Plywood said:
The one that enjoys the fact it isn't Halo 3.5
The mention of Halo 3.5 has me a bit riled. I'm going to explain why.
I took a small piece of the Beta article I'm working on and quickly edited to make my point. Forgive the rushed nature of it, I haven't had time to clean it up.
To be honest, I'll probably be re-writing some/most of this but I think it's gets the point across.
===
There can be no argument that Reach has caused a stir in the Halo fan base. When I talk about the Halo fan base, I am talking about the regular Halo players, the folks that go back every week and play Halo repeatedly. New games come and go by these players constantly return to their favourite game. New maps packs and DLC aren't an attraction to these people, they don't need a reason to hop online and play but of course they welcome new content more than anyone as it's brings fresh new experiences to the game they love.
The Halo fan base will still go back to older Halo titles and replay them on occasion. They are dedicated. The end of Halo 2 on Xbox Live was a glimpse into the dedicated of these players. They fired up Halo 2 in its last days to show their support and love for the game. Now, with Halo 2 behind us, they will still return to the Campaign or jump online with the game on PC.
Halo's fans are loyal to the Halo experience. This experience simply cannot be found in other games. It's hard to describe exactly what makes this experience unique but it's what keeps fans going and coming back to Halo games year after year, month after month and despite the release of newer games and the growth of other popular game franchises.
Looking back at the success and popularity of past Halo titles isn't particularly easy. No one could have foreseen the heights the franchise would reach (!) when the original Halo was still in its frenzied development.
Reach represents the franchise's latest milestone. The latest peak. It's been given the full resources, incubation and development cycle of a full Halo main title. It is, in all but name, Halo 4. However, a name is more important than some realise. In this case, the name has much more significance than some might credit it. It isn't Halo 4.
Before I continue, I want to take a quick look at the previous Halo title, ODST. Without delving into the game's development, look at the marketing, the branding of the title. Halo 3: ODST. Fans know that ODST started as Halo 3: Recon, an expansion to Halo 3's Campaign before its development and focus changed and the marketing and branding change with it. The branding from the very start associated the game with Halo 3, which made perfect sense as the game was originally positioned as expansion. However, as development continued and the game changed from a single expansion (with possible digital download release) to a full blown retail release, the game kept the Halo 3 association.
I found this odd; as more information was released it became clear that the game itself was set between Halo 2 and Halo 3 and focusing on new characters. It was more of expansion, story wise, to the events in Halo 2. The game was built using a slightly modified Halo 3 engine and shipped with a separate disk featuring all of the Halo 3 multiplayer content. However, I felt the title wasn't accurate. By associating itself with Halo 3 and the brand Microsoft established with Halo 3's original marketing campaign, would help ODST immensely. It was clear to me that the game's title, Halo 3: ODST, was a purely a marketing and branding construct. Halo 2: ODST would have been a much more difficult prospect to market to the game buying public. It would have caused confusion, even if it more accurately reflected the game.
With Reach, I was surprised by the game's title initially. I was expecting Halo 0 or Halo 4 but not Halo: Reach. Again, I think the name is reflective of the marketing and branding. This time there is no confusion about the game's standing. It's not Halo 3's sequel, you shouldn't be expecting the continuing adventures of Master Chief and the game's name does just that. I also think "Halo Zero" was initially considered but ultimately dropped as the game's name. "Game Name" - Zero doesn't have a good reputation with the game buying public as Microsoft's past published Perfect Dark Zero shows.
So Halo Reach isn't Halo 4. This has been established from the first announcement and as Bungie talks about Reach and how they consider it to be "Halo 4" due to the focus they have put on it, they are clear to state that Reach is its own story, its own game, a standalone that tells a separate, stand alone story in a familiar universe.
Take a step back to the Halo fan base. The players. In addition to Halo fan base, the loyal fans, Halo success has been, in large part, in its ability to draw in casual fans and gamers in general. You don't need to be a loyal Halo fan to pick up the controller and have a good time with any Halo title. The quality is there and it can stand up on its own without the community that has built up around it. Halo is much richer and enjoyable thanks to the community and the years of dedication they have given the franchise but the fact that the games themselves stand up to scrutiny on their own merits alone is a testament to the passion and talent of its developers.
The first Halo title established the franchise. All of the other games would build upon the foundations laid by the first game. It standardised many of the game play mechanics that today we take for granted when we put a new game in our consoles. It legitimised a genre, the first person shooter, on home consoles like no title before or after it (resisting the urge to mention Goldeneye here....).
