• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Halo |OT7| You may leave, Juices. And take Team Downer with you.

Status
Not open for further replies.

mhi

Member
I like how CoD is pushing FPS innovation in the console space. (Same way Bungie's Halo titles did). By bringing PC norm features, cross platform multiplayer seems to be the destination. I know PC to PS3 is possible, they just have to find a way to include Xbox.
 
7-Eleven
iIweNwy0E2a3Y.jpg
alwaysunny-halloweenmac.gif

This is awesome. (Not a dig against 343, Bungie, or Halo)
 
Wow. Seriously, wow.

If CoD can do it, then seriously, why doesn't Halo 4 have it?

Call of Duty isn't even a major part of e-sports, and yet it gets a full suite of competitive options.
Yeah, it seems backwards. It'd be like if they added join in progress, customizable loadouts, and care packages activated by kill streaks to Halo.

Has anyone here every watched a Call of Duty match? I mean I could go for some Sandy Ravage shit, but the "pro" stuff bored me to tears.
 
I wonder how the stream on consoles? Do the dedis render the video?

The console has already rendered it to show the player why wouldn't it send THAT and not have to render twice?


Also where is your proof there were 50s being created by underground mafia of cheaters that didnt get caught? Cause in my experience I saw tons of great players getting 50s legit not giving a shit about keeping the account and selling them to websites that listed the GT, Game History, and Price. So its kindof my word vs yours scenario. Is there a link to this said underground organized Halo crime. Besides the kids that bought them never played their 50 so what does it matter if they buy them they went into playlists at their 45 skill level after anyways.


You're cute. See you on Halo 4!

Do you know something we dont!? TELL US! Seriously I rechanged it to if Halo 4 doesnt have a SOLID ranking system* *This might also change.
 
I do not know anything about Halo 4 that you don't, but... son, let's face it. You are going to buy and play Halo 4 even if they replace the ranking system with an handicap system where every time you win your shield is halved in the next game.
 

Blinding

Member
I wonder how the stream on consoles? Do the dedis render the video?

I'd assume it'd be similar to how Bungie did film rendering, except it'd be encoding on the fly to spit out live data (with the "start stream" option starting the upload, similar to how you upload films to your filehare.)
 
I do not know anything about Halo 4 that you don't, but... son, let's face it. You are going to buy and play Halo 4 even if they replace the ranking system with an handicap system where every time you win your shield is halved in the next game.

I'm a little more based, rational, calm then when I first came here. I also have a lot less time to play games. I literally might not get it if it doesn't have a solid ranking system. If I do get it despite saying I wont, I'll probably play a lot less of it if it doesn't let me compete hard.
 
Also where is your proof there were 50s being created by underground mafia of cheaters that didnt get caught? Cause in my experience I saw tons of great players getting 50s legit not giving a shit about keeping the account and selling them to websites that listed the GT, Game History, and Price. So its kindof my word vs yours scenario. Is there a link to this said underground organized Halo crime. Besides the kids that bought them never played their 50 so what does it matter if they buy them they went into playlists at their 45 skill level after anyways.
Nah man, the conspiracy is the people trying to make up all this shit about the system being abused to enforce their wimpy socialistic "everyone's a winner" agenda. It's so bad they even had the Franchise Development Director for 343 Industries posting on message boards about how their "research" showed that there was a "huge" problem with boosting. We know better. Overdoz1z exposed the lies with a sarcastic reply.
 

TheOddOne

Member
Limitations, ya'll.
These improvements are great news for e-sports fans, but they come with some limitations. The CODcasting (ugh) feature only works for custom games and local play live; league play and public match games can only be casted with the new tools by doing so over a theater replay. Live streaming will be limited by Activision’s own network capacity and meeting an unspecified minimum number of viewers. In fact, live streaming is unlikely to make it for launch though it looks like the casting tools are in for sure. Additionally, live streaming only works for league play. Neither feature looks to be coming to the co-op Strikeforce mode or single-player in any fashion.
 
