ElzarTheBam
Member
heres a thought:
what if carrying the flag is no longer default? it just goes on your back like in cod, which removes flag juggling..
Oh god, no.
heres a thought:
what if carrying the flag is no longer default? it just goes on your back like in cod, which removes flag juggling..
heres a thought:
what if carrying the flag is no longer default? it just goes on your back like in cod, which removes flag juggling..
You know, I've been having this thought for a while too. They did say they were going to change up CTF somehow...
You know, I've been having this thought for a while too. They did say they were going to change up CTF somehow...
If it was an Tactical or Support package that allowed it it would be more interesting. At least you would have to sacrifice a trait in order to put the flag on your back.
It would be cool if there was an option in custom games to turn flag juggling on.
Ughhhhh.
Put picture a game of ctf when you search alone and no one choses the tactical or support package. It would give people even more of a reason not to go for the flag and in essence would turn into cod pub objective...
If it was an Tactical or Support package that allowed it it would be more interesting. At least you would have to sacrifice a trait in order to put the flag on your back.
MLG definitely is a completely different beast. It took me quite a while to get used to MLG even though I was already pretty good at the normal game. You have to pretty much relearn how you play the game. This goes from maps to weapon behavior to movement to power weapon placement and so on.I disagree. I'd rather see it across all gametypes or disallowed and force players to change they way they play around it.
It gets ridiculous to a point, especially when trying to garner interest to new players, when you have tons of these tiny little tweaks that affect how a game is played.
For instance, when switching from Super Slayer to MLG, it takes me a few games before my aim and strafe is adjusted to the different movement speeds and jump heights. It makes it harder for newer players to keep playing different gametypes when they can't realize why it "feels" different.
I disagree. I'd rather see it across all gametypes or disallowed and force players to change they way they play around it.
It gets ridiculous to a point, especially when trying to garner interest to new players, when you have tons of these tiny little tweaks that affect how a game is played.
For instance, when switching from Super Slayer to MLG, it takes me a few games before my aim and strafe is adjusted to the different movement speeds and jump heights. It makes it harder for newer players to keep playing different gametypes when they can't realize why it "feels" different.
MLG definitely is a completely different beast. It took me quite a while to get used to MLG even though I was already pretty good at the normal game. You have to pretty much relearn how you play the game. This goes from maps to weapon behavior to movement to power weapon placement and so on.
I'm a bit torn about it though. I like it because it's clearly so much better than default Reach but it also creates a barrier between normal playlists and MLG. To be honest I'd rather see an MLG playlist in Halo 4 which is completely stripped down again. I don't see myself playing the normal matchmaking garbage with loadouts, perks, killstreaks and whatnot. Stripped down Halo is best Halo.
I just think the days of making the flag carrier super slow need to come to an end. It just doesn't make sense in a game with default sprint to have a slower-than-base-speed carrier. No need to juggle if you aren't getting a speed boost from it. Don't let him sprint or shoot or use an armor ability, just give him a nice base speed. Even without default sprint in Reach, I feel like getting a flag cap against decent players has become more difficult unless you really nail the team setup.heres a thought:
what if carrying the flag is no longer default? it just goes on your back like in cod, which removes flag juggling..
Yeah we should probably schedule that. :/
Btw, I capped the first game already and plan on capturing the second and uploading both soon so we have HD vids.
So is Team JonCha playing Team kylej? The spreadsheet is a little confusing.
The moment even MLG goes away from stripped-down Halo goodness Halo is truly dead.The problem is as halo continues to change more and more from its previous installments it becomes near impossible to recreate a H2 or CE. At some point I feel we just have to try and fully accept what 343 is trying to do with Halo and see what happens.
Granted I am very skeptical about many things in Halo 4 and I would really love to play a CE or H2 but it just isn't practical to try and recreate old games in new halos as the mechanics are completely different. (because they are meant to support the new halo not old ones)
The moment even MLG goes away from stripped-down Halo goodness Halo is truly dead.
Tribes mode. Holding the flag slows your shield regen, but you get to use your weapons.You know, I've been having this thought for a while too. They did say they were going to change up CTF somehow...
