SonOfABeep
Banned
I like zooming in on all the detail in the weapons. The little things in this game really impress me. Should get some more from my hard drive before the beta is over.
oops, stupid photobucket.
oops, stupid photobucket.
enzo_gt said:Is this the same thing Jorge is always seen holding in the leaked screens?
And whats with you policing the thread? Were you around for Halo 3? ODST? no? so STFU.UltimaPooh said:What's with all the junior's getting out of line tonight?
Generic said:Maybe it's because I played halo 3 first and then played Halo CE, but the gas effect made it looked silly to me. The clean cut look of the successors were better.
You guys seem to fear elites a lot in general. I felt they were very cunning and deadly opponents as well, but I never fears the things, especially when they made that hilarious death scream whenever they died by explosion. :lol
But timing your shots to reliably land headshots does, and that's the point.Nutter said:And whats with you policing the thread? Were you around for Halo 3? ODST? no? so STFU.
Bungie leveled the playing field for everyone, there is no supposed skill with the bloom. You getting a random head shot while spamming doesn't make you any better of a player.
Crunched said:But timing your shots to reliably land headshots does, and that's the point.
Nutter said:And whats with you policing the thread? Were you around for Halo 3? ODST? no? so STFU.
Bungie leveled the playing field for everyone, there is no supposed skill with the bloom. You getting a random head shot while spamming doesn't make you any better of a player.
It's not stupid, it has a huge affect on the gameplay.UltimaPooh said:Yeah. I was around for those. Sorry I'm not as vocal as you guys about something so stupid as reticule bloom.
FunkyMunkey said:
AwesomeSyrup said:It's not stupid, it has a huge affect on the gameplay.
There you have it guys. Case closed.Crunched said:But timing your shots to reliably land headshots does, and that's the point.
So far the only people who seem to be for it are people that hardly play Halo. Doesn't seem like a good idea to keep it around when those people won't be playing after a few months.UltimaPooh said:I am aware of that.
That's the reason why people are for it and against it.
The problem is, that's only true in limited situations. From close to close-mid range, it is far, far better to trigger spam than to pace your shots. An example: here. I'm working on pacing my shots, and land seven of the eight. But it would have been better for me to unload faster and then get some extras from the next clip in.Crunched said:But timing your shots to reliably land headshots does, and that's the point.
I poured literally hundreds of hour into H1. Hundreds. Thought the series lost its "magic touch" until playing this beta. Been loving it. Haven't had so much fun with a multiplayer shooter in years.AwesomeSyrup said:So far the only people who seem to be for it are people that hardly play Halo. Doesn't seem like a good idea to keep it around when those people won't be playing after a few months.
I sort of agree with you on the close range pistol v. pistol combat. I disagree in calling it "lucky," though I acknowledge that is a possibility, but obviously my .8 k/d is several inches too short to be taken seriously by the stalwarts of HaloGAF.GhaleonEB said:The problem is, that's only true in limited situations. From close to close-mid range, it is far, far better to trigger spam than to pace your shots. An example: here. I'm working on pacing my shots, and land seven of the eight. But it would have been better for me to unload faster and then get some extras from the next clip in.
Now, that was pistol versus AR. But had it been pistol versus pistol from the same distance, the player trigger spamming would have won. And if both players were doing that, the one lucky enough to land a headshot first would have won. And so the combat from that rage is reduced to trigger spam and hoping you take the other guy out with a lucky headshot - or grenade - first.
At least, that's been my experience. I've been trying pretty hard to understand and work with the system through the Beta, and have even defended the bloom quite often. But I've concluded it's to the detriment of the combat ultimately.
Gotta implement that BXR and Double/Quadshot yo.AwesomeSyrup said:Didn't the lead guy on Halo 2's MP leave? Bungie needs to rehire him before September so he can work some magic.
I think it would be rather nice to be able to lock the bloom to its most accurate level as an option in custom gametypes.SonOfABeep said:What's the solution then? turn down the bloom? turn it off? because that makes the pistol a destroyer of worlds..
Coming from a guy who has played less then 100 games so far and he apparently likes the game. :lolCrunched said:I poured literally hundreds of hour into H1. Hundreds. Thought the series lost its "magic touch" until playing this beta. Been loving it. Haven't had so much fun with a multiplayer shooter in years.
I sort of agree with you on the close range pistol v. pistol combat. I disagree in calling it "lucky," though I acknowledge that is a possibility, but obviously my .8 k/d is several inches too short to be taken seriously by the stalwarts of HaloGAF.