Nah man, the conspiracy is the people trying to make up all this shit about the system being abused to enforce their wimpy socialistic "everyone's a winner" agenda. It's so bad they even had the Franchise Development Director for 343 Industries posting on message boards about how their "research" showed that there was a "huge" problem with boosting. We know better. Overdoz1z exposed the lies with a sarcastic reply.

Devs say lots of things. Halo is silky smooth.

Whats it to you if someone buys an account. Seriously?

At least its WORTH playing and moving up. At least the rank has such a meaning people are willing to pay real money for it.

Whats an onyx worth these days? cause I could use that stinky wet cash in my hand.
 
I just dont see a ranking system working well in CoD, that game is individualistic to its core. I guess its good that it has it, Treyarch are pretty decent when it comes to trying to push things forward but I hope on a gameplay level they ignored a lot of the stuff IW did for MW3.

EDIT: Hopefully 343 can match them, on a features, media and hype level they seem to be going for it, I imagine the threat of a full Halo game kept them coding till late. With the game coming out a week after Halo populations could be in flux.
 

Gazzawa

Member
I just dont see a ranking system working well in CoD, that game is individualistic to its core. I guess its good that it has it, Treyarch are pretty decent when it comes to trying to push things forward but I hope on a gameplay level they ignored a lot of the stuff IW did for MW3.
IW is pretty much dead. Sledgehammer games took over a project that was half dead. They didn't have the timeframe and I'd say the know how to do what treyarch did with black ops and bo2
 
I just dont see a ranking system working well in CoD, that game is individualistic to its core. I guess its good that it has it, Treyarch are pretty decent when it comes to trying to push things forward but I hope on a gameplay level they ignored a lot of the stuff IW did for MW3.

EDIT: Hopefully 343 can match them, on a features, media and hype level they seem to be going for it, I imagine the threat of a full Halo game kept them coding till late. With the game coming out a week after Halo populations could be in flux.

They made the kill streaks into score streaks, and give a lot more score for objective play.
That will change the whole game up, people will want to play objectively, AKA win.

I was watching one of the gameplay videos, besides the cool streaming options, the game seems like nothing special.
It is same old COD. The only futuristic elements are really the gun attachments and the kill streaks, but they all still function the same way.
Nothing surprising really.

Halo still looks like a lot more fun, although it is unfortunate we don't have at least spectator mode.
Maybe this will influence 343i into applying the bandwidth to making it happen.
 
They clarified their version of forerunner vision:

a powerful optic that can see stationary enemies at close range through walls and objects.

Im now so hyped that it exists, I know it wont bullshit me because I tend to run and gun, but hopefully it will be a great way to stop campers. I wish the halo 4 version was as subtle.


They made the kill streaks into score streaks, and give a lot more score for objective play.
That will change the whole game up, people will want to play objectively, AKA win.

I was watching one of the gameplay videos, besides the cool streaming options, the game seems like nothing special.
It is same old COD. The only futuristic elements are really the gun attachments and the kill streaks, but they all still function the same way.
Nothing surprising really.

Halo still looks like a lot more fun, although it is unfortunate we don't have at least spectator mode.
Maybe this will influence 343i into applying the bandwidth to making it happen.

Halo was definitely a lot more fun than CoD, I really liked CoD but Halo kept drawing me in... that was until Reach anyway, Black Ops blew Reach out of the water. Really good game, im expecting good things out of Treyarch, they get a lot of flak, but I like what they do.

Just to clarify I really like point streaks, I was fine with that in MW3, I just didnt like the general balance of the game and some of the stuff they added perks and killstreaks wise. I hope Treyarch just ignores stuff like Stalker.

I actually think Ghaleon has posted this about Dues Ex, but with MW3, they made it so that you where slow but needed perks to be ok. There was one perk, which if you didnt use, you where slower to aim down sites and recover from nade throws, thats the kind of design I disliked in MW3, perks which affect base play that much shouldn't exist.