The problem is as halo continues to change more and more from its previous installments it becomes near impossible to recreate a H2 or CE. At some point I feel we just have to try and fully accept what 343 is trying to do with Halo and see what happens.
The moment even MLG goes away from stripped-down Halo goodness Halo is truly dead.
Well halo 4 is a month before the end of the world, lol.
There are two ways of "drops". The Infinity Ordnance which resembles mostly the known system, just more random. The Infinity Ordnance is different in each playlist. This graphic from the latest bulletin shows the system understandable:
Every few minutes the weapons respawn. Unlike previous titles, the weapons respawn at a different location. Power weapons like Rocket Launcher, Sniper will be shown in your HUD. Smaller weapons like Needler etc. not.
And then we have the Personal Ordnance. You are talking about the Personal Ordnance. During action, you fill up the bar and you can pick between 3 randomized choices. Infinity will drop them near to you.
At the end I am liking the system.(If it plays out like I imagine) The random dropping of weapon can prevent the power weapon abusing we see in Reach.
They're static at the start of the match, I believe. Then they come from ordinance drops.
If I remember correctly in a video showing Adrift, the sword was there at the beginning of the match. So I guess there will be some static drops.
Thanks everyone!I lol'd (this was my reaction before I got to the end ).
Unfortunately, I'm pretty sure that there are power weapons on-map at the start of the match (at least in the versions we've seen so far). You're probably right that they're derp derp kill machines... but I LIKE that. If I had to rely on skill alone to beat my opponents, I'd lose far more often.
very much so.I agree with you on this completely. When I played CE, the thing that stood out to me with the two weapon inventory was that every weapon was balanced in its own way. Unlike the FPS games I was used to before it where there was a clear weapon progression where you'd start with a dinky shotgun, and work your way up to finding better and better weapons because you could hold them all. In Halo a pistol was good because it could zoom and tackle any range with its three shots. A sniper could tackle long ranges with its one shot kills. A shotgun could tackle short ranges with its one shot kills. A rocket could handle mid range and vehicles with its ridiculous blast radius, but its capacity was extremely limited. I realize I'm mostly naming power weapons here, but it felt like a decent tradeoff between the AR and pistol that one would be the one you would spray with reckless abandon and the other would be more trusty with precision.
Anyhoo this was just my initial impression of the design for the game and what made it appealing to me in the first place, naturally some of the weapons fell by the wayside-- but I feel like the division between utility and power has become more and more stark as the series progressed. In my time with Reach, it's like you said, power weapon or don't bother.
I haven't watched the halo4 vids enough yet to really gauge their balance with the rest of the sandbox, but I'm hoping for this as well. It would be a nice change of pace from Reach.One of the many good things that seem good in halo 4 is how power weapons look to be weaker than the previous games. Personally this comes as a relief seeing how reach had the easiest and strongest power weapons to use.
You're so annoying.
This is my perspective. New people want to fit in immediately, I know I did. Some people try to force themselves into the group and end coming off as annoying and artificial.
When I first joined everyone seemed to dislike me, mostly due to my old avatar. Now about 3 people on here like me. It took some time. They guy who disliked me the most, well, we ended up becoming boyfwend and gurlfwend, heckfu.gif. The rest is history.
Just be yourself, get involved, and be nice.
I like the idea, but I'm still not fond of perks...If it was an Tactical or Support package that allowed it it would be more interesting. At least you would have to sacrifice a trait in order to put the flag on your back.
Personally, I don't understand why so much change is needed.
Okay. So 343i want Halo to innovate? Sure, why not? But isn't an excuse to change the entire game. If you want to make something new and fresh, make a new IP. I'd hate to bring it up, but just look at CoD. It has remained basically the same since CoD 4 and yet it still tops the charts.
By the time Halo 6 comes around, it might as well be called something completely different.
Which personally, I don't understand why so much change is needed.
Okay. So 343i want Halo to innovate? Sure, why not? But isn't an excuse to change the entire game. If you want to make something new and fresh, make a new IP. I'd hate to bring it up, but just look at CoD. It has remained basically the same since CoD 4 and yet it still tops the charts.
