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Halo: Reach Beta Thread

Mr.Green said:
Something I keep forgetting to ask:

Does zooming and/or crouching artificially affect accuracy and/or damage in any way?
Crouching will increase your accuracy. :)
 
urk said:
Crouching will increase your accuracy. :)

Hey Urk,

What are the chances of starting the full version off with SWAT as it's own gametype? That it was eventually done in 3 brings me hope :)


Also, to those playing Arena, what gametypes show up in there? I've still only played around in Grab Bag. Is SWAT included in Arena?
 
Some games even if I select to match by skill are pure rape. But those games are also a great learning exprience. Especially if you go back and watch your opponent in the Theater. Can either be a great way to warm up or a quick ending to an evening of fun..."oookkkk I'm done for the night..sob". And remember:

1st RULE: You do not talk about RAPE CLUB.
2nd RULE: You DO NOT talk about RAPE CLUB.
3rd RULE: If someone "stops" or goes link dead, teabag them.
4th RULE: Only two grenades to a life.
5th RULE: One match at a time.
6th RULE: No Nerfs, no cheats.
7th RULE: Raping will go on as long as it has to.
8th RULE: If this is your first night at RAPE CLUB, you HAVE to fight.
 
"Quick pop armour lock."

THIS!

Armour lock is far from useless. I very rarely use a full charge on armor lock. When i do I love smoking out camping rat holes by charging in with full shields guns blazing and dropping a 'nade near my feet. I love seeing people scramble out of enclosed places only to get nailed by the grenade or picked of from my emp, 'nade, and wingman as they rush out of a cubby hole.

LOVE IT! :D
 
I swear I experienced an atomic teabag today... of sorts. Opponent on jetpack pops me in the head, drops onto my corpse and drops his metal-encased balls onto my Spartan's face.
 
snack said:

LOL...

Similar to the game of CTF I played on Coagulation back in Halo 2. All four of us ran behind the base and hide in one of the little pockets behind the base. We didn't move to stay off radar... after the opposing team scored 2 flags (1 more to win) they became curious as to what was going on. They spent 5 min running around looking for us and we could hear them when they would get close... when they did find us we had a big laugh with them. Ah... memories of Halo 2 day's :D
 
Urk, confirm once and for all. Can you manipulate your spawn at all when you tab around through player views after choosing loadouts while waiting to respawn?
 
urk said:
Crouching will increase your accuracy. :)
I was hoping your first mention of it was a joke the other day.

:\

When I first heard that Sage was adding reticule bloom, I was concerned that it was going to be Shadowrun-style: larger bloom for movement, less for stationary, and smallest for crouching. He clearly carried that idea over from his work on that game. I don't like that because it incentives stationary firing and clogs up the free-flowing gameplay that Halo has always been about. So I was delighted that Reach didn't go that route. But I'd still rather no element of it be included, whether crouching or walking.
 
Mr. Sam said:
I swear I experienced an atomic teabag today... of sorts. Opponent on jetpack pops me in the head, drops onto my corpse and drops his metal-encased balls onto my Spartan's face.

Sounds like you need to make a clip of that!
 
Wait, urk was not joking?? :/



Just had 3 really fun and close Default Slayer games, with people spamming all kinds of AAs... bah, I just don't get it, sometimes I loathe it, and others I love it.

I guess it all depends on if matchmaking does its job good and pairs you up with and against similarly skilled people.
 
Proven said:
One thing that I want to give props to Bungie for that I've only heard complaints against, clip size. Especially the pistol. I see everyone asking for more shots, but it makes me wonder whatever happened to reloading being a balancing factor for a weapon. It's worst that in previous games, most weapons except for power weapons only had enough clip size for a single kill, but then the Battle Rifle and Carbine were exempt from this rule. Now it's been changed so that all regular weapons have enough clip to kill one person and maybe damage a second before reloading. You have a sidearm for a reason.
Because the CE pistol was any different? Reach is the first halo game where you're screwed if you take on multiple people without a power weapon. Learn your halo kid.
 
GhaleonEB said:
I was hoping your first mention of it was a joke the other day.

:\

When I first heard that Sage was adding reticule bloom, I was concerned that it was going to be Shadowrun-style: larger bloom for movement, less for stationary, and smallest for crouching. He clearly carried that idea over from his work on that game. I don't like that because it incentives stationary firing and clogs up the free-flowing gameplay that Halo has always been about. So I was delighted that Reach didn't go that route. But I'd still rather no element of it be included, whether crouching or walking.
agreed.
 
EazyB said:
Because the CE pistol was any different? Reach is the first halo game where you're screwed if you take on multiple people without a power weapon. Learn your halo kid.

My first Halo game was Halo 3. Never played 2 or CE. Thus, I only referenced 3.

Edit: Oh, I said games
 
i AGREE 100%. I always chalk this up to Bungies ego. "We worked hard on that so you have to play it". But if I don't want to play it what are my choices Bungie? Go some where else, maybe? I did that with Halo 3 and and traded it in 3 months after purchase and I'll do it again if Reach starts to grate the nerves. So far I'm just chalking it up to it being a beta and will wait on final judgement.

