• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Halo: Reach Beta Thread

Cuban Legend said:

I agree with this. Don't know if the feature's not there on purpouse or if no one thought of it, but it'd be really useful.

Sorry for not accepting your invite earlier, I was checking out my clips and now I'm just too tired to play

ZayneH said:
You know I get my car washed at noon.

I mean, I'm coming, I'm coming. Let me get on first.

(I hope that someone gets that reference, especially any Canadians. And feel free to criticize my taste in music if you want :lol )

That created more questions than answers =(

Lunchbox said:
what does a sparkle on a rank/number mean?

I think it just means you went up a rank. Since in Arena there are numbers instead of medals, the numbers shine
 
I consider myself an average to slightly above average Halo player, but judging by some of th posts in this thread, my top Rating of 1595 seems to be a good one.

I pretty regularly get in the 1500s. Is that above average?
 
I forgot I took this screenshot:

5lo08m.jpg


I think it looks pretty nice.
 
-PXG- said:
1 Flag CTF on Sword Base is brutal. Air lifts are blocked/ shut off. In other words, you gotta haul the damn flag by foot all the way to the top. Ugh.

What? I just won a 1 flag ctf in 20 seconds or so by jumping up the mancannon, throwing the flag up the top floor and then jet-packing back up there to place it in our base.
 
pringles said:
It should be Dare from ODST.

Y/N

It wouldnt be fair to all of the Survival Horror games. The developers try so hard to make games like Deadspace and Alan Wake scarry and all Bungie has to do is put Dare big ass chin on the screen and we all get nightmares.
 
Thagomizer said:
Zombies in Infection should be Flood Combat Forms.

Y/N

Y

Random thoughts from playing some of the beta today...

Using Recon controls at the moment. Would be nice to try the default but everyone is so competitive from the get go that I just have to go back to H3 controls.

Noticed some lag in throwing nades though I play LAN mostly so maybe it's an online thing.

AR is different but still very useful and don't need more than one clip to take out someone which was a concern of mine. Thought they may have nerfed it.

Can't do the usual AR them and then melee up close. Habits like that from H3 won't work here.

Melee attack is weaker but you can do 2 in quick succession which is bad IMO. Turns the game into Mortal Kombat and not an FPS. If I melee someone I should be able to take them out with a headshot right after. Getting beat by guys just spamming the melee attack button when we get up close.

Not as many vocal people online than I would have thought. Never played much H3 online...but I've had more vocal matches online in MW2.

Spartan speed has been slowed but Elite "fixes" that by offering fast paced action. Covy Slayer is great.

Nades are a little too powerful. Liking how the damage has been increased but they are too powerful in the sense that when they are 5 feet from you they should take out all your shields and most of your health but not outright kill you so you still have a change to fight but crippled so you have to get health.

Nades are overpowered...though this may seem like the same thing I mentioned above this time I'm talking from a weapon balance perspective. We can all agree it takes more to take down someone...but grenades are offering an easy one hit kill. Sure rockets do too but not everyone respawns with them.

Haven't used the pistol much yet. Have used it for the typical secondary weapon usage when you run out of primary ammo...just saying I never used it for "everyday" combat in a level like you could in Halo:CE.

Didn't have enough time to try out all the new weapons.

Soaked in the graphics...they look fantabulous. Is it just me though or is the game rendering at an odd framerate? I'm sure the game is being updated 30Hz but the visuals look like they are doing something like 24 or 25fps with motion blur. Makes things look cinematic. Could be just me. I've been helping my cousin video edit on my new PC and we are easily noticing these sorts of differences. Could be looking too much into this...but I have to say it doesn't look like most 30fps games. It's a solid framerate but it does look like PAL sorta.
 
I cant decide which mode I hate more: Covie Slayer or Slayer Pro.


No wait, I decided, it's Slayer Pro.



Ironically, this is the first Halo where I actually enjoy traditional Slayer as much as the objective modes.
 
I don't think the game's speed needs to increase. When I found out it was like Halo 3 I thought it was a stupid decision but now that I've played it I think it feels good. Weapons have more range and some of the armor abilities make it easier to move throughout the map without dying.
 
