Slow day? I like it. Slow HaloGAF is best HaloGAF.
The bulliten was great for clearing stuff up and a real confirmation of a "Classic" Playlist is great.
Hopefully that means the vast a majority are happy right?
Okay so Blops2 has some nifty features and thats cool and all but Ill be happy with Halo 4 as long as it provides
Good Length Solid Campaign
Host of Good Multiplayer Maps
Good Gameplay
Spartan Ops is as good as I hope.
Everything else is fluff for me.
I guess... I mean there seems to be little doubt H4 will be the most feature packed game developed for the 360... ever. No hype... Kick Ass campaign, Spartan Ops (like a second campaign), Forge, Theater, and MP. With each of those fleshed out and polished, I'm not sure there's anything out there as feature rich. Maybe Blops 2 comes close (Theater, Streaming, Broadcasting, Zombies, and Campaign)... but I can't help but think the campaign can't come close to the H4 offering, and Zombies can't match the depth of Spartan Ops. These two games look to be head and shoulders above the rest in terms of feature set and bang for the buck.
Having said that... based solely on information released to date, this is the first Halo where I have less hype for the MP, and am more excited for the campaign. The "evolution" of Halo, going where other MP games have gone in terms of "stuff" added to the game, makes me want to play it LESS, not more. I've gone from optimistic to wondering if I'll enjoy the default game play at all - and fearful that the "Classic" playlist will not be classic in important ways. The information delivered, and the way it has been released, makes me wonder if the competitive style of play traditionally found in Halo will be completely changed such that in order to scratch that competitive itch I'll be playing another game.
From the Classic list I'm looking for:
Minimal to no armor mods (perhaps limited to movement based mods if it's a must)
Power ups that spawn in static locations
Weapon spawns that spawn in static locations on specific timers
No specializations
In that Classic list I want to see some mix of:
A Hardcore hopper with no radar - consolidated with Objective types if needed
A Social hopper where some of the more fringe types of games can be played
If a Classic list is implemented with a mix of the "new hotness" it won't be classic. If there isn't some sort of stripped version of H4 delivered in a pretty specific way, I'm not sure what that means for me in terms of time invested in the game.
I'm excited overall for a new Halo... hyped even... but the MP info released to date has almost universally been stuff I don't care about and don't think it adds to the game play for ME. I hang my hopes on better movement than Reach, with hit scan weapons, with removal of bloom apart from a visual representation of when you can fire, better maps, and better implementation of abilities.
If that core game play is available in a stripped version of H4 in match making, that is not a half-measure of "classic" play, then I'll be pretty happy and likely play for a long while.
If it's not there... I dunno.