We dont even know what perks exist in Halo 4 yet, so I cant make a judgement call, but im willing to bet they wont be stupid enough to make one which speeds up the animation for every base action.


IW is pretty much dead. Sledgehammer games took over a project that was half dead. They didn't have the timeframe and I'd say the know how to do what treyarch did with black ops and bo2

Was it Sledgehammer who did the MP then?
 
Liking this too pretty simple. Clear cut system 1-1 like Halo used to have.

Untitled-44.png



I actually like Arena. Just wish it was more popular and had better rulesets from the beginning.

Why dont you think they will do this again? Have they ever had their settings right? Have you never screamed at Shishka for starting you with AR's on Avalanche? Why did NinjaOnFire think it was a good idea to start Arena with AR+Pistol and not give players DMRs? Do you think its them, or Bungie/343 philosophy forcing them to make it that way?
 
I sort of think 1-50 sucks, but I agree there needs to be a solid ranking system.

See: http://starcraft.wikia.com/wiki/League_(StarCraft_II)

Arena was a good idea, half-implemented. It should basically just be Starcraft's league system, with progression available across three basic playlists (Head-to-Head [1v1], Team Doubles [2v2], Team Slayer [4v4]) that all contribute to the same TrueSkill calculation, and with victory the metric, not individual performance. Everything else you care to name (BTB, Action Sack, etc.) should be 'social' and unranked.

Basically, the idea of putting people into brackets according to their TrueSkill was cool, but assessing that individually was misguided, the window in time it occurred during was too short, and the whole system was too opaque. Adjustments to your ranking are based solely on whether or not you won the game, a season should be four months long, and everything has to be heavily transparent, so that a given player can know they're, e.g., 87th out of the 100 people in their current Division (and can see that the players they're facing in the next game are 3rd, 17th, 42nd, and 47th, presenting a great opportunity to move up).

Ideally, you would also be able to initiate challenges that can be played out in the Head-to-Head playlist.

Edit:
-There should be no voting for level in Arena.
-Gametypes should be standardized, and probably based on some sort of 'classic' setting, not Infinity Slayer. Think MLG-level simplicity here.
-There should be a practice league you can play 10 games in, max.
 
The console has already rendered it to show the player why wouldn't it send THAT and not have to render twice?


Also where is your proof there were 50s being created by underground mafia of cheaters that didnt get caught? Cause in my experience I saw tons of great players getting 50s legit not giving a shit about keeping the account and selling them to websites that listed the GT, Game History, and Price. So its kindof my word vs yours scenario. Is there a link to this said underground organized Halo crime. Besides the kids that bought them never played their 50 so what does it matter if they buy them they went into playlists at their 45 skill level after anyways.




Do you know something we dont!? TELL US! Seriously I rechanged it to if Halo 4 doesnt have a SOLID ranking system* *This might also change.
I had a friend who made hundreds of dollars selling 50's. He could get a new account from 1-50 in like 20 games or so if I remember right.
 

Slaker117

Member
Those Blops 2 features sound pretty cool. Too bad I'm more or less burned out on the core gameplay of the series though. I'll probably pick it up sometime, but I doubt it will serve as more than a light distraction.
 

senador

Banned
Why dont you think they will do this again? Have they ever had their settings right? Have you never screamed at Shishka for starting you with AR's on Avalanche? Why did NinjaOnFire think it was a good idea to start Arena with AR+Pistol and not give players DMRs? Do you think its them, or Bungie/343 philosophy forcing them to make it that way?

I don't know what they'll do or what to think. I'm just saying for the most part I like(d) Reach's Arena, especially once it was based off wins, DMR starts, limited AAs, and decent maps. I like the ranks resetting every few months and I like how the divisions work.

I think I'd like to see a progression on Arena ranks for Halo 4, but make it more clear to understand, easier to get to the stats, and don't make a requirement for games to be played each day, just in the season overall, if that'd work mathematically.
 
I sort of think 1-50 sucks, but I agree there needs to be a solid ranking system.

