Halo: Reach Beta Thread

Mo0 said:
Speaking of which, I'm puzzled as to the reasoning behind the sound all but disappearing when you're in active camo. Is it supposed to be a balance issue, or some sort of "it does it because in the universe the technology screws up your hearing" type thing, or something silly?
I like it. It makes me feel "in the zone" as far as stealth goes
 
K2Valor said:
How come no one is discussing the new sound devices? I love having the sound drain out when a grenade goes off next to me.

My personal favorite is the way sound drains out when you use active camo, like somehow the camo insulates you from sound. Really cool effect.
 
K2Valor said:
I like it. It makes me feel "in the zone" as far as stealth goes
Oh yeah, I find it neat and it helps me sort of zero in on looking for something, but it just seemed a curious thing to do.
 
K2Valor said:
How come no one is discussing the new sound devices? I love having the sound drain out when a grenade goes off next to me.

I don't like the sound when a grenade flies near you. Sounds just like the effect when a rocket is flying. It should be more distinctive.
 
BootlegSnackz said:
Love Halo 1 (and I hope my pistol is finally really really back), and it took me some getting used to, but I learned to love Halo 2. I thought Halo 3 was awful awful awful and could never get used to it. I hope I like this game. Waiting patiently for May 3rd, as I'm ever so slightly to busy to worry about this expertzone stuff...


Have to get ready for an early flight tomorrow. I await Sunday Night, Monday Morning.

:( I hate to break it to you but....the pistol is not back.
 
Zeouterlimits said:
Super sadface reading some of the impressions, so ronery out here :P.
I know, right? Let's hug.

(I also have trouble accessing the Extras part of ODST lately. Something tells me I might not be able to get the beta when it goes public. Fun times)
 
Just got home, just checking the Reach thread on GAF...
wat.

Can someone explain what "the expertzone glitch" is and how all you guys got codes?
My weekend is going to suck reading this thread. :lol
 
K2Valor said:
How come no one is discussing the new sound devices? I love having the sound drain out when a grenade goes off next to me.
Because games have been doing that since 2003.
 
iSimon said:
Just got home, just checking the Reach thread on GAF...
wat.

Can someone explain what "the expertzone glitch" is and how all you guys got codes?
My weekend is going to suck reading this thread. :lol
Expertzone is a MS website where people who work at retail (lol)* can/could get kickass deals on games/bundles. Well anyway they put some ODST quiz you would take and at the end of it, you would get a Halo Reach Beta code and get to play it a couple days earlier. Anyway the codes ran out and supposedly there was some way to abuse the system and get a shit ton of codes using the same email.

*
Not mocking retail, I understand you gotta get paid.
 
So, I love this. I feel like because they've given me more options I can actually stand a chance. I don't think anyone will tell me to hide this time!

I had this awesome exchange in a match of Elite Slayer on Powerhouse where I confronted this dude down by the rocks. I shot him some then dove behind the rock, then he did the same back to me. It was a 20 second game of cat and mouse before finally he caught me from behind with an assassination :lol . Without the armor abilities this kind of thing would have ended in 3-4 seconds, but now I have this awesome story to share!

I have a feeling that the additions to this will lead to a lot more too. :D

Also I never had any real affection for the BR, but I quite like this DMR type chap. Me getting headshots was unheard of until I was introduced to him!

Thanks again for the code OWV. :D
 
I think I always underrate the Halo series in my head. In between the big titles I always regard it as a great series, but if I haven't played it in a while I seem to always forget just how much fun it is to play. Overall I'm enjoying the additions and changes to the way the game plays.

I wasn't too big on the assassinations at first, but then I used my camo to sneak up behind a guy with a jet pack and, well (click for the larger version)...



Probably my most satisfying kill of the evening. :lol

And the goofy one that I felt looked like an album cover:




One thing I need to get better at is staying alive during objective games. I'm always sprinting or hurling myself into a room just to get the flag off the initial spot. That always seems to get my team moving, but I inevitably die nearly every time I do. I guess I need a little more strategy. Though I did put "Good Time" in the motivation for the social setting, so I guess it doesn't matter too much.
 
good
-pistol
-ranking system
-quick matchmaking
-more fun than halo3

bad
- dmr garbage< needler riffle (its like the halo3 beta carbine vs br)
- rolling elites + sword/hammer is game breaking
- sword base is the new snowbound
- melee lunge is too big and recovery time too low. double melee kills happen way too often when your shooting someone. and if someone hits you first your pretty much dead


glitch -

- on ctf, the scoreboard doesnt update. its 0-0 every round
 
If the melee recovery time was longer, it'd be significantly less useful now that you can't bleed damage beyond shields pooping.
 
So I'm as beyond fucking terrible as I remember being, but still having quite a bit of fun. Just cant do shooters on consoles for some reason. I'm pretty decent on pc, but just awful on consoles.