Would be a cool touch if this displayed your service tag in mp.SonOfABeep said:
I've played 97 games. How many more do I need to become sentient?Nutter said:Coming from a guy who has played less then 100 games so far and he apparently likes the game. :lol
Can we stop the litmus test for determining when someone's opinion is valid or not?Nutter said:Coming from a guy who has played less then 100 games so far and he apparently likes the game. :lol
No worries, you weren't rude at all.Letters said:Sorry about not inviting you Ghal, past experiences with other gaffers coming into my foreign speaking party and then getting really annoyed fast and leaving after one game plus the fact that I was about to leave after one more game, made me respond in that rude way when you asked for an invite. Sorry, see you online some other time.
Thank you.GhaleonEB said:Can we stop the litmus test for determining when someone's opinion is valid or not?
Tashi0106 said:Top 3 tools of destruction
AR
Melee
Hammer
Arena. I need it to be more vanilla for Fall. Pleeeeeeeeaaaaaaaaaaseeeeeee
Wait, was this in the last BWU? I haven't read that one yet or heard about this change.Tashi0106 said:Well the headshot hit box is being altered so I'm no worried. My problem with the bloom and aiming was that it looked like I was getting headshots but somehow I wasn't.
FunkyMunkey said:I kill with what they give me. My standard top is a dmr at least.
I agree with you haha(
AwesomeSyrup said:Wait, was this in the last BWU? I haven't read that one yet or heard about this change.
Urk said:In a recent playtest, we picked up on a problem in the way our collision model was calculating headshots. Coupled with rumblings from the community regarding some inconsistencies in the Betas headshot capable weapons, we were able to identify an issue that you may have already experienced.
In certain circumstances, explicitly those where you would typically score a headshot in the lower range of the target zone (for the layman, thatd be the face and head region), weve discovered that bullets are impacting a few pixels lower than they should, plunging into the chest volume instead of the head. This often allows an unshielded opponent to remain upright after your crack shot should have taken the legs out from under em.
Once again were reminded how potent a tool a Beta test can be. Having a teeming horde of ravenous players chew through our game makes identifying these nuanced issues possible. And while you may be gnashing your teeth while reading this paragraph, the good news is that this will definitely be resolved for the retail release in the fall. In fact, its already been fixed.
Oh, nice. I hope it helps my problems with bloom.Tashi0106 said:
He is the one that used the poured hundreds of hours argument. But I am done, no need to explain why I hate the bloom to people new to Halo.GhaleonEB said:Can we stop the litmus test for determining when someone's opinion is valid or not?
No worries, you weren't rude at all.![]()
Grimm Fandango said:So is the bloom argument the new BRvAR?
Does saying this make you feel better or something :lolNutter said:He is the one that used the poured hundreds of hours argument. But I am done, no need to explain why I hate the bloom to people new to Halo.
Mush said:Anyone wanna help me render some films? They're probably not montage worthy but if anyone thinks otherwise, please let me know! :lol
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=1106796
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=125539
Thanks in advance!
Yup sure does. I sleep easy at night saying it too. :lolCrunched said:Does saying this make you feel better or something :lol
Or maybe Stop and Pop vs. Run and Gun.Merguson said:Bloom vs. Static?
Nutter said:Coming from a guy who has played less then 100 games so far and he apparently likes the game. :lol
Don't forget to crouch!Spasm said:Or maybe Stop and Pop vs. Run and Gun.
While fire-rate reticule bloom doesn't quite make Reach Stop and Pop, it's coming uncomfortably close. Slow down and take your shot carefully? That's never been Halo. Ever. There's plenty o' Stop and Pop shooters on the market. Get that shit out of my Haloz.
The day they go all the way Stop and Pop, adding movement-rate reticule bloom to Halo, is the day I give it up forever.
The bloom, movement, and jumping really detract from the experience for me, but even then it's good enough to buy. It just doesn't look to deliver as compelling an experience as their previous games at this point._Bro said:You guys and your gameplay mechanics discussion. Oh man, I've been spoiled by thought on the outer reaches of the web compared to this "stuff."
The way I see it, any person who has bitched but then said they're going to still buy it for the campaign is dumb. THIS GAME HAS REALLY BAD DESIGN BUT GOD DAMN, VIDEOGAME PLOTS ARE JUST SO ENTHRALLING.
:lolVoltron64 said:Don't forget to crouch!
Guy, I like you.EazyB said:The plot will probably be miserable like all other Halo games but fighting the AI (elites) with consistently well designed encounters will make for good times. Hell, they may even make Firefight enjoyable this go around.
Well I rendered the first one before I noticed it was a full game, cost 10 render points opps. Can't do the second one, gotta save some points for myself- Enjoy!Mush said:Would really appreciate this one guys!