I always looked at the other gametypes as alternates, not 'fixes'. But I guess you're saying that Bungie should've considered them as fixes and thus consolidated those changes across the board? Sounds like a damned if you do, damned if you don't situation.It's a super hard question to answer, but I think it comes down to this: If you decide that something needs to be fixed, it needs to be fixed across the board, be confident in changes or don't bother. I don't mean to say there should be one playlist where every game plays the same, but the game should at least be consistent with itself with regard to very basic settings and behavior (which is not the case with player movement, weapon behavior, all that jazz in Reach). I mean, the only reason vanilla Reach still exists is because either the game mode would be fully broken with it (Invasion) or because they promised that vanilla fans would be able to play it forever.
Anybody notice on the Jimmy Fallon playthrough when the Elite gets vaporized you can see his skeleton before the little flakes of fiery flesh disperse, but in the E3 demo(s) you could not?
http://carnage.bungie.org/haloforum/halo.forum.pl?read=1143271
http://youtu.be/1Em1MiiqT9A?t=3m44s
Updated build?
I think many of the TU changes should be considered fixes, just as any other multiplayer game has balance patches that are non-optional. At that point, it was out of Bungie's hands and in the hands of the people who were so excited to bring these changes about, so other than placating people who were up in arms about it, why not show ultimate confidence in your changes? But the real issue is that having the changes be inconsistent in where they exist within the game just makes the process of choosing what to play muddled. I want to play DLC, but there's no way I'm going to sit through vanilla settings to do so, so the dedicated DLC playlist is out of the question, and if I'm not willing to play Anniversary settings, it's even more of a crapshoot. I won't argue specifics of TU stuff because that could go on all day, just that consistency is a good thing (even if it does make some very hard questions pop up). Without data to look at like they do, those questions become even harder (or maybe easier, who knows). I'd like to look at data. Hire Havok.I always looked at the other gametypes as alternates, not 'fixes'. But I guess you're saying that Bungie should've considered them as fixes and thus consolidated those changes across the board? Sounds like a damned if you do, damned if you don't situation.
Maybe another iteration on matchmaking that makes it a hybrid of its current hopper system and a custom game browser is what console gaming needs.
When you first step out onto Requiem for the first time.
I expect something along the lines of this.
http://www.youtube.com/watch?v=-w-58hQ9dLk
When you first step out onto Requiem for the first time.
I expect something along the lines of this.
http://www.youtube.com/watch?v=-w-58hQ9dLk
I'm more than willing to pay for future Spartan Ops if it turns out to be worthwhile, but I'd still love any revenue model that allowed map packs to be free. Charging for that content in particular is one of the most narrow-minded and backwards trends to happen this generation. You split communities, groups of friends, and playlists, all while reducing the value of the core game.Well just the first season of Spartan Ops is free (not really free just included in the cost of the game as their co-op mode). You can bet your life that any further seasons will be paid DLC, alongside War Games DLC always being paid DLC.
.Maybe it's just because it's late and I'm exhausted, but I found this to be unexpectedly hilarious.
I'm more than willing to pay for future Spartan Ops if it turns out to be worthwhile, but I'd still love any revenue model that allowed map packs to be free. Charging for that content in particular is one of the most narrow-minded and backwards trends to happen this generation. You split communities, groups of friends, and playlists, all while reducing the value of the core game.
I've always advocated charging for cosmetic stuff or additional campaign or co-op content to subsidize free map packs across the board, and I'd still like to see that happen. I know thats not up to the 343 guys, but I'll continue to want for it, and it would still be a plus for gaming as a whole.
When you first step out onto Requiem for the first time.
I expect something along the lines of this.
http://www.youtube.com/watch?v=-w-58hQ9dLk
When you first step out onto Requiem for the first time.