Think I might go and pick up Halo 3 tomorrow. Never have actually played it yet >.>
 
I'm finding it really funny that lots of Halo players are saying they suck more at Reach than other Halo games.

I'm doing far better than I usually do at Halo games. I don't know what it is. :lol
 
Managed to squeeze in 16 games tonight.

I absolutely cannot believe all of the hate this has been getting here. It really sucks because this forum has such a loud voice in the gaming community.

This game is a dream come true to me. I love everything about it.

- Halo 3 had a sort of 25FPS jerky feel to it. Not anymore.
- The sound is amazing and makes the guns sound heavy and powerful IMO. Also, when shooting someone you can see them jerk now. I don't understand how some people can say that they feel like the guns aren't powerful or that they can't notice when they hit someone.
- No more hour long wait while the map loads. Quick as shit.
- New veto system is awesome. The best way I've seen the system applied in any game so far.

Weapons/Abilities

- I love that the moon jump is finally gone. Jumping feels perfect, just like in Halo CE.
- DMR is what the BR always wanted to be. It's very, very deadly.
- Pistol is a dream to use. Spawning with that gives me a chance no matter what weapon I'm up against. My favorite weapon so far.
- Sniper is a lot easier to use IMO and that's a good thing. It's not that it was too hard to use in Halo 3 as I've never had a problem with it, but now it seems like even the beginners can stand a chance when using it.
- Needler! Fuck awesome. First time I used it I got a double kill. Deadly.
- Microwave gun that everyone seems to say is over powered... I just don't see it. It's fun to use and yes, it's powerful, but I can think of a hundred ways to stop someone from killing me with it.
- Sprint! That's all I use. Whenever I die and try to return to the objective to help, I actually have a chance to get there before my teammates die. If I spawn far away from the flag carrier I no longer feel useless since I can sprint toward him to help.
- The grenades actually damage you like a grenade should. I fucking love those things. Also, the deafening sound they make when they explode near you is great.
- Grenade Launcher is great. Banking grenades into a base and killing the rocket guy camping the flag is a great feeling.
- The AR is weak, but it should be. When you want to run around in circles and spray everything in sight you shouldn't be rewarded with a quick and easy kill like in Halo 3.

I've spent many, many hours of my life playing Halo CE and Halo 2. I loved those games. Halo 3 didn't do it for me though. It just seemed so clunky and uninspired.

Reach is the best Halo I've played since the first. It's the true successor to Halo CE. I really hope they don't tweak the fuck out of it before it releases.

Thanks a lot to the person who sent me the invite. I don't know if I should mention your name or not, but you know who you are!

Another thing...

Right after I downloaded the Beta, guess what happened? Guess? RROD. I threw a couple towels over it and got her up and running again. I'll be damned if I miss the opportunity to get a taste of this game before it comes out.
 
BenjaminBirdie said:
:lol

So true.

Why waste time posting in threads for games I hate?

But yeah, it's that new game smell, I guess, right? I mean, if I hated a game I certainly wouldn't have fun playing it, but Reach is really a blast. The new Armor powers are wicked, the new game types have changed shit up and, man, I'm a sucker for XP type shenanigans. I'm not good enough where I'd really notice "Oh, they totes nerfed this" or "Dang, this thing is way overpowered now." I'm usually just running for my life with the flag or being all "WHEEE, I AM TOTALLY FLYING" before I get microwaved by laser stream.

AM I NOT ALLOWED TO BE ENTHUSED BY THINGS THAT ARE AWESOME, THETRIN?

;D

I'm the same way with threads and games. But really, I don't get what people are saying about it being a downgrade is being less floaty not a good thing?

I'm loving weapon balance so far save the plasma launcher. Sword doesn't feel as ridiculous as it did in previous entries and Covenant gameplay rocks this time around.
 
dmr -

[x] pretender
[ ] contender

my br would never be in 4th place

BHuX2.png
 
I think the whole point was to make the DMR not the best gun ever, what's your point?

Could also have something to do with not knowing how to use it optimally since the game's been up for all of 20 hours.
 
Proelite said:
Haha, nice. I would vie for the Shotgun in Slayer if I spawned at the cliff spawn. I haven't used it much, but it kicks enough to feel you're in power. I believe there's a Loadout for it, along with the grenade launcher, for Invasion.

- The grenades actually damage you like a grenade should. I fucking love those things. Also, the deafening sound they make when they explode near you is great.
See, that's my belief, as well. But I think the primary issue is grenades on the ground from dead players. They should disappear quickly after. I am finding Plasma Grenades often and frags aren't too hard to find, either; the disappearance of frags after dead bodies would reduce the complaints, I think.
 
