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Halo: Reach Beta Thread

Obligatory expectation setting/dream crushing: I'll just say that nobody should get too spun up or spend too much time trying to decipher what all these random strings mean for the final game. I can tell you just by a glance that there is some wacky shit in those lists and some I am sure have no relevance to Reach what-so-ever. I can only guess it's legacy comments and strings that are still lingering along with stuff just taken with zero context.

In any case, have fun and all, I just hate to see things eventually get to a place where there's nowhere to go but disappointment once the final game is revealed. (though obviously there's still a ton to yet be revealed and get excited over :D )
 
ManCannon said:
Obligatory expectation setting/dream crushing: I'll just say that nobody should get too spun up or spend too much time trying to decipher what all these random strings mean for the final game. I can tell you just by a glance that there is some wacky shit in those lists and some I am sure have no relevance to Reach what-so-ever. I can only guess it's legacy comments and strings that are still lingering along with stuff just taken with zero context.

In any case, have fun and all, I just hate to see things eventually get to a place where there's nowhere to go but disappointment once the final game is revealed. (though obviously there's still a ton to yet be revealed and get excited over :D )
Chopper unconfirmed
 
Ergh... I keep playing, I keep ending up frustrated.

In past Halo's I rarely went negative now I do it most games. What the fuck am I doing wrong?
 
Just saw this post on Bungie.net which I really liked:

http://carnage.bungie.org/haloforum/halo.forum.pl?read=981303

Some very small UI grievances which have probably been mentioned here already and have probably already fixed. Sorry if thats the case I just find these things to be a little annoying. The last point is especially important, if I see a gaffer I would like to check if theyre with other Gaffers or with theyre own friends, obviously I wouldnt intrude on a group of friends, its not something I can check in Reach though.
 
Why can I sword lunge and be meeled out of it? It's acting like the guy has another sword and we are clashing. I guess his forearm is impervious to boiling plasma.
 
No way the BR is in this game, everything they've done to the sandbox has been to eliminate the one all empowering weapon...

Why is it that sometimes I can swing a sword/hammer straight out of a sprint, and other times it will do the animation of bringing the weapon up first?
 
WJD said:
Ergh... I keep playing, I keep ending up frustrated.

In past Halo's I rarely went negative now I do it most games. What the fuck am I doing wrong?

The game is a lot harder.
 
georgc said:
Why can I sword lunge and be meeled out of it? It's acting like the guy has another sword and we are clashing. I guess his forearm is impervious to boiling plasma.
I don't like it either. It effectively makes me not afraid to encounter a sword guy in tight spaces.
 
Tashi0106 said:
The game is a lot harder.

It really is. I think right now I have found the weapons I am comfortable with now, I have trouble using the pistol at very close range so I have starting carrying the DMR and the AR. I am doing much better with this combination.
 
georgc said:
Why can I sword lunge and be meeled out of it? It's acting like the guy has another sword and we are clashing. I guess his forearm is impervious to boiling plasma.
You know that amazing feeling where after doing something really well you just know for 100% sure you just owned someone right before it actually happens, because there's nothing they can do about it now?? A perfectly placed grenade, sneaking up on someone with a shotty/sword, sticking someone, etc, well, Bungie is trying their damn hardest to get rid of that feeling with stuff like what you just mentioned, or Armor Lock.
 
Can someone post the links to videos of stuff that's been leaked? I tried looking through the thread but I've only found some stupid stuff with spoiler tags.
 
Shake Appeal said:
No, it does the same amount of damage every time, but a shield, no matter how weak, will always, always absorb a hit, or one more bullet. To put it in terms Dax will appreciate, think of the shields around a ship in Star Trek: even when they're low they will absorb one more photon torpedo (am I saying that right?) before fizzling out completely.* It makes sense fictionally, and it makes for interesting (and more balanced, especially for those of us with higher latency on average) gameplay mechanically.

Of course, a weapon like hammer or rockets punches right through and obliterates everything, but in our fictional comparison they are more akin to a Death Star than a torpedo, if you'll permit my universe-hopping.

Have you ever wondered why the captain asks for a 'damage report' when the ship is hit with low shields? Its because the ship is getting DAMAGED, because the low shields didnt hold up.