The sequels continued the success of the first game and each new version brought new features and options and the end result is a comprehensive package of high quality features that other games struggle to match consistently. However, the one thing that stayed consistent, even with all the tweaks, additions and new features was the "feel".
Halo 2 was more than simply a prettier version of Halo: CE. The graphics has been enhanced, pushing the original Xbox quite far, and new features were added that fitted in perfectly. New weapons, new vehicles and new game play mechanics were all added. Players could now face off against opponents across the globe in epic online battles. There was a vocal minority that wasn't too please however. The Campaign's ending did upset some folks whilst others wanted more drastic changes implemented. Halo 2, in some people's eyes, was simply Halo 1.5 - it was very conservative in the changes it brought and the new features were careful not to disrupt the existing and returning features.
Fans went crazy. Halo's popularity continued to explode and the new online features created new groups of friends and new communities. The game sold very well, the growing Halo fan base was pleased and the more casual players were just as happy.
Halo 3 enjoyed a much smoother development than any of the previous Halo titles. Bungie had learned much during their time with the previous Halo games and Halo 3 benefitted greatly from this experience. Bungie had a unique opportunity this time around to experiment with the franchise. However, the final version of the game, with its changes, tweaks and additions was quite conservative. Equipment changed the dynamic from the previous games. The "Golden Tripod - Guns, Grenades and Melee" was gone. Despite this, the changes overall were again quite conservative, Equipment didn't disrupt the flow of the game play too much and fans warmed to its addition. New features were again added but fitted snugly with the returning features without disrupting them. Halo 3 pushed a greater focus on community content, saved films and pictures and map variants. These robust and rich features were welcomed with open arms by the fan base and the easy to use nature of these features meant that even casual players could enjoy them.
As with Halo 2, Halo 3 had its vocal detractors. Halo 2's success built up a larger number of fans opposed to further changes in the Halo formula and other fans who again wanted more drastic changes. Halo 3 was decried as Halo 2.5 or Halo 2 HD by some folks whilst other folks refused to play the game at all or partake in Halo 3's online community - sticking to the familiar Halo 2. It did seem as if, with each sequel, that Bungie took the middle path that wouldn't please either of these extremes. Changes were needed to keep the game fresh and compelling for new and returning players alike but at the same time these changes were conservative, to maintain the Halo "feel", an important aspect that separated Halo from the growing number of faceless FPS clones that had started to flood the market in Halo's wake.
The conservative changes and community focused additions that Halo 3 brought to the franchise was yet another success story. The title was met with high praise and strong sales. Fans and casual gamers alike were pleased. Countless hours were lost by millions of people all over the globe.
We return to ODST. This game was unlike any of the previous titles. It wasn't given a full development cycle or a full development focus. However, ODST was able to use these differences to its advantage. It could afford to be different. New takes on the existing formulas could be tried and they were. Despite being tethered to the Halo 3 engine, ODST brought some of the most radical changes and new features to the franchise than any title before it. Limited by its small scope, the game had high ambitions and an experimental nature. When it was released, loyal Halo fans delighted in changes it brought to the table. Casual Halo fans also gave the game a fair chance. It did reasonably well, especially for a game originally intended for an expansion, but its lack of content and lack of longetivity from the new features meant that loyal fans and casual gamers alike eventually went elsewhere.
ODST indicated that fans, both loyal and casual alike, were willing to play a Halo game that shook up the traditional game play mechanics.
Before the Reach Beta hit, loyal fans had set up their expectations based on the previous Halo titles. Conservative tweaks, changes and additions to the core formula whilst retaining the core "feel". If Halo 2 was Halo 1.5 and Halo 3 was Halo 2.5, fans expected Reach to be Halo 3.5. There is nothing wrong with this expectation. Fans, over a decade, have been given two sequels with conservative changes to the core game play formula whilst each version enhances the overall experience by adding new features that don't disrupt the status quo.
Reach isn't Halo 3.5 despite the expectations beforehand from the fan base. When Bungie announced Reach, it also announced that it was brining on fresh talent to the studio to help shape and define Reach. Reach set out to change the established formula, to alter it into something different.
Reach is the most radically unique Halo title. The changes it brings to the table dwarf the offerings of ODST. The game has been reconstructed from the ground up to incorporate the new direction and, at its core, it feels like a separate game from the rest of Halo franchise.
I think fans expecting Halo 3.5 will have to wait until the continuing of the traditional Halo series to return to Halo that they were anticipating. "Wake me, when you need me." Some fans are already calling.
Reach is its own game. It's still Halo, but it's not Halo 4.