I decided to give Forge in Reach a shot as I was never really interested in Halo 3's model, but always wanted to try it.
When I used to play World of Warcraft, I always thought the main trade area of the Undercity was a perfect area for touch-return mutli flag CTF, so my memory of this was the basis for this map. I settled on not using a reference and just go by memory so that I could add bits and pieces if it added to the gameplay of the map - in the end, I think the design turned out pretty well.
This is probably by no means the first time someone has recreated this, I just wanted to give it a go.
The basic idea I wanted was having teams spawn symmetrically on the top layer of the map with the flags being on ther ground floor under the staircase. Having little to no cover during the flag run is part of the idea which is why I imagined it to be touch-return and a quick, hectic match. As for how this plays out in a real game, I have no idea as I haven't been able to fully test it yet, hopefully I can get some friends to test it with me this weekend.
As for respawns, it doesn't function properly yet as I have no idea what the hell I'm doing in regards to fair respawn points and how to make the defending team spawn just outside the base when the offensive team is attacking and whatnot, so as a CTF map, it's not working at the moment, but if anyone can give some tips with that, I'd gladly hear them.
My only other problems with the map is the lack of variety and cover on the ground floor and weapon types/placements. I'm fairly sure everything is 100% symmetrical and there's no bumps anywhere, but if anyone is happy to give it a quick run through and try to break it and give feedback, I'd really appreciate it!
Link to download: Here
When I used to play World of Warcraft, I always thought the main trade area of the Undercity was a perfect area for touch-return mutli flag CTF, so my memory of this was the basis for this map. I settled on not using a reference and just go by memory so that I could add bits and pieces if it added to the gameplay of the map - in the end, I think the design turned out pretty well.
This is probably by no means the first time someone has recreated this, I just wanted to give it a go.
The basic idea I wanted was having teams spawn symmetrically on the top layer of the map with the flags being on ther ground floor under the staircase. Having little to no cover during the flag run is part of the idea which is why I imagined it to be touch-return and a quick, hectic match. As for how this plays out in a real game, I have no idea as I haven't been able to fully test it yet, hopefully I can get some friends to test it with me this weekend.
As for respawns, it doesn't function properly yet as I have no idea what the hell I'm doing in regards to fair respawn points and how to make the defending team spawn just outside the base when the offensive team is attacking and whatnot, so as a CTF map, it's not working at the moment, but if anyone can give some tips with that, I'd gladly hear them.
My only other problems with the map is the lack of variety and cover on the ground floor and weapon types/placements. I'm fairly sure everything is 100% symmetrical and there's no bumps anywhere, but if anyone is happy to give it a quick run through and try to break it and give feedback, I'd really appreciate it!
Link to download: Here