to justify minor changes and additions in the games, such as the upgrade from Mark V to Mark VI armour and the battle rifle, but why does the same Mark VI suit that MC entered the cryo chamber with look so different? I'm not against graphical upgrades, but artists can get carried away and he now no longer has that iconic look. In addition, the square scope on the battle rifle doesn't make any sense, some things don't need to change just to convince people it's a new game.

Lastly, and this is more of a point of interest rather than a criticism, but the way the Watchers catch grenades thrown at them reminds of something out of Half-Life 2.

Those are the only real gripes I have about the game based on the keynote demo, at least in terms of single player. Multiplayer looks solid.
 

zap

Member
It's been almost a year since I joined GAF, but I never really got involved in the Halo community here, so at the behest of Ryaaan14 I'd like to take this chance to formally introduce myself.

I grew up a PC gamer, I never owned any of the quintessential consoles that most gamers of this generation have claim to, such as SNES, N64 and PlayStation. I was able to experience those to varying degrees via friends and relatives, but they never became a cornerstone of my childhood.

When the original Xbox was announced in 2000, something about it struck me deeply. The colour scheme was engrossing, green being my favourite colour, and the general image it presented seemed to call to me. I followed every bit of information surrounding it and I picked up the Launch Special of the Official Australian Xbox Magazine, which explained everything about the console's hardware and accessories. It also provided details about every game currently in production, three of which had multipage previews; Dead or Alive 3, Project Gotham Racing and Halo, all of which I bought at release.

Halo was the lead article in the magazine and I spent months reading it over and over, studying every inch of the screenshots and absorbing every detail hidden within the text. I even downloaded the game manual when it was made available online well before launch. I was captivated by the game and it was the sole reason I bought the first console I ever owned when it came out in March 2002 in Australia. I was thirteen.

Since then I have bought every Halo title without hesitation, even Halo Wars, and have loved them all. The most enthralling aspect of the franchise for me is unquestionably the story and I assert that the extended Halo universe is, or at least has the potential to be, just as intriguing and culturally influential as Star Wars. To that point, I always enjoy exploring the vast canon through various different media, such as the novels, graphic novels, comics, Halo Legends and miscellaneous content included with the games. One of the things that interests me the most is thinking and speculating about the Forerunner and their connection to Humans, particularly Spartans.

The addition of the Theater mode in Halo 3 changed the way I value the game. As an avid photographer, I was excited to have this new avenue in which to apply my artistic creativity in a controlled medium. I started to spend much more time in custom matches just doing random stuff trying to find photo opportunities and less time in matchmaking. Competitive matchmaking was often an issue for me anyway since I almost always experienced severe lag due to being in Australia with an unreliable wireless connection.

I started to emerge as a known entity in the screenshot community and began earning Bungie Favorites honours. I joined a group of screenshot takers called Ar7is7s of Halo and I helped out bs angel on her site i <3 halo screenshots, which no longer exists since she has more important matters to attend to. I even earned my Recon armour by submitting the winning screenshot for a contest on Bungie.net. I probably got more enjoyment out of taking screenshots than actually playing the game, almost. However, my interest in screenshots started to wane not too long after the release of Reach. In fact, the last screenshots I ever took were a set of shots used to make panoramas of the skybox in Highlands, four months after my previous screenshots.

In late 2008, I joined Real7alk, the group founded by Ryaaan14. After a lot of shit went down, I eventually became an administrator of the site alongside Ryan, who implored me to join GAF.

So that’s a brief overview of where I stand in the Halo community. Now I’d like to end with my impressions of Halo 4.

Throughout the Halo trilogy, one consistent theme is that Master Chief never talks while you are playing. In this way, you feel as though you are assuming his identity, that you actually are a Spartan. Now, he is chatting away with Cortana like you're just hitching a ride in his helmet. It’s such a subtle change, but I believe it breaks the fundamental tone of the franchise. I understand that it’s probably a symbol of the deeper relationship between John and Cortana, particularly since the end of Halo 3 when she mentioned his name for the first time, but it just bothers me from a gameplay perspective.

I think 343 are trying a bit too hard to compete with Mass Effect 3, which is entirely unnecessary. The gameplay demo had barely started and the first signs emerged. The cutscene with the Infinity crashing through the atmosphere was epic, but as soon as the spherical machine appeared, the music suddenly changed to a more “digital” theme and it sounded exactly like something out of Mass Effect.

This new "race" is called Promethean. Really? Prothean, Promethean, Prometheus. Do you see a pattern here? Perhaps they all refer to a common term from an ancient civilization, most likely the Greek god Prometheus, who was “a champion for mankind”. I can understand how this theme is fitting for Mass Effect, Halo and the Prometheus movie, but there is no sign of creativity to make them at least somewhat distinct.