Yes, that's exactly it. It's Bungie's ego, and not the fact that they want to match up similarly skilled opponents in order to expand the online multiplayer audience.

Mostly because some of us come from PC gaming where we have the ability to choose what map/mode we want to play and play with other like minded individuals.

Custom games in Halo allow you to do this. It's easy to pull together friends to play custom games in Halo, and you can play anything you want.

I can't give a shit about "trueskill" or rank. I don't play ranked games, if I have the choice anyway. If people are raping me/team-auto-unbalanced, I'll find another server. No problem for me. *shrug*

Game developers who implement trueskill matchmaking are attempting to make the game better for the majority of players. If you don't care about it, then that's fine - you can pretty much ignore it, or go play something else. However, when you have a Joe Public who only plays a few hours a week thrown into a game with players like Tashi, it ruins the fun for them, and they don't buy the next multiplayer game they see on the shelf at Walmart.

Matching players with similar skill level is good for the entire game industry as a whole, even if it pisses off a small group of elitist PC gamers.

Also - custom games. Use them, love them.
 
Proven said:
My first Halo game was Halo 3. Never played 2 or CE. Thus, I only referenced 3.

You're missing out on story! I played Halo 2 first, then Halo 3, then I figured I would play Halo: CE to flesh out the story... it was hard to go to after playing the others :(
 
TommyT said:
You're missing out on story! I played Halo 2 first, then Halo 3, then I figured I would play Halo: CE to flesh out the story... it was hard to go to after playing the others :(

I read Ghosts of Oynx and got the rest of the story from that super thread on the xbox360 forums that detailed the entire history just before Halo 3 came out. I'm a fan of it, but not enough to go back and play them at this point.
 
Falagard said:
Custom games in Halo allow you to do this. It's easy to pull together friends to play custom games in Halo, and you can play anything you want.

In bizarro-world, sure. Your definition of "easy" is crazy.

And I laugh at how some people not only believe custom games are fine the way they are, but now it's easy to get one going :lol. Right. It's actually the opposite for the 99% rest of the people who aren't on HBO, Bnet, or GAF, refreshing threads and adding people all the time.

Custom games are ancient news if you look at how much Bungie cares about them nowadays (minus the tuning options).
 
SquallASF said:
Also, to those playing Arena, what gametypes show up in there? I've still only played around in Grab Bag. Is SWAT included in Arena?

Slayer, Slayer and Slayer. Pro and Classic for the fun of it too.
 
Zeouterlimits said:
:lol
I love how they how all react and panic when you became the juggernaut, seemed like they were trying to run away and getting caught in each others way.
:lol

Yeah, it was pretty funny watching everyone trying to escape the wrath of my Hammer!
 
Raide said:
Slayer, Slayer and Slayer. Pro and Classic for the fun of it too.

Ah. I had hoped SWAT would be in there since it's a slayer variant. Still, a gametype where you start out with the DMR is what I've prayed for.

Now if I could just find more of you guys that aren't in full parties all the time. It's a shame that you can't view the party size for 'friends of friends'. I suppose I could just shoot messages to some of you guys to find out.
 
GhaleonEB said:
I was hoping your first mention of it was a joke the other day.

:\

When I first heard that Sage was adding reticule bloom, I was concerned that it was going to be Shadowrun-style: larger bloom for movement, less for stationary, and smallest for crouching. He clearly carried that idea over from his work on that game. I don't like that because it incentives stationary firing and clogs up the free-flowing gameplay that Halo has always been about. So I was delighted that Reach didn't go that route. But I'd still rather no element of it be included, whether crouching or walking.

As much as Reticule Bloom is something I can live with, having movement affect it is just wrong in a Halo game. It really has the potential to turn Halo matches into crouchwalking bore fests.
 
bobs99 ... said:
As much as Reticule Bloom is something I can live with, having movement affect it is just wrong in a Halo game. It really has the potential to turn Halo matches into crouchwalking bore fests.

'NADE SPAM GO!!!!!!!!!!!
 
bobs99 ... said:
As much as Reticule Bloom is something I can live with, having movement affect it is just wrong in a Halo game. It really has the potential to turn Halo matches into crouchwalking bore fests.

Wow, sky is falling much? This will NEVER happen :lol
 
urk said:
Crouching will increase your accuracy. :)

Heh, so I guess at high levels of play I can get used to guys just crouching around every where to improve their accuracy, awesome.

The more I play, the less I like this game, it's basically removed a lot of what made Halo awesome and has slowed it down to such a methodical pace that it doesn't even feel any where close to Halo. Something as simple as getting a multikill is so hard because of how many shots people can take and the whole bloom stuff.

Slayer Pro needs Pistol secondary, and pretty much every other weapon removed from the map aside from Rockets/Snipers. Swordbase is infuriating when the other team gets Shotgun and Sword and camps the top, ugh.

I'm totally rage posting, but to be honest, I've not even been having that much fun with the game when I win, we won like 7 in a row last night and I think I complained just as hard in those games as the ones we lost. :(
 
FunkyMunkey said:
In bizarro-world, sure. Your definition of "easy" is crazy.

