The DMR looked sooooooooooooooooooooooooooooo good.
The reticule bloom didn't seem to affect it too much and the max ROF looked pretty high, at 4 shots per second, it tops even the H:CE pistol's ROF. Even pumping those shots out, it looked accurate enough to land 4 body shots reliably at medium-long range.
I think a big strategy with the DMR at range, will be to squeeze out 4 quick shots, then back off and send the last to the head like a surgeon. I was a little worried that with no need to lead shots, some of the strategy of the H:CE pistol or H:3 BR would be lost. Instead it seems the DMR's firing patterns are going to require a ton of skill to master, and to feel what kind of firing pattern you need at a certain range.
I love weapons like that, that are really wrinkled. The H3 AR can have that kind of depth , as as does the Splazer (even if it's just a bit over powered
) and it seems like a lot of Reach's weapons are going for that effect. The Bacon Wave rifle, the pro pipe, the Plasma Pistol, the human pistol, the needle rifle, they all have these wrinkles to them that make them really unique, and make the player really conscious of what they are doing.