You cant say a certain amount of force does this much damage to the shields in one instance, but far far less in another. It makes no sense fictionally or from a gameplay standpoint.

Fix it Bungie.
 
BladedExpert said:
Please do not.

Ignore this man.

Oh, and is it just me, or does it take slightly longer to switch between weapons in Reach. I like weakening pistol users at mid range with the DMR, then switching to the AR when the cross the threshold into short-range. Works well, but still feels a tad slow...I take more damage in the process than I would like.
 
Tashi0106 said:
The game is a lot harder.

But shouldn't it be harder for everyone, thereby balancing things out? Is it more amenable to certain types of play styles? I didn't get a F&F code (I didn't deserve one) so I haven't had a chance to experience this for myself.
 
Jetpacks. That's all I needed to enjoy this. Jetpacks. They are the most beautiful creation to have ever be planted into a Bungie game and I have rained death from above in my past 2 games.

Mo'fucking Jetpacks.
 
professor_t said:
But shouldn't it be harder for everyone, thereby balancing things out? Is it more amenable to certain types of play styles? I didn't get a F&F code (I didn't deserve one) so I haven't had a chance to experience this for myself.
It is harder for everyone. It's balanced just fine I think.
 
Ugh my friend comes over and just keeps trashing on the game and talks about how Halo 3 and the godly BR is so much better. >_< He even says the graphics look better in Halo 3, which just amazes me. He says it'll be the World at War of the Halo series.
 
Meus Renaissance said:
I'd like a Beta key please :(
There's a thread for that.
2w1y5ty.jpg
 
GhaleonEB said:
I think of it this way. The melee now deals a wildly different amount of damage depending how much shield is left. It makes no sense.

Melee a player with shields and their shields will go away. Melee them without shields and they die. Ain't rocket science. ;)

Also, I'm getting a kick out of people dissecting those sweet files. Who wants to go on a training mission with Sgt. Johnson? Pop in Halo 3 and take Sierra 117 for a spin, 'cause it already happened, suckas!
 
WJD said:
Jetpacks. That's all I needed to enjoy this. Jetpacks. They are the most beautiful creation to have ever be planted into a Bungie game and I have rained death from above in my past 2 games.

Mo'fucking Jetpacks.
:(

Jetpacks should be just in party style playlists and gametypes, not in regular Halo.
 
WJD said:
Jetpacks. That's all I needed to enjoy this. Jetpacks. They are the most beautiful creation to have ever be planted into a Bungie game and I have rained death from above in my past 2 games.

Mo'fucking Jetpacks.

I hate jetpacks...

urk said:
Melee a player with shields and their shields will go away. Melee them without shields and they die. Ain't rocket science. ;)

Also, I'm getting a kick out of people dissecting those sweet files. Who wants to go on a training mission with Sgt. Johnson? Pop in Halo 3 and take Sierra 117 for a spin, 'cause it already happened, suckas!

So Captain Keyes instead right. :)

I miss Captain Keyes, he was a good man.
 
urk said:
Melee a player with shields and their shields will go away. Melee them without shields and they die. Ain't rocket science. ;)

No, because science is logical.

The idea that the same amount of force will deal anywhere from 100% to 1% shield damage is laughable. The force dealt by a melee (or any attack) should be constant, not determined by the amount of shields remaining.


Take the extra damage wasted on the absent shields and apply at least some of it to the exposed, fleshy underbelly.
 
Two things.

First, the shotty is indeed a beast. Got some range of that bad boy, reminds me of Halo 1 a bit.

reach_27017_Full.jpg


Second, two amusing moments back to back. The first is me firing off an overcharge shot from the Plasma Pistol and tossing a grenade at the same time. But because the overcharge animation doesn't cancel, it looks like I raise my left hand and summon the grenade from my ear.

