Well poopy.
Both of them should be in there, I like
both styles.
To be honest, Bungie should've really stopped messing up objective gametypes. Random hills, random Oddball reset locations, random stockpile flag locations. Stuff like that is what ruins objective gametypes. MLG does it so much better.
Here's some changes I'd like to see in objective gametypes:
King of the Hill:
-Only have 3 hill locations and have a set rotation sequence; Middle, side 1, middle, side 2, repeat.
-Dynamic.
-Shouldn't be played on segmented maps.
-Place the hills near the center (all 3 of them) so you don't have to walk for a minute to get to the hill if you happen to spawn on the other side of the map.
-Don't have any cover in hills, only just next to it.
Oddball:
-Only have 1 Oddball reset location. Losing the Oddball because it reset to their side of the map makes no sense and only frustrates.
-Should not be played on room-based maps (*cough*Sword Base*cough*). Maps where you're never really safe from enemy fire for long our the best maps for Oddball. Keeps things moving.
-Hot Potato needs to go. It is a gametype created to lazily solve the problem of people hiding in a corner with the ball. What Bungie should've done instead is make maps where movement with the ball is promoted.
Stockpile:
-Only have 4 flag stands. Having more than 4 can result in an unfair advantage for either of the teams.
-Should only be played on symmetrical maps.
-Put the flag stands near the center of the map so a team doesn't just get a flag for free because it's on their side of the map.
-Have the flags be collected every 2 minutes. 1 minute seems short. Also, the flags are now collected at every X.10 mark. It would make more sense if they were collected exactly when the timer reaches a full minute making it easier to keep track of when they're getting collected.
-Make it DMR starts.
Capture the Flag:
-Only have one 2-Flag variant. No pro, classic, speed, slayer, whatever bullshit.
-For 4v4 the recovery time should be about 3 to 5 seconds, reset time 10 to 15. Also counts for 1-Flag.
-Flag juggling should be on at all times.
-Neutral and 3-Flag can go the way of the dodo.
-1-Flag should only be played on asymmetrical maps and 2-Flag only on symmetrical maps. Don't mix them up.
Assault:
-Neutral Bomb or 1-Bomb only. 2-Bomb doesn't work with only 4 (or 5) players on a team.
-The arm and defuse time are fine as it is right now. I think it's a 5 second arm/defuse time while it explodes after 15 seconds? Sounds about right.
-Playing Bomb with 5v5 on 4v4 maps (like Asylum) really doesn't work. It's extremely hard to arm bombs if you're playing against a competent opponent.
Headhunter:
-Get rid of the hills. Let us score points the moment you pick up someone's skull.
-Skulls shouldn't rolls around, it doesn't make it more fun, only frustrating. Just make them float in the air in the locations where you killed a player.
-By doing this Headhunter would change dramatically but would become less of a fringe gametype. It could actually be played more competitively. It would also mean that people can't hold multiple skulls. You jsut kill someone, get their skull and score a point immediately. You can also pick up your teammates' skulls to prevent the enemy from scoring.
Territories:
-3 hills, no more, no less. One in the middle and 2 around them on each side of the map. Similar to the KotH hill locations.
-Score limit should be much higher than it is right now. Matches shouldn't be over after 2 minutes.
-Should only be played on symmetrical maps that aren't segmented too much. Boardwalk is laughably bad for this gametype.
A big problem with objective gametypes lately is the fact that they've been kind of a last minute thing. Bungie didn't even have a "flag stolen" notification. That's how little they cared about objective. They just entered some random numbers in the gametypes settings and were done with it. Applying the changes I've named would make them all less gimmicky and more consistent. You'd actually be able to properly play them competitively.
Keep in mind that this list applies to 4v4 (or 5v5 now) only. For BTB different settings should be used. BTB only should have CTF and Bomb though, maybe territories.