Just woke up, and from what I've gathered CoD's multiplayer and spectator goodies are being shown off and everyone's getting super salty.
Where can I watch these shenanigans? Link?
Twitch link
Just woke up, and from what I've gathered CoD's multiplayer and spectator goodies are being shown off and everyone's getting super salty.
Where can I watch these shenanigans? Link?
Halo gameplay appeals to me more than Call of Duty.
Words.
I'll give the game a chance (at this point though, only because I get the game for free), but all it look's like to me is more of the stuff from Reach that I never wanted in a Halo game.
I'm all for change; it's a way to progress. What I don't like is unneccessary changes, or changes that make things worse. Solid, balanced gameplay will never go out of style and last's a heck of a lot longer than unlocking an armor set at level 50.
Sprint makes people move faster, sure, but from what I've seen the kill times are still agonizingly slow. I would love for Halo to return to faster gameplay, like it had in the first two games, but it doesn't look like that's the case for Halo 4.
All I can see is slow, plodding firefights with a bunch of added fluff on the top that doesn't increase the depth of gameplay, it just makes it more busy.
Thanks.
And good god. Competitive Halo's on life support and the plug's about to be pulled.
Watching the stream, CoD's gunplay still looks incredibly boring to me.
Watching the stream, CoD's gunplay still looks incredibly boring to me.
Watching the stream, CoD's gunplay still looks incredibly boring to me.
Watching the stream, CoD's gunplay still looks incredibly boring to me.
You forgot to add Blops' GIANT medals up top, and all of the crazy pop-ups. Halo UI still looks much better.
Dat on screen text.
I feel like I just watched my favorite sports team choke in the championship game. I wonder if 343 feels a bit salty.
Right now, the lobby for Blops 2 looks better than the Halo 4 lobby we've seen (to me of course).
There's no Black Ops 2 thread on GAF? That's so weird
/sarcasm
Any idea what time the bulletin will be up today? Gonna tweet Jess to find out.
Any idea what time the bulletin will be up today? Gonna tweet Jess to find out.
Dat on screen text.
Described by 343 Industries as Spartan optimization for target shadowing missions which require tactical invisibility despite operating at an extremely close range to the target itself, the Stalker packs the Nemesis armor mod, a passive skill that, according to Ellis, Pops up on the HUD an icon of the last person that killed you. It also tracks enemies who've attacked but not killed you as well, making it useful for both retaliation and revenge. Teams that communicate well can make fantastic use of this perk.
Yeah the stream is extremely boring, I dont know why decided these guys where pro's but I kind of wish they just placed a team of good players against crap players and let us watch guys run and gun. Thats what Black Ops is fun for, these guys are too defensive.
Holy shit haha
At this point, sadly, I consider Call of Duty more "my" game than Halo.
I mentioned this in the other thread on the gaming side, but this occured to me this morning and it really bothers me.
Situation: I'm near the enemy base, having worked my way through the map and deep into their territory. I kill someone near the base, and quickly dash into the base and hide in it, working toward the flag. The player I killed had this perk, and can tell his entire team what my new position is, despite no one having seen me move to my new position. They converge and kill me.
Or
I get into the enemy base and snag a flag, killing a couple guys in the process. (Hey, it happens now and then.) One of them has this perk. Now they can see and track me as I escape with the flag, putting a waypoint on the escaping flag carrier.
So long as a couple guys back defending an objective have this perk enabled, they will be able to recon the attacking team's position if they are killed.
Someone please explain to me how this is not game breaking for objectives.
If Halo 4 ends up being a disappointment I'll probably just take a break from multiplayer FPS games for a while rather than going back to CoD. I'm not that desperate, and there's plenty to do in life other than play video games.
And even if the answer to this is "Well we'll disable it in Objective," why can't you just come up with some things that don't have to be chopped and screwed to fit into all the different game modes?
I mentioned this in the other thread on the gaming side, but this occured to me this morning and it really bothers me.
Situation: I'm near the enemy base, having worked my way through the map and deep into their territory. I kill someone near the base, and quickly dash into the base and hide in it, working toward the flag. The player I killed had this perk, and can tell his entire team what my new position is, despite no one having seen me move to my new position. They converge and kill me.
Or
I get into the enemy base and snag a flag, killing a couple guys in the process. (Hey, it happens now and then.) One of them has this perk. Now they can see and track me as I escape with the flag, putting a waypoint on the escaping flag carrier.
So long as a couple guys back defending an objective have this perk enabled, they will be able to recon the attacking team's position if they are killed.
Someone please explain to me how this is not game breaking for objectives.
Halo 4: 11/6/2012 - 11/13/2012
Go to sleep, John.
By the way 343. This is how you do game reveals.
Halo 4: 11/6/2012 - 11/13/2012
Go to sleep, John.
Sort of worried about this. Population is going to drop hard.Halo 4: 11/6/2012 - 11/13/2012
Go to sleep, John.
Halo 4: 11/6/2012 - 11/13/2012
Go to sleep, John.
Temporarily retire from FPS Games and enter Reality for a change?If Halo 4 ends up being a disappointment I'll probably just take a break from multiplayer FPS games for a while rather than going back to CoD. I'm not that desperate, and there's plenty to do in life other than play video games.
At the end of the day, CoD still has shitty connections and netcode (where I live) and kill times so short that the entire sandbox is scrunched into killtimes of about 2 seconds (+/- .5 seconds).
Halo, even with a bunch of baggage and bloat, still wins for me. In theory.
If Halo 4 ends up being a disappointment I'll probably just take a break from multiplayer FPS games for a while rather than going back to CoD. I'm not that desperate, and there's plenty to do in life other than play video games.
Oh God, no one told me CoD has SC2-esque Leagues now.