By the time Halo 6 comes around, it might as well be called something completely different.
I don't understand what the big deal about juggling is. Risk/reward was great.
I'm fully expecting to have CTF more COD-like with the flag on your back.
I'm not a fan of 5v5 objective in Reach, and I have noticed flag games seem to end in a draw more often with the current system. I guess flag on the back means that could be 'fixed'.
heres a thought:
what if carrying the flag is no longer default? it just goes on your back like in cod, which removes flag juggling..
D:
I've warmly accepted 343i's changes so far. I've been willing to trust their expertise and wait until I've played it before complaining about changes, but this would be a step too far for me. Having to have the team protect and support the flag carrier is what makes CTF so special. When you hear someone excitedly splurt that they've taken the blue flag through the mancannon on Valhalla and you scramble to get a Warthog out to them whilst they're still alive. To me, that is Halo.
Would you allow driving with the flag too?
I would never, ever want normal speed while carrying the flag. Flag juggling adds another layer of skill and it gives you a choice: Do you want to do the stealthy, slow cap, or the fast, loud cap?
Yep. Just be yourself, don't be some persona, don't post too much. It took me 3 Halo Reach OTs to become a member as well as posting in the funny picture thread and occasionally SC2GAF.
tldr: tl;dr
I don't understand what the big deal about juggling is. Risk/reward was great.
I'm fully expecting to have CTF more COD-like with the flag on your back.
I'm not a fan of 5v5 objective in Reach, and I have noticed flag games seem to end in a draw more often with the current system. I guess flag on the back means that could be 'fixed'.
tldr: tl;dr
(protip: make your tldr SHORTER THAN THE MAIN BODY)
heres a thought:
what if carrying the flag is no longer default? it just goes on your back like in cod, which removes flag juggling..
They did? Did they specifically mention CTF?
If it was an Tactical or Support package that allowed it it would be more interesting. At least you would have to sacrifice a trait in order to put the flag on your back.
This is a good point that I overlooked.What about no movement penalties for flag holders? Sprint is default for everyone else. Flag juggling wouldn't be needed then.
What about no movement penalties for flag holders? Sprint is default for everyone else. Flag juggling wouldn't be needed then.
I think it was mentioned in one of the GI videos. Don't know if they were talking about CTF specificly.
Wouldn't like that at all to be honest with you. I'd rather have perks that give you something extra than ones that take things away from you like not being able to pick ip grenades from dead bodies.
This is not the case with Halo 4, plus there'll be a classic hopper.This is true but I feel that if any mlg settings are made there will be many things that hit the chopping block. I personally would love to see mlg just mirror the settings of halo 4 matchmaking exactly that way there is no gap between normal and "competitive" settings. (I know many players that don't respect the skill of mlg players because to them mlg players play a completely different game)
Tbh though, how many people in mlg will actually want to use halo 4 game settings from matchmaking?
To the point of win/loss, everything frankie is saying about skill based rank leads me to believe there is little hope for it coming to fruition. I hope I am wrong.
The problem is as halo continues to change more and more from its previous installments it becomes near impossible to recreate a H2 or CE. At some point I feel we just have to try and fully accept what 343 is trying to do with Halo and see what happens.
Granted I am very skeptical about many things in Halo 4 and I would really love to play a CE or H2 but it just isn't practical to try and recreate old games in new halos as the mechanics are completely different. (because they are meant to support the new halo not old ones)
Would sprint juggling not work then with the flag?
I would never, ever want normal speed while carrying the flag. Flag juggling adds another layer of skill and it gives you a choice: Do you want to do the stealthy, slow cap, or the fast, loud cap?
How about being forced to wield a pistol with unlimited ammo if your holding the flag, which you automatically switch to when grabbing the flag and automatically switch away from when you drop the flag. That means you don't use the flag as a weapon, it's on your back, no juggling.
You still have to reload. You walk slightly slower. No sprinting.
ARMOR ABILITIES
Hardlight Shield: Hardlight was great, It worked just how I thought it would, it deflected grenades if they hit it (but not very far away). All in all, I liked it a lot. My second favorite for sure! *You Can Crouch While Using It!!!*