I told myself I wasn't going to bitch about this any longer, but just this once:
It has more to do with how Reach's player weight, speed and jumping diverge from
every previous Halo game, not Halo 3.
The way it feels to move and jump in Reach feels weighted down and sluggish compared to Halo 1, Halo 2, Halo 3 and even ODST. So it's not a matter of wanting Reach to play more like Halo 3, and more to do with it playing like
Halo. And bear in mind, I'm not just referring to movement speed and jump height, but how it
feels to move and jump. ODST had slower movement and lower jump height than the Halo trilogy, but it still felt very much cut from the same Halo-colored cloth. Reach does not. That is my primary objection to the game at this point, and it's not just because I'm nostalgic. There's a sense of euphoria in Halo's graceful movement, an elegance to the smooth jumps and momentum, that is not present in Reach. I feel heavy and awkward. This can be addressed
without changing movement speed and jump height. Please understand this distinction, whether you agree with it or not.
I'm adjusting and getting used to it. But I think it was an unnecessary change.
Okay,
really done with that now. Honest.