I then immediately demonstrate that if you use Evade on a downward trajectory, it adds to your momentum considerably. Hero to idiot, five seconds flat. :lol

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=27051

urk said:
Melee a player with shields and their shields will go away. Melee them without shields and they die. Ain't rocket science. ;)
Melee a guy with 100 points on his shield, you do 100 points damage. Melee a guy with 1 point on his shield, you do 1 point damage. Contrast that against what I said before: "The melee now deals a wildly different amount of damage depending how much shield is left." Ain't rocket science. ;)

I understand the logic behind the system. I am objecting to its impact on gameplay. I find it severely detrimental to the game.
 
dslgunstar said:
No, because science is logical.

The idea that the same amount of force will deal anywhere from 100% to 1% shield damage is laughable. Take the extra damage wasted on the absent shields and apply at least some of it to the exposed, fleshy underbelly.
Melee is fine. You just want those easy charging AR beat down kills back huh?
 
urk said:
Melee a player with shields and their shields will go away. Melee them without shields and they die. Ain't rocket science. ;)

But that's so...mehhhhh.

Two people round a corner, one starts shooting and goes in for the melee which does nothing except bring the other guy's shield down while the guy who never shot at all can just melee the first guy, and they are on an equal playing field. That's not cool. melee damage should carry past the shield popping.
 
GhaleonEB said:
Two things.

First, the shotty is indeed a beast. Got some range of that bad boy, reminds me of Halo 1 a bit.

http://i128.photobucket.com/albums/p172/ghaleoneb/reach_27017_Full.jpg

Second, two amusing moments back to back. The first is me firing off an overcharge shot from the Plasma Pistol and tossing a grenade at the same time. But because the overcharge animation doesn't cancel, it looks like I raise my left hand and summon the grenade from my ear.

I then immediately demonstrate that if you use Evade on a downward trajectory, it adds to your momentum considerably. Hero to idiot, five seconds flat. :lol

http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=27051
:lol
Dragonball Halo confirmed.
Kibbles said:
Ugh my friend comes over and just keeps trashing on the game and talks about how Halo 3 and the godly BR is so much better. >_< He even says the graphics look better in Halo 3, which just amazes me. He says it'll be the World at War of the Halo series.
Some people actually thought Battlefield Earth wasn't bad.
 
1 weekend into the game thoughts.
I love the way it plays first and foremost.

The grenades are probably my biggest gripe. These things are stupid powerful. I wouldn't mind a super strong plasma grenade since they don't bounce forward the same, but the frags are the deathstars Luke was talking about. I'm also picturing being able to detonate other grenades on the ground with your grenades in the final and I'm terrified.

UI is a mess. Text is hard to read on my 46" tv from my chair, that's pretty silly.
The reticule needs to be brighter, thicker, something. It really is too faint. Seems like an obvious catch, surprised it has made it this far. It's hard to read if you got a kill. I wouldn't mind a little audio que like in Killzone2. I loved the little ding sound, it was so rewarding in this strange way.

The DMR's overall accuracy still seems a bit too iffy. A closed reticule shot should feel accurate.
I would prefer an extra bullet or two in the pistol clip, but I think I understand why they have it like they do now.

I fear for the vehicles. With all the new ways of getting around the maps and the large amount of anti-vehicle weapons, I don't know where they net out.
 
Letters said:
:(

Jetpacks should be just in party style playlists and gametypes, not in regular Halo.

I wouldn't want them in Slayer Pro or whatever, but the most fun I've had so far in the Beta has been with Jetpacks.

Jetpack > Sprint > Camo > Armour Lock
 
Voltron64 said:
Melee is fine. You just want those easy charging AR kills back huh?

I can use either fully auto or precision weapons effectively, right now the melee is my only strongly negative +/- weapon. My issue is simply that I shouldn't be completely SOL if I melee someone at 1% shields. SOME damage should be carried over.
 
Ramirez said:
No way the BR is in this game, everything they've done to the sandbox has been to eliminate the one all empowering weapon...
It's likely that it's just in campaign if it's in anything at all. I think the same was said about the Plasma Rifle. It's not in multiplayer, but apparently it might be in campaign.
 
Trasher said:
It's likely that it's just in campaign if it's in anything at all. I think the same was said about the Plasma Rifle. It's not in multiplayer, but apparently it might be in campaign.

It's not in campaign or multiplayer.

1. We knew full well those files would be exposed, just like they were in the Halo 3 beta.
2. lol
 
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