Mo0 said:
I think the whole point was to make the DMR not the best gun ever, what's your point?

ive had fights where the dude had a needle and i had a dmr. and i always lost and vice versa. the needles track a bit (i think) and has the explosion after a few shot while the dmr is just a long range pistol
 
Excellent, I got my ODST in from gamefly, turn on the 360, colors are all messed up. Restarted, no pic. Checked all wires, tried connecting it via every other method imaginable, nothing. GPU/Output is probably dead. No warranty left on the console either. Does the towel trick really work, even if it's just to hold me over through the beta?
 
Lunchbox said:
ive had fights where the dude had a needle and i had a dmr. and i always lost and vice versa. the needles track a bit (i think) and has the explosion after a few shot while the dmr is just a long range pistol

Well, yeah, the DMR isn't as good of a close range weapon as the needler is. If you're close enough for the needler to get you, you should have a pistol or something out, not the DMR.

Again, that's the whole point. If the DMR can outdo anything at every range, then it's nothing but a single shot BR, and they've gone on record saying they're trying to remove "One Gun to Rule them All".
 
Mo0 said:
Well, yeah, the DMR isn't as good of a close range weapon as the needler is. If you're close enough for the needler to get you, you should have a pistol or something out, not the DMR.

Again, that's the whole point. If the DMR can outdo anything at every range, then it's nothing but a single shot BR, and they've gone on record saying they're trying to remove "One Gun to Rule them All".

not the needler, i meant the needle riffle

the dmr was supposed to be a "deathstar." that liar luke smith told me so :'(
 
Tone down the nade dmg Bungie......nade spamming is INSANE!! Im all for tossing a nade to reduce shields but to actually die with full everything from one nade (no not stuck) is crazy.....other than that so far so good in the 4 hrs ive played.
 
Swordbase is awesome. I like it more than powerhouse. I seam to be getting a lot more fun games on it.:lol

SWAT is great. Stockpile is good when u have a good team.

But my favorite gametype is definitely covy slayer. Evade + Sword is just so good.:D
 
The thing that I'm having the most trouble adjusting to is when you switch to your pistol in a fight and there's a delay until you can shoot. That delay gets me killed a lot. That's my biggest grievance with the game so far, but other than that I'm having a good time.
 
thetrin said:
I'm finding it really funny that lots of Halo players are saying they suck more at Reach than other Halo games.

I'm doing far better than I usually do at Halo games. I don't know what it is. :lol
After playing about 50 games today winning most of them, I think my and the other TJ's Trueskill is so high we were getting some serious competition towards the later end of the games I played. Ran into quite a few "pro's" won some lost some. The game IS different and difficult compared to the other Halo's, its both a pro and a con to me. However this is why there is a beta. Remember the Carbine in H3 beta.. yeah they fixed it. So with that said. I am sure Bungie will take the feedback and make neccessary changes.

People say the grenades are too powerfull, they actually are. You can get killed by a grenade with full "health" plus 70% shields, it actually made me do big WTF when it happened. DMR and pistol could use the power boost considering the pistol only carries 6 bullets to begin with, so even with a 4 shot pistol people would still be reloading for another fight with someone. DMR seems iffy at times. I will be shooting people clearly their head moves back showing me the hit. yet the person just casually walks away : [.

There is way way too much to actually write down and discuss, but I would rather write that after more time with the game. Oh and yes 1 more thing, the flag on sword base is at the worst place you have it.. you can score it within 20 or so seconds using the man cannon.
 
Dante369 said:
The thing that I'm having the most trouble adjusting to is when you switch to your pistol in a fight and there's a delay until you can shoot. That delay gets me killed a lot. That's my biggest grievance with the game so far, but other than that I'm having a good time.
Yeah, that'll be something that goes away with time, I'd imagine.

As for DMR vs Needler Rifle, aren't they pretty similar? If it's supposed to be the Covenant answer to the DMR in the Spartans vs Covenant modes, it'd have to be pretty close.

SpacLock said:

Oh cool, just like in Modern Warfare! Getting a kill with a smoke grenade is always awesome.
 
To the people who say it doesn't feel like Halo, would you please expand on that and tell me in what way it doesn't? I know the jump has been nerfed, but beyond that I'm not entirely sure what you mean.
 
I only managed to squeeze in 4 games last night, 3 of which were Oddball. I like Oddball, but 3 times out of 4 was a bit much. I like that you can stay with a group of people now after a match though, it was nice to be able to rematch the people I'd just played without having to quit out and party up.

So far I'm actually preferring the Needle Refile to the DMR. I hoping the game is balanced enough that choosing one or the other actually ends up being a valid option (rather than one proving to be the clear superior a couple of months after release)

Too early to say too much other than it still feels like Halo to me. It feels different no doubt, but still Halo at its core.
 
