Could you name a few?If every game was 60fps I probably would stop playing some games, like I said some 60fps games make nauseous.
Could you name a few?If every game was 60fps I probably would stop playing some games, like I said some 60fps games make nauseous.
Digital Foundry does these with every new release, and yes believe it. Arched keeps claiming there is no difference, which couldn't be farther from the truth. It is not his opinion, input lag is real, and CoD which runs at 60fps clearly has less input lag than halo reach.
Lol when did it get to the point that ive started offending SensyGaf? Is my transformation complete?
Digital Foundry does these with every new release, and yes believe it. Arched keeps claiming there is no difference, which couldn't be farther from the truth. It is not his opinion, input lag is real, and CoD which runs at 60fps clearly has less input lag than halo reach.
Nope.Is Halo 4 going to be at Gamescom?
Usually a higher FoV makes the game look faster. So it wouldnt really make sense for H4 to use same as Reach then.
Isn't self shadowing taxing on the hardware? I know dick about these things, but I know when I turn shadow quality down in PC games it usually gave the biggest performance boost.
I'll take no self shadowing if it means a more solid framerate...
Unless you are watching on a large TV there is no real difference, And honestly it still isn't a massive difference if you are, yes it is noticeable but it all it really boils down to is making it look a little smoother and cleaner. It mainly just makes you feel better about your purchase because it is "better".
Could you name a few?
Anyone going to be playing H3 today?
I've played CoD before and in all honesty, I don't see a difference in the FPS.
Is Halo 4 going to be at Gamescom or are they passing till PAX?
No real difference, 30 milliseconds is a very small.
60fps is a luxury that is nice when it's there but isn't needed, it eats up to many resources for most games. I'd rather have beautiful and detailed environments over the game looking a little smoother. If you can do both, fine, but you are always going to be able to juice more out of a console if you lock the frames at 30.
It also has the side effect of making enemies appear smaller and possible less intimidating. Determining the proper FOV is a balancing act as both wider and tighter FOVs have their strengths and weaknesses based on the experience you're trying to convey.
It also has the side effect of making enemies appear smaller and possible less intimidating. Determining the proper FOV is a balancing act as both wider and tighter FOVs have their strengths and weaknesses based on the experience you're trying to convey.
It also has the side effect of making enemies appear smaller and possible less intimidating. Determining the proper FOV is a balancing act as both wider and tighter FOVs have their strengths and weaknesses based on the experience you're trying to convey.
60fps is indeed terrible. *caresses true-120hz monitor*
k I'll stop now
IIRC, Kevin Franklin said that Speed Boost does not have any effect on Sprint speed. I imagine Thruster will not be affected either. As for Sword... Um, yeah.I wonder how they're going to 'balance' Sprint + Thruster + speed boost + Sword?
Man, I'm not team downer by ANY stretch of the imagination but this right here, this is crazy.
I can play Halo and other 30FPS games just fine, yes. But when I put in CoD I can tell a BIG difference. It's almost startling. I remember Bioshock 2 gave the option to play at 30, or uncap the framerate, and uncapping it showed a huge difference as well. Things are so buttery smooth at 60+.
It's fine to have an opinion that you're fine with 30, but stating you cannot see a difference is ridiculous. Unless you have some sort of eye issues where you cannot perceive a difference in frames.
To be fair, it can be quite jarring. Take the Bioshock example I posted above. Going from 30 to uncapped almost makes you sick. Being as colorful as it is didn't help. It's like I was on a supper fast merry-go-round at a carnival that went off the hinges. Love me some 60FPS though.
You have no clue what you are talking about. If roughly ~30 ms doesn't bother you, then you'll have no problem going from Halo Reach to Killzone 2s controls. Tell me how that difference feels then get back to me.
IIRC, Kevin Franklin said that Speed Boost does not have any effect on Sprint speed. I imagine Thruster will not be affected either. As for Sword... Um, yeah.
I never said I can't see the difference, it's very obvious, but at the same time it doesn't very much for the experience and when you get down to it it isn't a very big difference overall.
I never said I can't see the difference, it's very obvious, but at the same time it doesn't very much for the experience and when you get down to it it isn't a very big difference overall.
Man Killzone 2 woulda been so good if it didn't play like you had your controller submerged in a vat of molasses.
No real difference, 30 milliseconds is a very small.
No real difference, 30 milliseconds is a very small.
Isn't self shadowing taxing on the hardware? I know dick about these things, but I know when I turn shadow quality down in PC games it usually gave the biggest performance boost.
I'll take no self shadowing if it means a more solid framerate...
Relax people...
Two completely different arguments bud.
There is still self shadowing in the game. As seen on Adrift:
Relax people...
If there is one thing to complain about in Halo 4 - it sure as hell isn't the visuals.
Ah, well gotta disagree with you there too. Aiming fidelity and the precision at which you can aim seems better, the better the framerate. The smoother the frames, the smoother the aiming, the more precision you have.
IIRC, Kevin Franklin said that Speed Boost does not have any effect on Sprint speed. I imagine Thruster will not be affected either. As for Sword... Um, yeah.
I hope that isn't the case. Speed boost was perfect. Slightly faster than sprint, but allowed you to shoot and strafe. Having speed boast affect sprint would just be ridiculous.Wasn't there a bug in the E3 demo that had sprint speed unaffected by speed boost such that it would actually slow you down and make it faster to just walk? I think they said they fixed this IIRC.
Does a shot to the foot/chest/head whilst shielded do the same damage (excluding sniper riffle)?
If so then fail, something I wish wouldn't be.
Does a shot to the foot/chest/head whilst shielded do the same damage (excluding sniper riffle)?
If so then fail, something I wish wouldn't be.
I remember when I was running a map on Quake Online some time ago to try and recreate it in Forge. I had Quake on my monitor and Reach on the television next to it and every time I went from Quake to Reach it felt extremely choppy and sluggish. I honestly thought something was wrong because of how bad it ran. Sure, you can get used to 30fps but 60fps (and above) is far superior in how the how a game plays and feels.
60fps, 90' FOV, drop the skyboxes.
Ship it.
60fps, 90' FOV, drop the skyboxes.
Ship it.
This is it. This is the best juices post.It starts becoming very allegory of the cave. Where what you see isn't true.
That is because you had them side by side. Your eyes get used to the faster frame rate and then when you see something slower it seems choppy. The same thing happens with going from a high frame rate game to a lower one. After a small adjustment period your eyes will become used to the slower frame rate and it doesn't matter anymore. I only play 60fps games every now and then so I don't have to readjust very often but I can see how that would bother people who do.
that is the question Vire.. that is the question without an answer. no confirmation nor denialIs Halo 4 going to be at Gamescom or are they passing till PAX?
If you had two people playing the same game with one at 60fps and one at 30 then the 60 would have a huge advantage, but when everyone is locked at the same frame rate the argument of being more precise isn't as important. I can aim just fine in a 30fps game and it doesn't bother me. However every one perceives things differently and that is fine. It's a shame that some people want to take their opinion and perspective on things as fact and berate others for their's.(no that wasn't directed at you)
If 60fps makes a huge difference for you, fine. If a difference of 30 milliseconds of input lag makes a huge difference to you, fine. It all just comes down to preference, perception and opinion.
Why would anyone want a sky in a box?
60fps, 90' FOV, drop the skyboxes.
Ship it.
So what you're saying is we should lower our standards to your standards because you don't play games at a superior setting? I can and will handle 30 fps with halo 4, but I'm particularly happy about it as I'm used to playing on my PC. Hopefully next gen Halo has an improved fps.