I expect something along the lines of this.
http://www.youtube.com/watch?v=-w-58hQ9dLk
What a contradiction this generation is. Everybody's trying to widen the audience and get the non-hardcore to "jump in" all the while throwing up barriers and pay-gates at every turn. Makes me miss the old PC gaming days.I'm on board for anything that makes competitive multiplayer maps free, but I just don't see it happening.
...judging by everyone's reaction, FyreWulff isn't just a random junior. What'd I miss?
Ah. Yeah, that sounds about right. Matches my luck today.
Maybe it's just because it's late and I'm exhausted, but I found this to be unexpectedly hilarious.
What a contradiction this generation is. Everybody's trying to widen the audience and get the non-hardcore to "jump in" all the while throwing up barriers and pay-gates at every turn. Makes me miss the old PC gaming days.
I misread the title of the video as "Jurassic Park Theme Song (Metallica Cover)", and was waiting for the guitars to kick in. You can imagine my surprise. :lol
When you first step out onto Requiem for the first time.
I expect something along the lines of this.
http://www.youtube.com/watch?v=-w-58hQ9dLk
I'm more than willing to pay for future Spartan Ops if it turns out to be worthwhile, but I'd still love any revenue model that allowed map packs to be free. Charging for that content in particular is one of the most narrow-minded and backwards trends to happen this generation. You split communities, groups of friends, and playlists, all while reducing the value of the core game.
This. I think EA/Bioware has been smart about the Mass Effect 3 DLC. All maps are free to download, but weapons and upgrades are either earned or can be purchased.
I'm getting seriously tired of purchasing every Halo map pack (which I have) but not playing hardly any of them because all my cheapskate buddies didn't buy them.
Fuck that. Apply the TU only where necessary, i.e. Anniversary & MLG. Everything else back to 1.0. Delete Super Slayer and bring back Squad Slayer.They should just admit that default Reach staying around was a wild dream they had. The game would be better off with the TU going global. There's two non-fringe playlists that are vanilla now. It's insulting. As a vanilla fanboy, there's just no point anymore. Team Slayer is too boring and Squad DLC has a shit population. TU. Global. Noaw. It's more annoying that vanilla has been dragged on on life support than if they had just thrown the switch completely on the TU.
Just rewatched the ODST trailer since the Halo 4 cover art suggests a "similar" theme on landing (a bit more action of course), and my god it still gives me chills.
When you first step out onto Requiem for the first time.
I expect something along the lines of this.
http://www.youtube.com/watch?v=-w-58hQ9dLk
Either dont buy them or make some more friends.This. I think EA/Bioware has been smart about the Mass Effect 3 DLC. All maps are free to download, but weapons and upgrades are either earned or can be purchased.
I'm getting seriously tired of purchasing every Halo map pack (which I have) but not playing hardly any of them because all my cheapskate buddies didn't buy them.
If ODST could have captured half the atmosphere in that trailer it could have been one of the greatest games ever. Lots of potential... still a great game... but damn..
Does the Plasma Rifle slow again? Someone tell me, I just need to know.
Fuck that. Apply the TU only only where necessary, i.e. Anniversary & MLG. Everything else back to 1.0. Delete Super Slayer and bring back Squad Slayer.
Team Slayer has been the most popular list for a while now. I still play it every day. Now let's speak no more about this TU unpleasantness.
Either dont buy them or make some more friends.
Making these maps isn't a free endeavor. Costs time,money and resources.
Fuck that. Apply the TU only only where necessary, i.e. Anniversary & MLG. Everything else back to 1.0. Delete Super Slayer and bring back Squad Slayer.
Team Slayer has been the most popular list for a while now. I still play it every day. Now let's speak no more about this TU unpleasantness.
so, if spartan ops takes place 6 months after the halo 4 campaign, should the campaign be completed before playing spartan ops to avoid spoilers?
fuck last post of the page
I asked before but what never given an official response, but the general consensus is play campaign/Spops first just in case.fuck last post of the page
Did someone not say that there is at least one big spoiler in SO?fuck last post of the page
Yep, campaign first. I believe Frankie mentioned in a few of those interviews that it would have some pretty major story spoilers.so, if spartan ops takes place 6 months after the halo 4 campaign, should the campaign be completed before playing spartan ops to avoid spoilers?
