Ho'kay, that was a lot of reading.
I guess I'll comment on the video first. I very much enjoyed the music I was hearing. In fact, halfway through the video, I realized I was watching the video for the music as much as anything else. The majority of the expanded in-game gameplay snippets we saw got me really excited for the campaign. The desert sequence looks glorious.
I very much appreciate the specifics laid out in the Bulletin, even if some of the gameplay elements for the mods remain a bit vague. Thanks to Jess for writing that all up. I feel like I have a good understanding of how a player will progress through the ranks. I think I'll choose Tracker when I can because I'm really liking this planetary symbol:
I'm officially calling dibs on this. I'll use that if the Librarian symbol isn't in the game, which I'm still very much hoping it is. Specializations: Don't do it for the mods, do it so your Spartan will look his or her best on the battlefield!
Karl, I'd love to come to your achievement party. Thanks to The Henery (thank you again!), I now have that code that will allow me to get the remaining Defiant achievements. I need "All Alone," "Don't Touch That!" and "Paper Beats Rock."
Another good Halo write-up from Edge.
With Over talking about 1-50...I don't think I could do another 2-3 years without ranks, I stop playing Reach after a few months and returned when NB came out because I just had no reason to get on, it wasn't enjoyable. Granted it could have been because of no bloom and a lack of maps too. Now I'm bored again with Reach, give me incentive to play, I don't care about daily challenges, jackpots, or getting my character up in experience. I want to play the best and lose to the best with visual representation into what I've accomplished online. It isn't about shit talking, bragging, or trying to sell accounts. Without it you've lost a lot of fans that already sold off or stop playing Reach already and decided to give Halo another shot with Halo 4. I just hope there's something there. I <3 you all.
I understand that ranks bring a lot of fun to the game for many players. However, what's important to keep in mind, in my opinion, is that, ultimately, the greatest incentive to keep playing a game is good base gameplay. Almost everything else amounts to bells and whistles. The rest will follow.
Actually, if I had to put everything into tiers in order of importance to keep players coming back:
Tier 1
A. Good base gameplay
Tier 2
A. Map Quality
B. Map and gametype combinations (playlist management)
Tier 3
A. Everything else (may be further broken down)