Weapons
- DMR vs BR vs Carbine: DMR is a better overall weapon I'd say, although it's really a tossup between the DMR and Carbine. Carbine rapes on bigger maps like Longbow, but the DMR can hold its own mid to long range. The BR isn't useless at long range, esp. with team shooting, but in a 1 on 1 fight, the DMR/Carbine will beat the BR. However, it seemed like the BR was easier to aim close range and is a viable mid range weapon so it's not completely useless.
- DMR: has a fast RoF and the bloom doesn't hinder your shooting at all really. It might cause you to miss a few shots per game, but it's less than the bullets missed with the BR because of spread. The DMR will be my choice weapon because I prefer to play a mid to long ranged game.
- BR: not a bad starting weapon, RoF is slower than the DMR/Carbine but it's easier to hit shots close up than the DMR/Carbine. My guess is it has slightly more aim assist, but who knows. This is the weapon for the run and gun in your face player.
- Carbine: This weapon is really powerful in the right hands. It's hard to twitch shoot with it and be a threat because it does do less damage than the BR/DMR but it's really fast RoF makes up for the reduced damage. This weapon is for the player with a really steady shot and can keep the reticule on their opponent instead of sweeping it.
- Sniper: This weapon is legit. I talked to Frank and Jay about it and they were trying to make it harder than Reach's sniper but easier than 3's sniper. They succeeded. The shots feel like 3's sniper and the recoil with the slower RoF punishes you if you miss a shot. I think the sniper will have a large skill gap. Also, quick scoping will become the norm instead of no scoping I think. It seems like it's harder to no scope than it is to hit scoped in shots.
- Scatter shot: fun weapon to use. It's pretty powerful and has quite a bit of range to it. From what I've seen, it looks to be more consistent than the shotgun in Reach
- Sticky Detonator: This weapon takes a lot of time to get used to, I finally got a kill in my last game with it. You press the trigger once to fire it, and then after it attaches to something, you pull the trigger again. It's not like the GL where you have to hold the trigger down. Also, we don't think you can detonate while it's mid-air. You have to wait for it to hit something.
- Rockets: they have a really slow travel time and they don't seem to be as powerful as they were in Reach. The blast radius seemed to be smaller so you'd have to place the rocket better to get the kill.
- Assault Rifle: Looked a little bit more powerful than Reach's but the kids who used it were still getting mowed down by the kids using the BR/DMR/Carbine
- Strom Rifle: Seemed underpowered to me. I didn't see a single finished kill with it. It took out shields well enough, but the finishing power was definitely lacking
- Spartan Laser: I didn't get to pick this up, but I was told that it had a really long charge time. I'm not sure if that's good or bad
- Pistol: Great secondary weapon. It's useful and can headshot enemies from fairly long range. I found myself using this after I ran out of DMR ammo and still being able to get mid to long range kills. It's just weaker than the 3 main primaries.
- Plasma Pistol: I didn't use it, but it seems about the same
- Needler: Powerful weapon. It's definitely stronger than it was in previous Halos. I liked using it