Its all fine if you take release day off and just blow through the whole campaign.
Not about length brah.Shouldn't be hard with your classic 4 hour Halo campaign!
trolllolol
Seriously though, I'm hoping for some decent length to 4's campaign.
Will there be Spectator Mode in Halo 4? CyReN CE
There will be some changes to post-death camera, but full spectator mode is a bandwidth hog that we would not introduce into a competitive arena.
Not about length brah.
http://www.theverge.com/2012/6/7/3069091/halo-4-multiplayer-war-games-e3/in/2837947Set six months after the events of Halo 4, there will be some spoilers at least "one big spoiler," in fact, for the main campaign (we'll try not ruin that for you justyet). If you "miss" an episode, it'll still be available to play for the foreseeable future good thing, since co-op or solo, Spartan Ops' campaign must be played in order.
Squad Slayer was TU.
Team Slayer is popular because it's called Team Slayer and it's the first playlist listed in matchmaking. If you made Team Slayer TU, the population would probably stay exactly the same.
Also, it's not the most popular playlist, Living Dead is.
P.S.: Your opinions in this post made me vomit, so now you have that on your conscious.
Making more friends doesn't matter. The adaption rate of DLC is very very low, hence their nonexistence in matchmaking.
HEYOOOOOO.That's NOT what she said!
HEYOOOOOO.
But srsly. You gotta leave good content for the other games. Tie up the story well with good encounters and no padding (corridors/gauntlets) in 8 hours and I'll be a happy camper.
If you finish any Halo game besides ODST in less than 8 hours, that's why they have Legendary + skulls. Asking for so much pure story isn't unrealistic of games, but certainly is for Halo. Would I enjoy it? Of course. But I doubt it is a safe expectation.Leave content? No, put it all the table for each game.
You haven't gotten an 8 hour Halo campaign since Halo 2. I'm not asking for a 15-20 hour game (although you can make a game that long that's not "padded"). I'd be okay with 8 to 10 hours.
If you finish any Halo game besides ODST in less than 8 hours, that's why they have Legendary + skulls. Asking for so much pure story isn't unrealistic of games, but certainly is for Halo. Would I enjoy it? Of course. But I doubt it is a safe expectation.
I don't think anybody disputes that - but is the cost worth paying to have a whole community engaged in your game for years while periodically giving new players a reason to jump in? I'd argue that its a marketing and maintenance cost for the system's flagship franchise. And even if not, how about alternate revenue streams to cover those costs? Like say, cosmetic and customization DLC and extra co-op missions? We're already paying Microsoft for the privilege of online multiplayer, let's not forget that very cogent fact.Making these maps isn't a free endeavor. Costs time,money and resources.
Master Chief + Embodied Cortana love child.I wanna know that spoiler. =/
I'm definitely willing to forgo length for variety and replayability, but all of the above is preferred.I find Halo 3 and Reach to both being about 6 hour games on Heroic solo for a competent player, and I don't feel that's rushing through the game at all. I feel that Halo 2 is few hours longer than both those games, and has a script that is literally thousands of times better. Is that unreasonable to expect a game of the scope of Halo 2?
You can't ignore Spartan Ops content either. I'd say a Halo 2 length campaign plus weekly episodic content that last approximately 1 hour each...might be a bit a bit of an ambitious expectation.I find Halo 3 and Reach to both being about 6 hour games on Heroic solo for a competent player, and I don't feel that's rushing through the game at all. I feel that Halo 2 is few hours longer than both those games, and has a script that is literally thousands of times better. Is that unreasonable to expect a game of the scope of Halo 2?
inb4 Good Enough