See: http://starcraft.wikia.com/wiki/League_(StarCraft_II)

Arena was a good idea, half-implemented. It should basically just be Starcraft's league system, with progression available across three basic playlists (Head-to-Head [1v1], Team Doubles [2v2], Team Slayer [4v4]) that all contribute to the same TrueSkill calculation, and with victory the metric, not individual performance. Everything else you care to name (BTB, Action Sack, etc.) should be 'social' and unranked.

Basically, the idea of putting people into brackets according to their TrueSkill was cool, but assessing that individually was misguided, the window in time it occurred during was too short, and the whole system was too opaque. Adjustments to your ranking are based solely on whether or not you won the game, a season should be four months long, and everything has to be heavily transparent, so that a given player can know they're, e.g., 87th out of the 100 people in their current Division (and can see that the players they're facing in the next game are 3rd, 17th, 42nd, and 47th, presenting a great opportunity to move up).

Ideally, you would also be able to initiate challenges that can be played out in the Head-to-Head playlist.

They did percentages, which is just another form of a number where you are in your division. So you want the percentage dropped, show the placement as a number, with instant after game feedback, and longer seasons?

Do you think the instant feedback and longer season is enough to redeem Arena?

IMO I think the fact they can change and patch SC so often and update and hotfix their games. ALONG with the fact that RTS is a slower methodical game (sometimes lasting 30 minutes or more per match) facilitates a slower moving ranking system.



I don't know what they'll do or what to think. I'm just saying for the most part I like(d) Reach's Arena, especially once it was based off wins, DMR starts, limited AAs, and decent maps. I like the ranks resetting every few months and I like how the divisions work.

I think I'd like to see a progression on Arena ranks for Halo 4, but make it more clear to understand, easier to get to the stats, and don't make a requirement for games to be played each day, just in the season overall, if that'd work mathematically.

I think 1-50 has been proven to be great but marred with things that were fixed since Arena. Cheating is lower, you're not getting modded like you were in H2 anymore. I think they should apply the resetting seasons that were in Arena to the 1-50, and drop the highest rank indicator. This way you cant ever become complacement on your rank and have to keep replaying not for brag status but for quality game assurance in MM. This would also not allow people to sell 50's because a player who buys one unlegitimately will lose their 50 in a month/couple months.


I had a friend who made hundreds of dollars selling 50's. He could get a new account from 1-50 in like 20 games or so if I remember right.

Thats cool but did he CHEAT? Cause thats what Computron was saying. That all 50s were from an undergroup group of 50 hackers. I sold two accounts that were 50s, I'll admit it. They also were both names of porn stars.
 
Liking this too pretty simple. Clear cut system 1-1 like Halo used to have.

Untitled-44.png





Why dont you think they will do this again? Have they ever had their settings right? Have you never screamed at Shishka for starting you with AR's on Avalanche? Why did NinjaOnFire think it was a good idea to start Arena with AR+Pistol and not give players DMRs? Do you think its them, or Bungie/343 philosophy forcing them to make it that way?

Im not a fan of the in game BO2 UI, every time you get something as simple as a double kill it seems like they flash it top centre of your screen in an oversized medal lol.
 
Im not a fan of the in game BO2 UI, every time you get something as simple as a double kill it seems like they flash it top centre of your screen in an oversized medal lol.

It makes me give thanks for the white text in the middle of Halo 4.
Things could be worse.
The medal's appearing animation is super slick in H4.

Inb4 someone complains about BO2 chat :).

But honestly, I think we're pretty much just running on the steam from the Halo 4 hype train.
And when the train isn't pumping any steam, we really have nothing Halo related to talk about.
Besides praising Oddball on Swordbase, and debating ranking systems
 

Noricart

Member
Im not a fan of the in game BO2 UI, every time you get something as simple as a double kill it seems like they flash it top centre of your screen in an oversized medal lol.