Spirit of Jazz said:
What? I just won a 1 flag ctf in 20 seconds or so by jumping up the mancannon, throwing the flag up the top floor and then jet-packing back up there to place it in our base.

It was off for me. Both lifts were off. The Covenant lift in the middle was still there. The lift on the bottom floor (red hallway) was blocked off by a fence. The lift on the second floor on the blue side was off.
 
-PXG- said:
It was off for me. Both lifts were off. The Covenant lift in the middle was still there. The lift on the bottom floor (red hallway) was blocked off by a fence. The lift on the second floor on the blue side was off.

He means the mancannon in the water in the middle of the level. Get the flag, jump there, drop the flag on the top level. Jetpack yourself there and cap the flag.

Like he said, it's a 20 second round if done well
 
Gui_PT said:
He means the mancannon in the water in the middle of the level. Get the flag, jump there, drop the flag on the top level. Jetpack yourself there and cap the flag.

Like he said, it's a 20 second round if done well

Oh...
 
Dearthenon said:
I should always appear to be on blue team. That way I always know to shoot red team. (And, of course, on their box, they think they are blue team and my team is red team). My flag should _always_ be blue. Etc. Otherwise we might get confused switching gametypes... like now.

Team Fortress 2 has taught me to say to myself at the beginning of a match, "Shoot the blues, shoot the blues!" or "Shoot the reds, shoot the reds!"
 
If this was any other game's beta then Halo's the frustration would have made me delete it off my HDD a long time ago. 24+ hrs in and I'm trying so hard to like it but it's trying even harder to make me dislike it.
 
-Yeti said:
I love your avatar, Kibbles! :D
Thanks :) I got the Photoshop CS5 trail and tried that new masking selection that was done on a horse in some video, and it selected T-Swizzle's hair really nicely.

Cooking up a DMR noob for dinner. =p
110hwnc.png

24g4siq.png
 
Iknos said:
Nades are a little too powerful. Liking how the damage has been increased but they are too powerful in the sense that when they are 5 feet from you they should take out all your shields and most of your health but not outright kill you so you still have a change to fight but crippled so you have to get health.

This is what they do. You're not the first person to think they one-hit kill, though, so...



Public Service Announcement

Grenades do not one-hit kill you if you have full shields and health



thank you for your attention and have a fantastic day
 
Played this for a couple hours yesterday and like 5 rounds today, and all I can say is holy shit, I love the pacing. I havent used the cloaking guy or the armor lock yet, and the jumppack only got used in the first game I played, plus a couple spawns here and there. My gameplay style is all about the sprinting and beating people down. Melee seems ridiculously overpowered to me, especially coupled with the sprinting, but maybe I've just been playing bad players or somethign (I would consider myself "okay" at H3). I can typically go at least +5 in a round of slayer, with somewhere between 14-17 kills and an overwhelming amount are melee (as in, between 8 and 12 kills). Played a round of Slayer Pro on Powerhouse in Arena and went 21-12 with 13 or 14 melees, which seems over the top powerful to me when everyone has a long range weapon. The quick double beat down and the sprint ability make this a much more enjoyable experience for me, I always hated how slow Halo played and this is a nod to CoD nuts like myself. Im just worried this is gonna end up like the H3 beta for em, where I love the shit out of the beat and then the final product just feels like "been there, done that".

Current stats:
Arena, 4 times as many melees as next best weapon, which is frags, (32 to 9, DMR is 3rd at 7) 1.49 K/D
Standard: 2 times as many melees as next best, which is a tie between AR and frags (89 to 43 to 43), 1.02 K/D (with 15 flag beatdowns, my 5th best weapon)

There is clearly a disproportionate amount of melee in those numbers, and that would never have happened in any of the other halo games. I'm loving this fast paced mayhem!
 