Change is good, but not if it's only for the sake of changing. The story has always been able to justify minor changes and additions in the games, such as the upgrade from Mark V to Mark VI armour and the battle rifle, but why does the same Mark VI suit that MC entered the cryo chamber with look so different? I'm not against graphical upgrades, but artists can get carried away and he now no longer has that iconic look. In addition, the square scope on the battle rifle doesn't make any sense, some things don't need to change just to convince people it's a new game.

Lastly, and this is more of a point of interest rather than a criticism, but the way the Watchers catch grenades thrown at them reminds of something out of Half-Life 2.

Those are the only real gripes I have about the game based on the keynote demo, at least in terms of single player. Multiplayer looks solid.

329442-abed_super.jpg


Nice to know you, then meet you... in that order.

Kidding aside, welcome.
 
This new "race" is called Promethean. Really? Prothean, Promethean, Prometheus. Do you see a pattern here? Perhaps they all refer to a common term from an ancient civilization, most likely the Greek god Prometheus, who was “a champion for mankind”. I can understand how this theme is fitting for Mass Effect, Halo and the Prometheus movie, but there is no sign of creativity to make them at least somewhat distinct.

First of all, welcome! Hope you'll enjoy partaking in the ''discussions''

Secondly, you said you've read the fiction, right? Have you also read Cryptum? The term gets used there already. I don't think they made up that name because of mass effect or any other franchise.
 

AusQB

Member
First of all, welcome! Hope you'll enjoy partaking in the ''discussions''

Secondly, you said you've read the fiction, right? Have you also read Cryptum? The term gets used there already. I don't think they made up that name because of mass effect or any other franchise.

I admittedly forgot to mention that that was the only novel I had not read, yet. I'm not suggesting they created it just to compete with Mass Effect, but they are still similar enough that it's hard not to associate one with the other.
 
I admittedly forgot to mention that that was the only novel I had not read, yet. I'm not suggesting they created it just to compete with Mass Effect, but they are still similar enough that it's hard not to associate one with the other.

Honestly, a lot of Halo's names are derived from Greek and Norse mythology. I think the similarities are purely coincidental, and not an "answer to".
 
I admittedly forgot to mention that that was the only novel I had not read, yet. I'm not suggesting they created it just to compete with Mass Effect, but they are still similar enough that it's hard not to associate one with the other.

Okay, I get I your point. Can't say I agree with you but mostly because it's a non-issue for me.
 

AusQB

Member
Honestly, a lot of Halo's names are derived from Greek and Norse mythology. I think the similarities are purely coincidental, and not an "answer to".

I'm well aware of that. It's not like they could just choose some other god just to have a different name. All I'm saying, even though it definitely came across as aggressively critical in my first post, is that it's something that connects it to Mass Effect, nothing more.
 

Hey man. Nice to have you here.

Throughout the Halo trilogy, one consistent theme is that Master Chief never talks while you are playing. In this way, you feel as though you are assuming his identity, that you actually are a Spartan. Now, he is chatting away with Cortana like you're just hitching a ride in his helmet. It&#8217;s such a subtle change, but I believe it breaks the fundamental tone of the franchise. I understand that it&#8217;s probably a symbol of the deeper relationship between John and Cortana, particularly since the end of Halo 3 when she mentioned his name for the first time, but it just bothers me from a gameplay perspective.

It seems the real issue you have is now you can no longer assume the identity of chief because "full" control has been taken away via his in game dialogue. I see your point but i believe you had a large flaw in this concept from the outset, Cutscenes. Yes you could control Chief in transit from point A to point B but any sense of "immersion" and feeling of being the chief was broken the moment a cutscene started and you lost control of John.

Personally from a gameplay perspective Halo 4 looks to add a new "deeper" layer to the immersion, In helmet cams/visible helmet corners/bevelled HUD all these give the player a greater feeling of "wearing a helmet" leading to a greater association with the character, couple this with the fact chief seems to constantly be a vocal character now and not fall deadly silent after a cutscene and the campaign is always pushing that story and immersion at the player.

I think 343 are trying a bit too hard to compete with Mass Effect 3, which is entirely unnecessary. The gameplay demo had barely started and the first signs emerged. The cutscene with the Infinity crashing through the atmosphere was epic, but as soon as the spherical machine appeared, the music suddenly changed to a more &#8220;digital&#8221; theme and it sounded exactly like something out of Mass Effect.

Halo is first and foremost a Sci Fi military space opera (a broad term) "digital" and "techno" themes have a large history in sci fi, and even in halo "Covenant Dance" from Halo CE for example. A change of audio is always going to happen with a new audio lead but current halo 4 music seems very inspired from past halo's. This type of music suits the Forerunner a great deal. Engrained into the human mind set is the notion that digital audio and beats correspond with the future and the future as does the advanced technology something which the forerunners and requiem are clearly teeming with.

This new "race" is called Promethean. Really? Prothean, Promethean, Prometheus. Do you see a pattern here? Perhaps they all refer to a common term from an ancient civilization, most likely the Greek god Prometheus, who was &#8220;a champion for mankind&#8221;. I can understand how this theme is fitting for Mass Effect, Halo and the Prometheus movie, but there is no sign of creativity to make them at least somewhat distinct.