Hey man, gotta appeal to the whole instant-gratification/ low attention span culture nowadays. :p

It makes me give thanks for the white text in the middle of Halo 4.
The weird thing is that the text isn't annoying until you focus on it. Watch the UNSC Weapons video and the transitions on the text make my eyes irritated and somewhat itchy.
Just feels like the text is subtly jabbing at my eyes. Kinda like hearing sneakers squeak during a basketball game.
 
They did percentages, which is just another form of a number where you are in your division. So you want the percentage dropped, show the placement as a number, with instant after game feedback, and longer seasons?

Do you think the instant feedback and longer season is enough to redeem Arena?

IMO I think the fact they can change and patch SC so often and update and hotfix their games. ALONG with the fact that RTS is a slower methodical game (sometimes lasting 30 minutes or more per match) facilitates a slower moving ranking system.
Not just their number placement in abstract, but have them be able to go online and refresh a list that shows where they are sitting in their division and who is around them right now. Starcraft sorts players into groups of 100 even within a category like 'Bronze' or 'Silver', so it gets even more granular and personal.

The biggest problem is facilitating matchmaking and actually making it so people can get in games; this would be made easier by allowing players or teams to challenge one another (there are obviously abuse problems here, but there are also ways of curbing that).

There's no reason you can't set up more contemplative 15 minute games. In fact, I'd encourage that and have it be to a set timer, not to a score finish (so games can finish with scores as variable as 70-13 or 14-13, and it's no longer just a headlong rush to 50). Football, basketball, soccer... they're all played to a time, not a score.

And there are very few convincing reasons why the playlists and gametypes for Halo 4 can't be more responsive, especially if a season is three or four months long and you have that period to make changes ahead of the next one. The fact that Bungie (and presumably 343) had one guy at a time responsible for this stuff is kind of baffling.
 

senador

Banned
Its crazy to me to think that if this was a "normal" Halo cycle we'd still be over a year away from the next game. That's just too long now I think. Glad its coming sooner.

I think 1-50 has been proven to be great but marred with things that were fixed since Arena. Cheating is lower, you're not getting modded like you were in H2 anymore. I think they should apply the resetting seasons that were in Arena to the 1-50, and drop the highest rank indicator. This way you cant ever become complacement on your rank and have to keep replaying not for brag status but for quality game assurance in MM. This would also not allow people to sell 50's because a player who buys one unlegitimately will lose their 50 in a month/couple months.

I don't really care for 1-50, but that sounds decent. I really like the idea of the ranks resetting and you having to re-prove yourself, and also for what you said.

I'm liking what Shake is saying too, especially that last part. I really hope 343 has a fast reacting, but also proactive team for Halo 4 multiplayer changes. If they don't, I think they should start working on that right meow.
 
There's no reason you can't set up more contemplative 15 minute games. In fact, I'd encourage that and have it be to a set timer, not to a score finish (so games can finish with scores as variable as 70-13 or 14-13, and it's no longer just a headlong rush to 50). Football, basketball, soccer... they're all played to a time, not a score.

I do like this and had a similar idea before. At one point you realize that swings happen and that the first team that hits 50 might not be the best team... kind of how even if a team wins the opening battle for rockets/sniper/power weapon/powerup and gets a bunch of kills with it and play solid for a bit might not BE the best team but the team that played the best atm. Look at it kind of like why not make it first to ten kills! Thats dramatic but its a sortof view on why a TIMED gametype would work in a way this game doesnt. As a longer timed version that team might use up its rocket continue to get trounced and lose the lead to said better team who had a bad start.

I would like to see that as a playlist once. Good idea.


Also off-topic and a bunch of posts back but someone mentioned cheating was a HUGE problem in H3. I wanted to talk a bit about the use of the word HUGE. I never really felt like I got cheated at high rank H3. I felt that international interaction screwed me A LOT. I never really felt cheated that often though (occasionally , yes) Anyways Frankie said that it was a HUGE problem in one of his posts here right? Why the word huge and not just problem? As a Halo Reach player I post videos of TJ Ram and a few of us here holding flags, spawn killing kids for 10 minutes. We bitch about some of the old Objective gametypes like stockpile still having AR+Pistol even though Objective is now DMR starts. We post about having nowhere to go when alone to get a fair team match. Are these not huge problems? Are players not rage quitting for the night due to these problems? Are these just classified as "mediocre" problems? I think this effects players way more than a few players cheating... Right?