Pyke Presco said:
Played this for a couple hours yesterday and like 5 rounds today, and all I can say is holy shit, I love the pacing. I havent used the cloaking guy or the armor lock yet, and the jumppack only got used in the first game I played, plus a couple spawns here and there. My gameplay style is all about the sprinting and beating people down. Melee seems ridiculously overpowered to me, especially coupled with the sprinting, but maybe I've just been playing bad players or somethign (I would consider myself "okay" at H3). I can typically go at least +5 in a round of slayer, with somewhere between 14-17 kills and an overwhelming amount are melee (as in, between 8 and 12 kills). Played a round of Slayer Pro on Powerhouse in Arena and went 21-12 with 13 or 14 melees, which seems over the top powerful to me when everyone has a long range weapon. The quick double beat down and the sprint ability make this a much more enjoyable experience for me, I always hated how slow Halo played and this is a nod to CoD nuts like myself. Im just worried this is gonna end up like the H3 beta for em, where I love the shit out of the beat and then the final product just feels like "been there, done that".

Current stats:
Arena, 4 times as many melees as next best weapon, which is frags, (32 to 9, DMR is 3rd at 7) 1.49 K/D
Standard: 2 times as many melees as next best, which is a tie between AR and frags (89 to 43 to 43), 1.02 K/D (with 15 flag beatdowns, my 5th best weapon)

There is clearly a disproportionate amount of melee in those numbers, and that would never have happened in any of the other halo games. I'm loving this fast paced mayhem!

Yeah most of my kills are melee, usually, and I prefer the sprint ability over any others. Sprint just seems the most useful to me, and melee kills are pretty damn easy to pull off. I like how it takes two hits, though — it always seemed shitty to me in Halo 3 when you die to one melee hit. Now it seems like it takes more skill to dodge around and shit when you're in a "melee duel" with someone.
 
I've played a good 25 matches now and I couldn't be enjoying this game more. Arena is just brilliant. The only downside is dealing with furious 12 year olds on Live :lol

Makes me wish I was a kid again so I could pour my time into it. Haven't had this much fun with a multiplayer game in a long time.
 
Pyke Presco said:
my gameplay style is all about the sprinting and beating people down. Melee seems ridiculously overpowered to me, especially coupled with the sprinting, but maybe I've just been playing bad players or somethign (I would consider myself "okay" at H3). I can typically go at least +5 in a round of slayer, with somewhere between 14-17 kills and an overwhelming amount are melee (as in, between 8 and 12 kills). Played a round of Slayer Pro on Powerhouse in Arena and went 21-12 with 13 or 14 melees, which seems over the top powerful to me when everyone has a long range weapon. The quick double beat down and the sprint ability make this a much more enjoyable experience for me


I'm sure you're not the only one. I've seen countless players with "melee" as their weapon of choice in the postgame lobby way too many times for my liking.

The melee system is broken. It's cheap and unsatisfying.
 
Cerrius said:
I'm sure you're not the only one. I've seen countless players with "melee" as their weapon of choice in the postgame lobby way too many times for my liking.

The melee system is broken. It's cheap and unsatisfying.
It's Halo's answer to the Marathon/Lightweight/Commando build!
 
How the fuck is Regular AR slayer even in Arena?! I don't care about the Pistol being in there, I don't want to get random deaths from people using the AR in Arena.

Yes, I mad/rage. Goddammit.
 
Not a Jellyfish said:
This. Sprinting and using melee is awfully broken, not too mention very annoying. :lol

That's what I meant the say like 20 pages back. It's annoying when all you see is some dude running at you and hitting you. Won't even try to shoot.

Glad to see I'm not the only one who feels that way
 
EazyB said:
If this was any other game's beta then Halo's the frustration would have made me delete it off my HDD a long time ago. 24+ hrs in and I'm trying so hard to like it but it's trying even harder to make me dislike it.

Waitaminute....

Less effective AR...check

Melee is less powerful...check

Spawn weapon that gives you mid-range lethality (magnum)...check

Mid-range go-to weapon requires precision shots (no spread like the BR)...check

Isnt this game giving you exactly what you wanted?


ZayneH said:
How the fuck is Regular AR slayer even in Arena?! I don't care about the Pistol being in there, I don't want to get random deaths from people using the AR in Arena.

