Chopper unconfirmedManCannon said:Obligatory expectation setting/dream crushing: I'll just say that nobody should get too spun up or spend too much time trying to decipher what all these random strings mean for the final game. I can tell you just by a glance that there is some wacky shit in those lists and some I am sure have no relevance to Reach what-so-ever. I can only guess it's legacy comments and strings that are still lingering along with stuff just taken with zero context.
In any case, have fun and all, I just hate to see things eventually get to a place where there's nowhere to go but disappointment once the final game is revealed. (though obviously there's still a ton to yet be revealed and get excited over)
WJD said:Ergh... I keep playing, I keep ending up frustrated.
In past Halo's I rarely went negative now I do it most games. What the fuck am I doing wrong?
I don't like it either. It effectively makes me not afraid to encounter a sword guy in tight spaces.georgc said:Why can I sword lunge and be meeled out of it? It's acting like the guy has another sword and we are clashing. I guess his forearm is impervious to boiling plasma.
Tashi0106 said:The game is a lot harder.
Tashi0106 said:The game is a lot harder.
You know that amazing feeling where after doing something really well you just know for 100% sure you just owned someone right before it actually happens, because there's nothing they can do about it now?? A perfectly placed grenade, sneaking up on someone with a shotty/sword, sticking someone, etc, well, Bungie is trying their damn hardest to get rid of that feeling with stuff like what you just mentioned, or Armor Lock.georgc said:Why can I sword lunge and be meeled out of it? It's acting like the guy has another sword and we are clashing. I guess his forearm is impervious to boiling plasma.
Ramirez said:You playing?
Shake Appeal said:No, it does the same amount of damage every time, but a shield, no matter how weak, will always, always absorb a hit, or one more bullet. To put it in terms Dax will appreciate, think of the shields around a ship in Star Trek: even when they're low they will absorb one more photon torpedo (am I saying that right?) before fizzling out completely.* It makes sense fictionally, and it makes for interesting (and more balanced, especially for those of us with higher latency on average) gameplay mechanically.
Of course, a weapon like hammer or rockets punches right through and obliterates everything, but in our fictional comparison they are more akin to a Death Star than a torpedo, if you'll permit my universe-hopping.
Please do not.dslgunstar said:Fix it Bungie.
That's not Bungie.net. :lol :lolbobs99 ... said:Just saw this post on Bungie.net which I really liked:
http://carnage.bungie.org/haloforum/halo.forum.pl?read=981303
BladedExpert said:Please do not.
Louis Wu said:That's not Bungie.net. :lol :lol
Bet you get that all the timeLouis Wu said:That's not Bungie.net. :lol :lol
dslgunstar said:Ignore this man.
Tashi0106 said:The game is a lot harder.
It is harder for everyone. It's balanced just fine I think.professor_t said:But shouldn't it be harder for everyone, thereby balancing things out? Is it more amenable to certain types of play styles? I didn't get a F&F code (I didn't deserve one) so I haven't had a chance to experience this for myself.
GhaleonEB said:I think of it this way. The melee now deals a wildly different amount of damage depending how much shield is left. It makes no sense.
WJD said:Jetpacks. That's all I needed to enjoy this. Jetpacks. They are the most beautiful creation to have ever be planted into a Bungie game and I have rained death from above in my past 2 games.
Mo'fucking Jetpacks.
WJD said:Jetpacks. That's all I needed to enjoy this. Jetpacks. They are the most beautiful creation to have ever be planted into a Bungie game and I have rained death from above in my past 2 games.
Mo'fucking Jetpacks.
urk said:Melee a player with shields and their shields will go away. Melee them without shields and they die. Ain't rocket science.
Also, I'm getting a kick out of people dissecting those sweet files. Who wants to go on a training mission with Sgt. Johnson? Pop in Halo 3 and take Sierra 117 for a spin, 'cause it already happened, suckas!
urk said:Melee a player with shields and their shields will go away. Melee them without shields and they die. Ain't rocket science.![]()
Melee a guy with 100 points on his shield, you do 100 points damage. Melee a guy with 1 point on his shield, you do 1 point damage. Contrast that against what I said before: "The melee now deals a wildly different amount of damage depending how much shield is left." Ain't rocket science.urk said:Melee a player with shields and their shields will go away. Melee them without shields and they die. Ain't rocket science.![]()
Melee is fine. You just want those easy charging AR beat down kills back huh?dslgunstar said:No, because science is logical.
The idea that the same amount of force will deal anywhere from 100% to 1% shield damage is laughable. Take the extra damage wasted on the absent shields and apply at least some of it to the exposed, fleshy underbelly.
Louis Wu said:That's not Bungie.net. :lol :lol
urk said:Melee a player with shields and their shields will go away. Melee them without shields and they die. Ain't rocket science.![]()
:lolGhaleonEB said:Two things.
First, the shotty is indeed a beast. Got some range of that bad boy, reminds me of Halo 1 a bit.
http://i128.photobucket.com/albums/p172/ghaleoneb/reach_27017_Full.jpg
Second, two amusing moments back to back. The first is me firing off an overcharge shot from the Plasma Pistol and tossing a grenade at the same time. But because the overcharge animation doesn't cancel, it looks like I raise my left hand and summon the grenade from my ear.
I then immediately demonstrate that if you use Evade on a downward trajectory, it adds to your momentum considerably. Hero to idiot, five seconds flat. :lol
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=27051
Some people actually thought Battlefield Earth wasn't bad.Kibbles said:Ugh my friend comes over and just keeps trashing on the game and talks about how Halo 3 and the godly BR is so much better. >_< He even says the graphics look better in Halo 3, which just amazes me. He says it'll be the World at War of the Halo series.
Letters said:
Jetpacks should be just in party style playlists and gametypes, not in regular Halo.
Voltron64 said:Melee is fine. You just want those easy charging AR kills back huh?
It's likely that it's just in campaign if it's in anything at all. I think the same was said about the Plasma Rifle. It's not in multiplayer, but apparently it might be in campaign.Ramirez said:No way the BR is in this game, everything they've done to the sandbox has been to eliminate the one all empowering weapon...
Trasher said:It's likely that it's just in campaign if it's in anything at all. I think the same was said about the Plasma Rifle. It's not in multiplayer, but apparently it might be in campaign.