Lets not base things off what Dev's think matter, because lets face it, a lot of us play this game more than them once its released.
 
I would like to see that as a playlist once. Good idea.
People (incl. 343, I'm guessing) would argue that you would get a lot of cagey stalemates between evenly matched teams, and a lot of negative play by the leading team close to the end of the game, but the kind of people who enjoy the inherent rewards of competitive ranked play tend to like cagey stalemates between evenly matched teams, and even deliberately negative play.
 

senador

Banned
Would a time-based round work though? I like the idea, but I can't see a team that's losing sticking around if the gap is decent. With ending at a set amount you can always say "Meh 10 more kills to its over, might as well stay." I dunno, what do you think?
 
Some other smart things Starcraft II does that Halo could steal:

1. One account per copy of the game. This could be kind of controversial for a console game, but it helps to kill smurfing dead. Your name is your name, and if you want to start over and boost your account against bad players, you'll need to buy a new Halo 4 disc.
2. Matchmaking restrictions are looser at the low end, higher at the high end. So if you're a Bronze player, the game opens up the range of skills you can play against, giving you quicker matchmaking times and more varied games (sometimes you get stomped, sometimes you get to stomp). If you're Onyx, though, it'll be fussier about whom you get to play against, trying to create as close a game as possible.
 
Would a time-based round work though? I like the idea, but I can't see a team that's losing sticking around if the gap is decent. With ending at a set amount you can always say "Meh 10 more kills to its over, might as well stay." I dunno, what do you think?

In a ranked playlist, I think people would be hopeful that a comeback could happen. Plus the gloom and doom of the dreaded quit ban they've added. Introduce a ranked slap on the wrist like, you dont just lose this game you also lose that last game you won if you quit. Players will be sure to stay the full game :)

Social...Yea probably wouldn't work at all.

I think the timed thing would be a fun way to switch it up.
 
Would a time-based round work though? I like the idea, but I can't see a team that's losing sticking around if the gap is decent. With ending at a set amount you can always say "Meh 10 more kills to its over, might as well stay." I dunno, what do you think?
This is a ranked-only proposal. You quit (or disconnect) from a ranked game, it counts as a loss, and it goes on your record. Quit too many games, you get put in a quitters' division for the rest of that season.

I am not proposing that unranked 'social' games have anything other than drop-in, drop-out, to-the-score shenanigans where people can just kick back and you are encouraged to stick around for everyone's benefit.
 

senador

Banned
In a ranked playlist, I think people would be hopeful that a comeback could happen. Plus the gloom and doom of the dreaded quit ban they've added. Introduce a ranked slap on the wrist like, you dont just lose this game you also lose that last game you won if you quit. Players will be sure to stay the full game :)

Social...Yea probably wouldn't work at all.

I think the timed thing would be a fun way to switch it up.

Ah good points. Yeah that does sound fun, I'd like to try that out.


This is a ranked-only proposal. You quit (or disconnect) from a ranked game, it counts as a loss, and it goes on your record. Quit too many games, you get put in a quitters' division for the rest of that season.

I am not proposing that unranked 'social' games have anything other than drop-in, drop-out, to-the-score shenanigans where people can just kick back and you are encouraged to stick around for everyone's benefit.

Also good points. I was just trying to think of any ramifications of that.
 
I mean it would suck to be in a lot of 4v4 games in Arena where people quit or disconnect shortly into the game (sounds familiar...), but that's why you could play 1v1 games that also contribute to the same ladder progression while waiting for your friends to get on. Or 2v2 while you and your buddy wait for two more. Separate ranks for Doubles and Team Slayer in the Arena was strange.
 
Status
Not open for further replies.
Top Bottom