Sikamikanico
#1 Dad
GodlyPerfection said:Majesty is his new 4v4 map. The one he posted earlier, but the filter is now removed and it has undergone tons of other changes as well.
It's daytime again, yay!
GodlyPerfection said:Majesty is his new 4v4 map. The one he posted earlier, but the filter is now removed and it has undergone tons of other changes as well.
Sikamikanico said:It's daytime again, yay!
op_ivy said:uh oh, GAF already has a "Château"
Not sure what to take from this. I suppose I am new to the Cartographers, but certainly not to Forge or what it takes to get maps into Matchmaking.GodlyPerfection said:And Homeboyd is getting there, but he is still new blood lol. He has done a great job with Blueprint, but it is still kind of new and getting settled.
Homeboyd said:Not sure what to take from this. I suppose I am new to the Cartographers, but certainly not to Forge or what it takes to get maps into Matchmaking.
Supporting more of a common community following at B.net is a daunting task (as you could witness with Atlas) so there is certainly some extra steps that had to be put in place to make sure we didn't get overwhelmed with the folks that would drop their maps off and disappear. I wanted to give the folks who may not know the right people a chance at getting their maps noticed and considered for MM. The group has served it's purpose for the time being.. I just happen to join CC the month that no new community maps were being taken and then only had one month to get some maps in.
Certainly feedback on how I review maps and provide feedback is always welcome though if you feel I'm not performing up to others standards.
op_ivy said:uh oh, GAF already has a "Château"
GodlyPerfection said:And the other Château is quite fancy as well, great work timetokill. Well... ignoring the map name what do you guys think?
timetokill said:Boo, it should've been my original Château
Weapon placement should be very intuitive and easy to spot for new players. It can be kind of a bitch to place a black weapon in a sea of grey, but I like to either use the apex of a pattern of a forge piece as the arrow that points to the weapon. If you can afford it in the budget, adding raised pieces as a sort of shelf helps attract the eye of a player as well. I like to keep the rifles leaning as much as possible (protip: set physics to 'fixed' until you've got the weapon where you want it, leaning weapons can be kind of a pain. Just remember to set it back to 'normal' once your done).Plywood said:I was wondering how you guys go about deciding the most ideal locations for spawns and weapon placement.
But I love glass. ;_;squidhands said:That's a lot of glass. You might want to start some split-screen dummy tests to make sure the framerate is decent.
Weapon placement should be very intuitive and easy to spot for new players. It can be kind of a bitch to place a black weapon in a sea of grey, but I like to either use the apex of a pattern of a forge piece as the arrow that points to the weapon. If you can afford it in the budget, adding raised pieces as a sort of shelf helps attract the eye of a player as well. I like to keep the rifles leaning as much as possible (protip: set physics to 'fixed' until you've got the weapon where you want it, leaning weapons can be kind of a pain. Just remember to set it back to 'normal' once your done).
Spawns are tricky, as I'm sure you know. My personal preference is to use the 3 second rule whereever possible: Allow 3 seconds of unimpeded forward movement for the player off spawn. There's nothing that frustrates me more than spawning and then having to immediately change direction lest I run into a wall or railing. As for spawn locations, I normally study a default map that most resembles the style of map that I'm building (asymmetric/symmetric, 2-base/4base, etc.) and try to emulate the basic spawn setup. I have an unproven theory that you don't need as many spawn points as Bungie puts on their maps; it gives too many opportunities to spawn in front of/right behind an enemy who is not engaged in combat (which is the only thing I believe the spawn points are looking for). I am by no means an expert on the subject of spawning, but it's what has worked for me so far. Hope it helps and feel free to hit me up sometime if you want to runs some test games or whatever. Me being such a terrible player is a great way to test the quality of any spawn system, lol.
op_ivy said:i havent played the new one, but yeah, i loved your old one. felt like a smaller version of colossus (without the sniper)
Added.squidhands said:open slot now.
squidhands said:That's a lot of glass. You might want to start some split-screen dummy tests to make sure the framerate is decent.
Actually, we were attempting to submit the McDonald's sponsored map Clown of Fries but grabbed the wrong file.GodlyPerfection said:He didn't get Crown of Flies into the Community Slayer list by accident.
:lolNOKYARD said:Actually, we were attempting to submit the McDonald's sponsored map Clown of Fries but grabbed the wrong file.
I'll repost this here from HaloGAF thread...Woorloog said:I'll be Forging an Invasion map, well, at least starting to, i have a good idea (though whether it'll work needs to be seen) but first i need to know a thing or two:
I've heard, err, read people complaining about Reach (custom MM) maps having bad sight lines. What is good then?
My invasion map will have custom tailored loadouts, ideally it would have non-standard Spartan/Elite traits but since those are impossible, i'll work with what i've got.
Also, is there any general Invasion map desing do's and don't do's?
Gui_PT said:What happened to forge customs? Do they still exist? I'd like to help
Zoolader said:add my gamertag (zoolader) same as my gaf name. I downloaded your map so I'll try to get feedback to you soon.
cory021 said:If anyone ever needs help testing/getting feedback on maps, I'm willing to help you guys out. Just send me a Friend Request, and I'll join almost anytime you send an invite. I'm also quite good on giving tips to improve your map, so feel free to invite me.
Retro said:What's your gamertag, that'd help =)
Zoolader said:*Looks at cory021's public profile, xbl gamertag: cory021*
Found it for you
You have to switch back to the Custom Games lobby and load your map from there.jhferry said:So I created a simple slayer map. Set my initial spawn and respawn points. When I start a slayer game type with this map I can still see the spawn points. What did I do wrong?
When will we get more info on this sir?NOKYARD said:Community Cartographers are back in business. Time to get this group back up to speed.
Gabotron ES said:When will we get more info on this sir?
Glad you are back guys.
Good to hear. Hopefully they will somehow be able to speed up the process a bit, but make sure the maps are up to quality.op_ivy said:yup.
any changes to how this will be handled this time around?
No announcements yet, but i can say ForgeGAF is well represented.Gabotron ES said:When will we get more info on this sir?
Glad you are back guys.