I think the one thing that we missed out on with the multiplayer reveal as compared to with Reach's MP reveal, was a trailer like
this as our first glance. We've seen a bunch of clips from Walmart, Conan, and other bits and pieces elsewhere (including magazines, etc..) that sort of ruined the "jaw dropping" surprise that Bungie was able to achieve with that trailer.
I certainly like what I'm seeing in these videos for the most part, but I wish it was revealed in a way similar to Reach's MP. It was more of a "finally" type feeling than a "holy shit!!!" feeling that I thought I would have.
The gunplay looks very interesting and it's going to be a blast having such a massive sandbox to choose from and pick out loadouts that tailor to our playstyles. The one thing that didn't really make me super stoked were the maps. Granted, they are visual masterpieces (especially Haven), although Adrift needs some light.. there weren't really interesting aspects of either of them. All parts of the map looked pretty much the same as the rest of the map. If some rooms/areas of the map had some aesthetic variety to them I would probably be more drawn to them, I just don't see myself seeing Adrift pop up and think "Oh! I have to play this map!" Although I haven't played on either and I'm completely on the gameplay > all, but aesthetics are
part of what draw people into one map over another, along with the quality of gameplay.
Rockets, OS, and base movement need some tweaks obviously but I enjoyed most everything else. Some audio sounds great (AR, AA usage, forerunner weapons) while others can use work (grenades, BR, announcer). The ambient nose, music layover, and the sounds your spartan makes walking/running/etc.. all sound great.
I don't see the Sticky Designator serving as a 'replacement' for the pro-pipe if that is indeed the intention. I'm not sure I saw a single kill with it in any of the MLG videos, although I'm sure it will take a bit of time to get the hang of it. It took me a while to find the pro-pipe useful, but I love the thing now. I do wish the SD had the trigger action that the pro-pipe did in that when you shoot it, you hold down the trigger and release to explode rather then pressing the trigger twice. It appeared to be too difficult to land a shot and get it to explode when you wanted (i.e. before the player made an escape). The PP is quick and deadly and appears to be more powerful. The rockets also appear to need a damage boost.
Medals have to be placeholder so I won't bother discussing them. I think Reach's were placeholder until pretty late in the development cycle but I could be wrong.
I can't wait to see some action on Longbow as it appears to have some of the more interesting aspects of a MP map that I was looking for in these two. Vehicles and sniper play are 2 things I am very curious about. And any kind of Spartan Ops video would be most appreciated.
Overall, the game looks like a lot of fun, but also looks to be quite a way from a finished product (and with 5 months til launch, it probably still is). Looking forward to seeing more and I can't wait to get in on some games. Wish we had a beta to look forward to!