For the new page:
In the name of science I conducted a few controlled experiments with the reticule bloom to test the extent of the randomness it produces, specifically it landing hits when the reticule is not on the player.
Here's the films of the 4 games I played, no one should bother rendering them as they're long and the purpose is to see the reticule, furthermore it's much easier to see where each shot lands by viewing it in theater and slowing it down.
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4
Here's a pic of what I'm talking about. This is the shot that kills the player:
The reason it did so is because the bloomed reticule made the bullet land in a random location within this greater radius:
This bloom adds too much randomness in the gunplay for my liking and adds more frustration than fun or skill.
In the name of science I conducted a few controlled experiments with the reticule bloom to test the extent of the randomness it produces, specifically it landing hits when the reticule is not on the player.
Here's the films of the 4 games I played, no one should bother rendering them as they're long and the purpose is to see the reticule, furthermore it's much easier to see where each shot lands by viewing it in theater and slowing it down.
1
2
3
4
Here's a pic of what I'm talking about. This is the shot that kills the player:
The reason it did so is because the bloomed reticule made the bullet land in a random location within this greater radius:
This bloom adds too much randomness in the gunplay for my liking and adds more frustration than fun or skill.