Frank already said it wasn't a big deal, christ.
Good man.
Google image search shows only 2 results; That article and one other site with an article about the same topic.
boneyard remake
All these screens are getting me excited.Have we seen this yet?
Stability Armor Mod: The Stability armor mod allows users to increase their aiming stability when being fired upon.
The Stability armor mod – which features several sharp fin elements and sharp angles – makes you flinch less when you’re zoomed in and getting hit. It will be valuable to players that prefer using precision weapons and often find themselves engaged in long-range battles. If two similarly skilled players, both with DMRs and using scopes go head-to-head, the person using Stability has a small advantage. Skill and steady hands will still win the day but Stability allows you to keep your aim on target when facing multiple bullet strikes.
Nemesis armor – which features lines that are both strong and stealthy – gives you an icon on your HUD of the last person that killed you. While some people utilize it to get revenge, others use it to avoid that person (for obvious reasons). It’s also useful when playing defense for seeing where an offensive player is going. On maps with limited visibility, Nemesis can provide a short window of intelligence in the movement of enemy players or teams, allowing a respawning team to react and steal a match. In play testing, we’ve seen players trusting the extra information implicitly and falling for feints or being target fixated with the extra information and being lured into unfavorable situations. As with everything in Halo, this upgrade allows you to tailor your play to your style but remember that the enemy team is aware of the ability and will be countering and often using it or another option to tip the scales back in their favor.
One thing I didnt pick up on was this:
So theres flinch? Eww.
Good update, not sure I like what I read, but im glad the effort was made to clarify to such detail.
Looking forward to trying out the Boltshot, hopefully the recoil isnt too insane lol.
I suppose thats for balancing, but surely they know a good player wont fall for that stuff? Essentially your giving a good player information on enemy spawns, locations and so on, its unlikely someone is going to stray too far from his team.
How is the enemy made aware by the way? Do they get explicitly told that someone is tracking them?
Yeah, this info is vital to judging the mod, in my opinion. It sounds super overpowered as of now.How is the enemy made aware by the way? Do they get explicitly told that someone is tracking them?
Sweet. Sell me a copy 2 weeks in advance so it gets here in time for the worldwide launch. I'll send you a ton of amazing candy.Something awesome happens in this scene In co-op. Small and dumb but it made me smile.
I'm betting the mod that lets you see your killer just puts an icon on their last position or something like that.
It's in engine. Naturally it won't be in gameplay where depth of field is important, but it's real time. In fact I believe everything in that video is in real time game engine, except for the real life shots and the fact that we photoshopped our address to read 343.
Also, all the footage in that trailer is months old and every single scene looks better now.
I'm betting the mod that lets you see your killer just puts an icon on their last position or something like that.
On maps with limited visibility, Nemesis can provide a short window of intelligence in the movement of enemy players or teams, allowing a respawning team to react and steal a match.
This made me laugh way to much. You are the best, Ryan.I will say...
...my pants, they are tight.
Ryan, the armors aren't linked to the mods/perks. You just earn specific armor and specific mods in specific specializations.
butthole
It is only available down that specialization track, but you don't have to wear the armour to equip the mods for that specialization.The specializations linked to armor sets. This doesn't imply the armor set is only available with the specialization?
The specializations linked to armor sets. This doesn't imply the armor set is only available with the specialization?
These armor mods will work exactly like all other tactical and support mods in the game. They are not tied to specific armor for each Specialization, so you don’t have to wear the armor to use that particular mod.
It was clarified in the part of the thread you skipped. You can mix and match armor and perks.
Oh. :_(
So I don't understand why the bulletin linked entire armor sets. Were they simply showcasing the set you could tweak with said exclusives?
Yeah, it confused the hell out of me until I saw this bit from today's bulletin: "They are not tied to specific armor for each Specialization, so you don’t have to wear the armor to use that particular mod."The specializations linked to armor sets. This doesn't imply the armor set is only available with the specialization?
Seriously though, some parts of Halo 4 look CG. How is that possible on a 7 year old console?
Oh. :_(
So I don't understand why the bulletin linked entire armor sets. Were they simply showcasing the set you could tweak with said exclusives?
Edit: Apparently my reading comprehension sucks, but it leaves me confused. Only visor/skin exclusives? Or am I still doing it wrong?
Wait, I see what you guys are saying and it does go back to what I was saying.
Player specializes in Operator
Player unlocks Operator armor
Player is free to use any armor they have unlocked in the game while utilizing Operator perk
They still can switch armor, but my point was that because of their focus, they have something special someone else won't have due to another focus.
Once you complete all 10 levels of your enlisted specialization you can enlist in another one.
So the completionists can unlock all the armor specialization armor.. at level 150.
That's ok with me, as long as it's slightly beyond Inheritor range. I just want specializations to be something meaningful and a decent timesink.
BEYOND Inheritor?? Screw that.. What if Halo 4 ends up having horrible playlists and the gameplay falls short of addicting?? We cannot have such unbearably long milestones to unlock shit in this game..
There's a used one at a GameStop near me (assuming someone hasn't bought it since Saturday) for $50. I can help you get it if you're interested. All I ask is that I get to keep the slipcover, since my copy is missing it.
So you want to make all specializations obtainable in less time than Inheritor? Shit, in the perfect world ONE specialization should take that amount of time. But after Reach not a lot of people are willing to invest that much time.
But yes, all of them together should fucking CERTAINLY take more time than Reach's length to Inheritor.
What? I have 16 and a half days in Reach, and I'm less than halfway to Mythic. According to the credit requirements for each rank, Mythic is slightly above a quarter of the way to Inheritor in terms of total cR needed.So you want to make all specialization obtainable in less time than Inheritor? Shit, in the perfect world ONE specialization should take that amount of time. But after Reach not a lot of people are willing to invest that much time.
But yes, all of them together should fucking CERTAINLY take more time than Reach's length to Inheritor.
Edit : Ryan, do you know how long it takes to get to Inheritor?!?!Neither do I, ask Overdoz1z.
It's because the playlists will recieve 3 total updates, once for each DLC map pack release, then they'll run out of bandwidth as Halo 5 ramps up.
(But seriously, it'd be better for any attempt at Classic to be around at launch this time, when the most people are playing, rather than after a signifcant amount of people have moved on)
So HaloGAF... why launch with Vanilla playlists if custom loadouts do not dilute competitive Halo?
Simply to appease those who resist change?
...Or because they DO dilute competitive Halo, no matter how fun they might be?
First reason would seem counter productive, no?
No way. Regardless of how I end up feeling about multiplayer, there's no doubt in my mind that 343 loves what they've made.So HaloGAF... why launch with Vanilla playlists if custom loadouts do not dilute competitive Halo?
Simply to appease those who resist change?
...Or because they DO dilute competitive Halo, no matter how fun they might be?
First reason would seem counter productive, no? (if the goal is to avoid fragmentation and fully integrate the player into Infinity)
It takes like an actual, literal, IRL month -- if not more -- to reach Inheritor. Playing for 730+ hours to fully earn one specialization would be a bit overkill.You're god damn right I do. Means the game better be fun for me to get there.
And to the point, if I do get there, I'll get there to achieve a perk in something that means something to me. Other than some asshole with loads of free time.
Ewwwww. How could you support the Evil Empire like this? -1 points respect.OT but I am running the Windows 8 90-day eval.
How fap is it? So fap.
I might be exaggerating the new car smell. But it's just like real butter!
You're seriously missing out if your concern was over the start menu, I can't emphasize this enough.Ewwwww. How could you support the Evil Empire like this? -1 points respect.