Prometheus the word in latin corresponds to "Forethinker" The word Promethean and Prothean for that matter can be attributed to entities that are advanced (beyond comprehension in some cases)

Its a perfect fit for Both the forerunner defensive AI and the Space Jamaicans. Its also far from the first time Halo has dipped into mythology for it's naming. (Cortana/Tartarus/MJOLNIR ect)

Change is good, but not if it's only for the sake of changing. The story has always been able to justify minor changes and additions in the games, such as the upgrade from Mark V to Mark VI armour and the battle rifle, but why does the same Mark VI suit that MC entered the cryo chamber with look so different? I'm not against graphical upgrades, but artists can get carried away and he now no longer has that iconic look. In addition, the square scope on the battle rifle doesn't make any sense, some things don't need to change just to convince people it's a new game.

Chief Iconic looks has changed and changed with the seris Halo 1 is vastly different from Halo 2 for example, Yes the new departure is bold but it still has some basis in logic and looks much more like functional armour opposed to the previous MJOLNIR and 343 and many higher quality game devs are all about "implied function" which again add immersion to the game world. The change in the BR and the DMR most visible in the scopes but also present in the body is very likely a way to make the guns have a unique silhouette something important for visual recognition both to the less informed fans and for Multiplayer purposes. If they kept the previous DMR and BR designs more casual players and the media would get very confused between the two weapons.

Its also been explained that the MJOLNIR has a set of Nanomachines that during extended periods of Cryo can repair the damage to MJOLNIR, its been 5 years since chief entered cryo and 1 of 2 things has happened. Cortana (being the "brainchild" of Halsey) manipulated these Nanomachines into repairing and redesigning the armour or the Forward unto Dawn database had spec's for the next wave of MJOLNIR armour and the Nanomachines automagically attempted to mirror these spec's with the existing armour.

The theory that during that 5 year period cortana became bored and started manipulating and playing with the MJOLNIR armour as Halsey would have is the most sound.

I love the Unicorn with the shield and knife.

Bronicorn *fist bump*

Im going to go back to quoting game of thrones and shitting up this thread until and well into OT5 now
 

Sai-kun

Banned
I think 343 are trying a bit too hard to compete with Mass Effect 3, which is entirely unnecessary. The gameplay demo had barely started and the first signs emerged. The cutscene with the Infinity crashing through the atmosphere was epic, but as soon as the spherical machine appeared, the music suddenly changed to a more &#8220;digital&#8221; theme and it sounded exactly like something out of Mass Effect.

Just for reference, Halo soundtracks have always featured a bit of synth or electronica here and there. Halo 1 had Ambient Wonders and Alien Corridors. Halo 2 had Impend, bits of the Mausoleum Suite, a good chunk of the Sacred Icon Suite, and parts of the High Charity Suite. Halo 3 had Released, Infiltrate, Out of Shadow, Edge Closer, and more songs that all had 'digital' elements to them. It's not really something Mass Effect has cornered the market on.

Edit: and those are just songs/sections of songs that are just obviously electronic, not even counting ones that have subtle electronic undertones (Heretic, Hero, ONI [from ODST], No Stone Unturned, The Pillar of Autumn, the list goes on!)
 

FyreWulff

Member
Just for reference, Halo soundtracks have always featured a bit of synth or electronica here and there. Halo 1 had Ambient Wonders and Alien Corridors. Halo 2 had Impend, bits of the Mausoleum Suite, a good chunk of the Sacred Icon Suite, and parts of the High Charity Suite. Halo 3 had Released, Infiltrate, Out of Shadow, Edge Closer, and more songs that all had 'digital' elements to them. It's not really something Mass Effect has cornered the market on.

Yep. Heck, even Perfect Dark had synth-industrial and I liked it, even though I wouldn't pick up albums made in the same style. It just kind of goes with the sci-fi genre.

There's a track in ODST that sounds very Perfect Dark-ish.
 
Just for reference, Halo soundtracks have always featured a bit of synth or electronica here and there. Halo 1 had Ambient Wonders and Alien Corridors. Halo 2 had Impend, bits of the Mausoleum Suite, a good chunk of the Sacred Icon Suite, and parts of the High Charity Suite. Halo 3 had Released, Infiltrate, Out of Shadow, Edge Closer, and more songs that all had 'digital' elements to them. It's not really something Mass Effect has cornered the market on.

Edit: and those are just songs/sections of songs that are just obviously electronic, not even counting ones that have subtle electronic undertones (Heretic, Hero, ONI [from ODST], No Stone Unturned, The Pillar of Autumn, the list goes on!)

Ugh, who the hell is in your avatar. Can we please have gaga back? or la roux

Nicki_Minaj_Pink_Friday_cover-edit.JPG
?????
 
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