Horseshit.
We didn't want Halo: Anniversary to cost $60. It's as simple as that. We were right up against the edge filling up the one disc we did ship. But by all means, continue spouting off about things you have no first-hand knowledge about.
The fact that Anniversary would have been 60$ with two discs is already public knowledge, same with the reason why H1A didn't have the H1 Gametype on the disc (because of no space left)
It's been acknowledged that 343 knows how many people are affected. 343 has then made a decision on it. 343 can now own the decision, and people are well within their right to gripe about it. I'm going to bitch about it because 343's ACTIONS, which rarely sync up with 343's words, have negatively affected me re: LAN already. As someone who helps an Enforcer run a Halo freeplay at PAX, Halo 2 and Halo 3 were GREAT because we had easy access to the maps and the title updates. For Halo 3, all we had to do was put an HDD on the host box if we wanted the Halo 3 1.1 changes.
Now we're left in situation for PAX Prime 2012 where we now have to decide which Reach we're going to have. HDDs are hard to get in so we might just be forced to roll with 1.0. Our options with 1.1 are to either get hard drives in for every box (pain in the ass, and still no DLC) or use Anniversary discs, and going with Anniversary discs means only Anniversary maps. With Halo 3: Mythic, we could use 4 Core 360s with the disc and we had all DLC and the title update. It was
glorious.
My opinion is the decision to bring Anniversary to market at a lower price was made at the cost of an already existing game's playerbase. If you're so pressed for space, the decision should have been made to not even include Halo: Reach Multiplayer on the disc, and just include the code, because as the Frankie post said, most people playing multiplayer have Gold. Reach would have been WAY better off if this decision had been made. We wouldn't have had the silly redundant playlists, and we'd actually be able to have Forge World remakes of non-Anni maps in Team Classic along with the Anni maps.
We hear "Halo 4 will have streamlined multiplayer", then 343 shovels as many playlists as they can onto Reach. We hear "Default Reach will remain Default" and mere months later, Default Reach players were left with a mere two playlists, once of which requires all DLC to even play. I see 343 choose to negatively impact LAN with their Reach title update, then I'm supposed to give 343 the benefit of the doubt on the non-Gold community going forward?
I'll admit right now I used some harsh words, and I apologize for that right now (I should have said "it feels like 343 doesn't care" instead of "343 doesn't give a shit" for example), since it's probably not a good idea to engage in a lively conversation while under the stress of moving countries. My base criticisms remain though. I am aware of the benefits that this decision has. I'm not yet convinced of the trade off that it incurs.
Fyrewulff justice. So good.
.map all over again
I wonder if you even understood the .map situation