Where are you guys hearing these?New Splazer sounds sooo nice. I actually like the sound of the new sniper now too. The look just isn't right though.
New laser sounds awesome.
New sniper...doesn't sound like the sniper anymore.
New laser sounds awesome.
New sniper...doesn't sound like the sniper anymore.
I love the sound of the new sniper, sounds way more realistic.
Agreed. But the new sound is cool too.
its always a soap opera in here.Neogaf gets butthurt? Oh, the humanity! Weird ass drama going on these last few pages.
Yeah, I don't hate it, it's got a real nice *THUMP* to it, it's just kind of weird for it to now be more or less a brand new sound, and not just a variation on the classic one.
I love the sound of the new sniper, sounds way more realistic.
Neogaf gets butthurt? Oh, the humanity! Weird ass drama going on these last few pages.
Out of nowhere.I wish someone could explain to me why you still waste your time.
A wild Trasher appears!Out of nowhere.
It is my favorite gametype of the entire series once its nailed down. The way it got set up in 2 was great, and what's happened to it since has blown my mind, although they rectified it a bit in Reach, however it still lacks key elements.Assault is awesome, it needs a longer timer to disarm though...
Now once they're able to consistently lay out six to eight above average, at least, 5v5 or 6v6 map versions, we'll talk. There hasn't been that quality since 2. Since then, we've seen: Boardwalk, Standoff, Tempest, Longshore, Last Resort? No thanks. Hopefully there's enough amount of good ones in 4, desperately will need it with all the AA's and such.Halo should be 5v5/6v6 anyway.
cause nade spam in Reach is crazy off the charts?
My guess.
I always laugh whenever Bungie or whomever would bring up grenade spam. It happens in every Halo game. It's never something new yet it always seems like it's the one of the most difficult problems for them to solve. And 343's approach is to just not allow you to pick up grenades from corpses. That is fucking ridiculous.
I always laugh whenever Bungie or whomever would bring up grenade spam. It happens in every Halo game. It's never something new yet it always seems like it's the one of the most difficult problems for them to solve. And 343's approach is to just not allow you to pick up grenades from corpses. That is fucking ridiculous.
You are completely correct regarding the spam, I'm playing Halo 3 at the moment, and once you a get few dead bodies, it's feels like you can infinite granade spam the enemy.
But with Reach, the spam, coupled with the insane damage and radius, makes it seem far, far worse.
However, I am loving 343's approach to the grenades in 4, if it means the shooting aspect plays a bigger role in the combat.
In 2012!A wild Trasher appears!
I definitely agree, here's hoping the launch maps and the subsequent packs hit it out of the ball park. Out of the 3 shown so far, the only one that has me concerned is Adrift.Now once they're able to consistently lay out six to eight above average, at least, 5v5 or 6v6 map versions, we'll talk. There hasn't been that quality since 2. Since then, we've seen: Boardwalk, Standoff, Tempest, Longshore, Last Resort? No thanks. Hopefully there's enough amount of good ones in 4, desperately will need it with all the AA's and such.
Just read that Kojima is speaking at Eurogamer Expo - what a catch!
Is there a list of Halogaffers who are in attendance?
I have a pass for the full event, but probably won't stay that long. London hotels are pricey.
I'm trying to move funds around for this. Best assume I ain't going in the meantime.
Have we seen from the images how many grenades you can carry? I feel like upping grenade power was somewhat required because they decided to cut the grenades you could carry. With all of Halo 3's grenades it did get sort of ridiculous that they were carding around dozens, but if there are only the three (Covy, Forerunner, Human) I'd like the max bumped up to 3, at least.
More playlists should do that. What's the problem with only spawning with one grenade?I wish someone could explain the logic of starting with one grenade in Arena/Doubles to me.
Did anyone get a "Content encoding error" a minute ago?
Three sounds alright.
Do we know anything about Brute weapons/grenades yet? Hell, are Brutes even in the game? The spike grenade was probably my favourite... It would be cool if it returned.
Do we know anything about Brute weapons/grenades yet? Hell, are Brutes even in the game? The spike grenade was probably my favourite... It would be cool if it returned.
Eh. In Glasslands they were using Brute workers (which annoyed me... Can't trust the Humans but the Brutes are bros... But let's not get into that) ... It doesn't seem that far fetched to assume the Elites are using them as cannon fodder.No Brutes, as far as we know.
Considering the probable motivations of this "Storm" faction, they wouldn't be caught dead with Brutes.
On the contrary, 343i are developing one of the biggest (if not the biggest) sandbox in a Halo game to date.As fun as some Brute weapons were, a simplified sandbox is a better sandbox.
More playlists should do that. What's the problem with only spawning with one grenade?
Eh. In Glasslands they were using Brute workers (which annoyed me... Can't trust the Humans but the Brutes are bros... But let's not get into that) ... It doesn't seem that far fetched to assume the Elites are using them as cannon fodder.
On the contrary, 343i are developing one of the biggest (if not the biggest) sandbox in a Halo game to date.
damage and blast radius were noticeably reduced when compared to Reach.That is true. I don't think the change is necessary of the player movement traits are more akin to the previous games (and if they've tweaked grenade damage; I don't recall reading anything about that though). It is funny how often the topic comes up though.
More playlists should do that. What's the problem with only spawning with one grenade?
Oddball, yeah it's fun in Lockout, but it has never been a top tier Halo gametype for online play. It's a game where the carrier sits in a corner or room and the others just defend.
damage and blast radius were noticeably reduced when compared to Reach.
Hot Potato can burn in hell. It's another gametype resulting from Bungie's boner for random factors.I always thought Hot Potato should have blown up players who stayed in a general zone too long--forcing the carrier out into the open to move about.
Holy shit its out now, AND free?I would love this in every playlist in Reach.
Also, heads up SSX-HaloGaf, there is a new, awesome patch for SSX.
Holy shit its out now, AND free?
Gonna be on at around 5 est
Hot Potato can burn in hell. It's another gametype resulting from Bungie's boner for random factors.
But blowing yourself and your team mates up at random intervals is so much fun!
Oddball, yeah it's fun in Lockout, but it has never been a top tier Halo gametype for online play.
Elzar no doubt agrees.
In the build I played I believe it was 2 plasma and 2 frags. In SPOPS there was the 3rd Promethean grenade type, but in not sure if it is going to be in multiplayer.I always thought Hot Potato should have blown up players who stayed in a general zone too long--forcing the carrier out into the open to move about.
Oh yeah Biggy you played--how many grenades can we carry?
That's why you drop it after it's been held for 30 seconds and get a new one. You'd think Team Avoidance would have figured that out by now.But blowing yourself and your team mates up at random intervals is so much fun!
That brings me to another question. I recall hearing someone say that the reason Promethean weapons act the way they do are because they were designed to combat the flood. Why would you need an EMP to combat the Flood?
Because the victims of the Flood can have shields and therefore so can the Flood.That brings me to an important question. I recall hearing someone say that the reason Promethean weapons act the way they do is because they were designed to combat the flood. Why would you need an EMP to combat the Flood?