Generic said:
To the people who say it doesn't feel like Halo, would you please expand on that and tell me in what way it doesn't? I know the jump has been nerfed, but beyond that I'm not entirely sure what you mean.
"It doesn't feel like Halo" = "They didn't make my favorite guns the best guns and I'm not the best at it after an hour"
 
Maps:

Love the verticality to the combat in Swordbase, but the layout of the innards of the two 'bases' is incomprehensible. There should be more quick ways up the three floors so that people using anything besides the jetpack can get up there quickly.

Powerstation feels like High Ground V2, and that's a VERY good thing. The mix of close-quarters indoor action, with multi-level outdoor action is absolutely brilliant. There are a few issues though. In slayer games, it never feels like there are enough weapons on the map. In CTF, the rocket spawn + jetpack makes it WAY to easy to lock down the flag with the RL.


Armor Abilities:

Armor Lock is perfect. Powerful enough to be useful in battle, but not so effective that its broken. Yes, it can save your life, but without a buddy there to back you up or an enemy stupid enough to approach you, you're basically just a sitting duck buying yourself time.

I was afraid the Jetpack would be a death trap, and it would be in the hands of an idiot, but used in short bursts, its fantastic. Great for getting to an elevated position, grabbing power weapons quickly, stopping a long fall to avoid fall damage, or just to ambush players from above. Love it.

Sprint and dodge are both great. Simple, effective.

Camo is slightly overpowered IMO. It lasts for so damn long, and you really only need a quick shot of it to aid an escape, so people basically have an infinite supply of get-out-jail-free cards any time the action gets hectic. Yes, technically you can still see the outline, but when the action speeds up, its easy to lose track of that cloaked guy.


Weapons:

Didnt expect to like the magnum as much as I do. I still drop it at first sight of a DMR or a Needle Rifle, but I dont hate using it in the interim. Well balanced weapon, it takes a lot of skill to nail the headshots as fast as necessary to kill an AR user in close-combat. At mid-range, its a great equalizer for players that have just respawned.

The AR is balanced perfectly. I was afraid it was going to be rendered useless by the new pistol, but its not. At close range it chews through shields and health so quick, you need to be a Jedi with the pistol to compete. At mid-range, putting burst fire and the new, beefier grenades together more than competes against the accuracy of the pistol.

The DMR feels weaker than the BR. Yes, you need more precision to land shots, but you have to fire fairly slow to maintain BR-levels of accuracy, so it feels like the weapon deals less damage per second. That would be fine were it not for the new Needle Rifle. The Needle Rifle just feels faster and more accurate than the DMR, and the fact that you can combine means you dont even have to aim headshots. I'd like to see the fire-rate for the DMR increased and the damage dealt by the Needle Rifle decreased abit.

The Focus Rifle is GOD. I love it.
 
I find the DMR to be fine, at least in my experiences so far. If you want to treat it like Halo 2's Battle Rifle, yes you'll be disappointed and it won't work out in the end. Perhaps that's where some people's problem lies.
 
Mo0 said:
"It doesn't feel like Halo" = "They didn't make my favorite guns the best guns and I'm not the best at it after an hour"

So true. I really hope Bungie doesn't listen to some of these guys because they have one hell of a game on their hands and it could be ruined.
 
I cant believe this, me and my friend lost more then half hour games tonight. I thought it'd be easier to win in the FnF but all the bad people seem to always be on MY time. It's to the point where we'd lose a team slayer game 50-48 and the two guys on my team would have under 5 kills a pop. I feel a lot worse than I am in this game because my teammates keep letting me down. God dammit hopefully it gets better.
 
Mo0 said:
Oh cool, just like in Modern Warfare! Getting a kill with a smoke grenade is always awesome.

How is it just like MW? He got hit with a frag grenade directly. Frags do damage when they come in contact with a person. He probably just had low enough health where that damage killed him.
 
JambiBum said:
How is it just like MW? He got hit with a frag grenade directly. Frags do damage when they come in contact with a person. He probably just had low enough health where that damage killed him.
You can kill people with direct grenade throws in Modern Warfare, too. Hardly EVER happens, but it's hilarious when it does.
 
JambiBum said:
How is it just like MW? He got hit with a frag grenade directly. Frags do damage when they come in contact with a person. He probably just had low enough health where that damage killed him.
That's exactly what can happen in MW1/2.

Beaten, didn't see the new page. :(
 
SpacLock said:
Have not seen this in game yet.

Best assassination animation I've seen. Hilarious.

That was the first assasination I managed in my first game. It was at the edge of one of the ledges in Powerhouse so the guy got pummeled ten feet down. Fun.

Quick first impression are:
Feels so different yet familiar
DMR feels like it will need real skill to master, same with Pistol.

Grenade Spam can get a bvit much but these are smaller maps.
1 Flag CTF on Sword base is so confusing and need jetpack, on Powerhouse it is so much fun.
Need to play Covie Slayer.
 
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