Haha, I see what you mean. Halo 3 is so much better.Sorry, guys, but I couldn't stand it.
That's enough Reach for me until Halo 4's launch. Though I am planning a BOOM! Ball party the night before.
Haha, I see what you mean. Halo 3 is so much better.Sorry, guys, but I couldn't stand it.
That's enough Reach for me until Halo 4's launch. Though I am planning a BOOM! Ball party the night before.
I'm one of those weird people who actually enjoys The Library. I understand why people hate it, and it's not exactly stellar level design, but I liked having a segment of condensed, frantic, run-n-gun gameplay. It goes on for just a bit too long, but it's a good pattern break and I consider it a core part of the whole Halo: CE experience.
My wife and I were listening to it together on our long drives. The story's new to her.
Sorry, guys, but I couldn't stand it.
That's enough Reach for me until Halo 4's launch. Though I am planning a BOOM! Ball party the night before.
I love The Library too - my favorite level of any Halo campaign.
Can I ask why you're listening to the audio book when you've already read it? I'm genuinely curious.
But that's crediting the game for being able to go where the developer never intended the player to go. Delta Halo is an awesome location, no doubt, but the majority of the level is spent inside, away from that grandness. It has that openess, but the level makes use of it in a very linear fashion. Delta Halo also trips over itself in its first half if you take the tank. It suffers from that same cramped problem that Kizingo Boulevard has.But Halo 2 overall was better at conveying a sense of adventure and exploration.
Delta Halo has the best scenery and architecture of anything I remember from the Halo series.
No invisible barriers every 5 feet also allowed you to not only approach combat from unorthodox positions but also escape levels completely.
Will never forget climbing the mountains on Delta Halo with a Ghost... spent 5+ hours just going everywhere.
Maybe because you spend more time in Halo 2 on alien structures. Half of Halo 3 you're on Earth – not the most interesting of locations – but you're fighting on the outskirts of the Ark's portal for half of that, and there's a plenty of continuity between levels, like being able to make out Crow's Nest in Tsavo Highway and The Storm. I think stuff like that really adds to the sense of scale, and a particular one at that. Usually you don't have the same skybox across two levels. The closest I think that does this, besides ODST, is Halo 2's New Mombasa levels, but that's not the alien structures you're talking about.I'd agree to an extent, Halo 3 did have some huge scaled encounters which were great, but there is still something in the entire combination of Halo 2, including level design that has that huge sci-fi epic/mysterious feel that isn't really matched in the other games.
There's not minding the library.
There's even liking the library.
But favorite level? Cmon son.
bs angel was taking question yesterday for the bulletin today.
Where is it?
Best co-op shooting gallery.There's not minding the library.
There's even liking the library.
But favorite level? Cmon son.
<---- Inheritor does this for a living. Laughs with the lobby cuz irony.
I get the joke, but I've heard it so many times, it's just dumb now
Best co-op shooting gallery.
I must've said this four times now.
Yup. It's one of my favorite levels to replay -- yes, across the entire series. It's the only Flood level I really like.Best co-op shooting gallery.
I must've said this four times now.
I'm with you. Inheritor mostly means you play Reach more than any other game; Over nearly two years it's not surprising people have it.
Who's on teh halo now or in like 10 mins?
<--- This guy?
You don't like Cortana?Yup. It's one of my favorite levels to replay -- yes, across the entire series. It's the only Flood level I really like.
Tried doodling the new armor abilities in Reach's style and in 3's more simplified style:
Sorry, guys, but I couldn't stand it.
That's enough Reach for me until Halo 4's launch. Though I am planning a BOOM! Ball party the night before.
That's awesome!Over $800 raised for Child' Play. Thanks for the support!
But, oh god the net code.Play Halo 3 to warm up for Halo 4. You'll need to.
Tried doodling the new armor abilities in Reach's style and in 3's more simplified style:
Totally understandable. Looking forward to BoomPartySorry, guys, but I couldn't stand it.
That's enough Reach for me until Halo 4's launch. Though I am planning a BOOM! Ball party the night before.
This story. It is familiar.My prom vision was about getting with this chick I went to high school with. It worked but I found out she was pretty much a psycho.
Maybe because you spend more time in Halo 2 on alien structures. Half of Halo 3 you're on Earth – not the most interesting of locations – but you're fighting on the outskirts of the Ark's portal for half of that, and there's a plenty of continuity between levels, like being able to make out Crow's Nest in Tsavo Highway and The Storm. I think stuff like that really adds to the sense of scale, and a particular one at that. Usually you don't have the same skybox across two levels. The closest I think that does this, besides ODST, is Halo 2's New Mombasa levels, but that's not the alien structures you're talking about.
This is greatness.Tried doodling the new armor abilities in Reach's style and in 3's more simplified style:
http://i.imgur.com/S1cB4.png
This has probably already been asked, but what will the pistol reload animation look like while holding the flag and pistol?
This has probably already been asked, but what will the pistol reload animation look like while holding the flag and pistol?
Bulliten's up. I'd link it but I'm on mobile
I'd imagine like the dual wielding reload.
7/18/12 Bulletin said:Will any 343-created Forge maps be released into matchmaking alongside the 10 regular maps? - Link1201
We wont be putting Forge creations in the main matchmaking areas initially, at least. Certainly Forged variants may go in (rules, the odd object placement) eventually, but were still discussing how to promote and enable Forge creations in a way that maintains a separation of that kind of content from the main mix.
CTF looks to be Yellow vs. Green and Oddball looks like Purple vs. Orange. Any reason behind this? - Xx Overkill VR
Those are the current colors, based on stuff like map palette content, color blindness, all sorts of reasons, but they’re also simply the colors from the build that was ready at Comic-Con, so don’t be shocked if that changes.
Dammit you beat me to it. LolFucking hell yes!
Yeeeeeesssssss. This pleases me.
Will we see more Armor Abilities than those already revealed, as well as different secondary weapons besides the Pistol and Plasma Pistol? - u4iX
You have not seen all of the weapons yet. We have not fully exposed all of the Armor Abilities yet.
Will we see more Armor Abilities than those already revealed, as well as different secondary weapons besides the Pistol and Plasma Pistol? - u4iX
You have not seen all of the weapons yet. We have not fully exposed all of the Armor Abilities yet. - bsangel
Fair warning; if you're browsing the OT, stay the FUCK out of the the "in memory of stickers on car windshields" thread.
Don't say I didn't warn you when you inevitably go look.
Interesting
It's been a good week for Heckfu questions.u4ix and heckfu's questions made it in.
Well this just makes me curious... Context?
I sort or expect to see red and blue in final build. Is the thought there would be different colors for object to indicate you are playoff something different from slayer?