And I laugh at how some people not only believe custom games are fine the way they are, but now it's easy to get one going :lol. Right. It's actually the opposite for the 99% rest of the people who aren't on HBO, Bnet, or GAF, refreshing threads and adding people all the time.

Custom games are ancient news if you look at how much Bungie cares about them nowadays (minus the tuning options).

Yeah, I didn't really believe what I was saying as I typed it. The only custom games I've played are with HaloGAF friends that had already set them up and I just joined an already nearly full game.

However, at the same time I think that 95% of people are happy choosing a general playlist, like Slayer or Objective and then have the system choose maps and game types based on that choice.

Custom games are supposed to be around for the 5% who want to play something specific, or something out of the ordinary. Should there be an easier way find a group of random players who want to play custom games? Maybe, I don't know - what happens in that case? You join a game where someone is the host and has full control over the maps and gametypes being played, and in that case even if you searched for a particular map and game type initially, they might not be played.

What I do know is that I'm glad that the days of having an all powerful host who decides the game type, can kick people he doesn't want in the game, and generally act like an asshole are over.
 
Wow, I thought crouching increased your accuracy in all the Halo games. At least, I could've sworn I heard something about it for Halo 3.
bobs99 ... said:
So the HaloGaf montage is on Waypoint, good job guys! :D (Im probably really late, but its nice, so congrats)
Next up: Reach Betatage.
 
snack said:
Who here uses the Armor Lock ability?

i switch between it and sprint. if i'm playing with a team, and everyone isnt using armor lock, i'll go with that. if i'm lone wolf, or a team filled with armor lockers, i go sprint.

i think i tried invis once or twice, and havent even tried the jet pack yet!
 
bobs99 ... said:
As much as Reticule Bloom is something I can live with, having movement affect it is just wrong in a Halo game. It really has the potential to turn Halo matches into crouchwalking bore fests.


The decreased bloom of a crouched spartan would also make him an easy target since he's not running around like you.

It's how it worked in Shadowrun.
 
TheSeks said:
Sai, babe. I've been over this over and over and over on GAF. I'm the type of person that doesn't need my hand held to find games. If I want to play a particular map with a particular mode, I should be free to be able to. If I want to play Team Swat on DE_Sidewinder 24/7 game server/console servers, that should be my choice.

As it is: Halo Reach's MM is by far the best implementation of the service for Halo BY FAR. No longer am I forced in a game mode (++ Bungie for doing this) I don't want (well with the exception of Slayer, PLZ 2 B PUTTING THAT SHIT IN IT'S OWN PLAYLIST, BUNGIE). Now it's only maps that I'm being forced into (a step back from Halo 3's vetoing a map system, but I guess that would take too long with Reach veto/voting for a gametype as well), but that isn't too bad as I have no opinion on the Reach maps yet.

And yes, the Armor Lock is useless. It's useless in Deathmatch/Slayer and Team Slayer esp. You can pop-it up, but anyone that is smart is going to wait for you pop-out, throw a grenade as you're doing that and kill you (which has been 90% of my deaths/kills to Armor Lock). May be better for vehicles (as it's supposed to be able to destroy an oncoming vehicle?), but so far in terms of infantry it's pretty "yeah, no, I'll stick with active camo, crouch and then melee dudes."



I have to agree with this camp. I want the battle rifle and it's fast fire rate back. How am I supposed to play SWAT with this weapon, Bungie? :( :lol
You didn't tell me why matchmaking sucks :lol I get that you want a server browser, I'd probably prefer that to, but since it's not changing, you can't complain about it :p I do get what you mean about map selection though. I would have a tough time deciding between assault on snowbound and 1 flag on isolation :lol

also, for armor lock: wait for people to run up to you and try and beat you down, then lock up, they'll lose their shields, then you just pop 'em in the eye :p it's also good for blocking doorways! I was the last one out in a 1 flag game on powerhouse and I just stood in the middle of the doorway :lol it actually worked!
 
Falagard said:
Yes, that's exactly it. It's Bungie's ego, and not the fact that they want to match up similarly skilled opponents in order to expand the online multiplayer audience.
Getting rid of shit like THIS will go alot further.

halo3_111033674_Medium.jpg


No..

He didn't die.

Yes...

He won the game.
 
kylej said:
The one to bottom propipe? Yeah that's a bitch.

Yes it is. I wish jump height was just high enough to clear it consistently.

FunkyMunkey said:
Custom games are ancient news if you look at how much Bungie cares about them nowadays (minus the tuning options).

Say what now? Reach will have more options to tweak than ever before, Forge will probably see an overhaul, and the Active Roster makes it very easy to wrangle together some people for a custom game, or join one.

Mr Vociferous said:
GET THEE BEHIND ME SATAN!

:lol :lol :lol :lol
 
Kholdstare said:
The decreased bloom of a crouched spartan would also make him an easy target since he's not running around like you.

It's how it worked in Shadowrun.

I didn't want Shadowrun: Halo Edition...:|
 
i get the impression that people badmouthing/being negative and speculating about reticule bloom/recoil havent actually played games with recoil..
 
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