Yes, I mad/rage. Goddammit.

There's nothing random about them. They are aiming at you with the AR, and dealing damage, eventually resulting in your death. That is the same thing that pistol users are doing...maybe the AR users are just being more opportunistic?
 
Cerrius said:
I'm sure you're not the only one. I've seen countless players with "melee" as their weapon of choice in the postgame lobby way too many times for my liking.

The melee system is broken. It's cheap and unsatisfying.

It feels really satisfying to me. Maybe you're just not a melee kind of guy.
 
Gui_PT said:
That's what I meant the say like 20 pages back. It's annoying when all you see is some dude running at you and hitting you. Won't even try to shoot.

Glad to see I'm not the only one who feels that way
Can't you just, you know, shoot him?

A guy who's not firing at you doesn't seem like the biggest threat.
 
Yeah, thats basicaally what I was getting at, just seeing if it resonated with other people here. (havent really payed attention to the thread) When a player like me can lead a team or just play really well using only melee...there's probably a problem there, since I am not a good halo player. Thats too bad, I really liked this style of play, and now I'm worried it'll get patched out. Oh well, enjoy it while I can!
 
Cerrius said:
I'm sure you're not the only one. I've seen countless players with "melee" as their weapon of choice in the postgame lobby way too many times for my liking.

The melee system is broken. It's cheap and unsatisfying.
34yehxs.jpg


... I enjoy it... :p
 
dslgunstar said:
I cant decide which mode I hate more: Covie Slayer or Slayer Pro.


No wait, I decided, it's Slayer Pro.



Ironically, this is the first Halo where I actually enjoy traditional Slayer as much as the objective modes.

Yes, yes, and yes. Slayer Pro pisses me off.

I like radar
I like AR/Pistol starts (Love the DMR and Nerfle too, just not as starts.
I like variations in AAs (I only use sprint, but i like fighting people with other AAs. Its fun for some reason.)

The only good thing about Slayer Pro is the one start grenades.

(no on the covie slayer thing though. :-p)
 
ZayneH said:
How the fuck is Regular AR slayer even in Arena?!

Who knows.

Church RvB said:
Yes, yes, and yes. Slayer Pro pisses me off.

I like radar
I like AR/Pistol starts (Love the DMR and Nerfle too, just not as starts.
I like variations in AAs (I only use sprint, but i like fighting people with other AAs. Its fun for some reason.)

The only good thing about Slayer Pro is the one start grenades.

(no on the covie slayer thing though. :-p)

Then go play Grab Bag and spray each other to death all day sweet lord almighty. Arena is supposed to be hyper-competitive.
 
dslgunstar said:
There's nothing random about them. They are aiming at you with the AR, and dealing damage, eventually resulting in your death. That is the same thing that pistol users are doing...maybe the AR users are just being more opportunistic?

Even though I'm still in a HULKSMASH mood, you're right. I just hate losing, especially in Arena and dying at the hands of a AR user(haters gonna hate).

Maybe I should get some warm up games in Grab Bag before going into Arena next time.
 
Crunched said:
Can't you just, you know, shoot him?

A guy who's not firing at you doesn't seem like the biggest threat.

This has already been discussed, I don't want to get into that crap again.

I'll just answer that and be done with the subject.

If i don't have some sort of power weapon, I can shoot him, but I most probably won't have the time to take his shields out. So it all boils down to melee timing. Whoever gets the 1st hit wins the encounter. And having that happen over and over and over again is really annoying
 
Danthrax said:
Grenades do not one-hit kill you if you have full shields and health

Yeah, when I was playing split screen and my friend suggested that they could I just paused, threw a frag at my feet, and waited. It didn't kill me, but did a hell of a lot of damage.

Are close plasma grenades still a 1-hit though?
 
Crunched said:
Can't you just, you know, shoot him?

A guy who's not firing at you doesn't seem like the biggest threat.

Depends on distance. If he's close enough that he can get to you before you pop his shield, he's going to win more often than he'll lose.
 
Top Bottom