Woot! My first post here at Neogaf. Finally got my email re-verified this morning. I had my work email verified right after I got out of the USAF so I had to change it to my personal one and it reset the verification process. I look forward to getting to know you guys. I've lurked here every once in a while, so it is nice being able to actually participate in the conversations. Warning... I tend to type meaty posts.
FyreWulff said:
I tried to share as much with my authors as possible, but as Urk said sometimes you just had to make calls on stuff.
Most of the time though, all I had to say was 'wait', because I didn't like making guarantees about anything since I couldn't guarantee anything.
I definitely appreciate the work you did with Affinity, Fyrewulff. Especially that framerate drop test you did with everyone having supershields turned on. I never would have thought of that and it is a technique I use to test for extreme conditions nowadays.
Dani said:
One of things about Objective (at least Team Objective), Jeremiah pointed that the playlist had a very high local player count, more than most other playlists. That meant that many of the community maps in other playlists couldn't cross over without seriously scaling back on the object count/budget - which would doubtlessly be fruitless.
I always tried to make sure I downloaded every map here on GAF and gave an eyeball over and to fire it during Customs every chance I got. If a map didn't impress me though, I just continued on. My aim was to get the best of the best that I seen, helping the good maps become better was always going to be a secondary consideration.
Nokyard though, he always seemed to go out of his way to help folks polish and refine.
That makes sense as to why community maps had trouble getting their own playlist. CTF has always been my starting point for designing maps as far as paths go while keeping in mind slayer gameplay to watch for any power positions (let's ignore Think Twice as that was a collab... lol). Building for objective helps you look at how often each path is used and what purpose each path has allowing you to practice risk vs reward balancing.
Flagstravaganza was a great addition and it was nice to play some objective games on the community maps. Still haven't played on Wayont in Flagstravaganza yet though. Enclosed, Kingdom, and Affinity all had their fair share of awesome in flag games. And the variations of CTF were awesome as well and I'm glad to see them being moved to the Team Objective playlist. I'm wondering if they plan on lowering local player count and adding some of the community maps to TO.
Sikamikanico said:
Very true - he's been fantastic with both Kingdom and Majesty - fine toothed comb is an understatement!
Played a flag game on Majesty last night - I think Objective fans will be very pleased!
I talked to Nokyard, before the end of the July update deadline. Hearing all of the work he put into getting Kingdom and Majesty cleaned up is something that I definitely respect. Anyone that is willing to help perfect something that isn't their own is a good guy in my books.
Btw, I really enjoyed playing Majesty with my crew and they enjoyed it too. Keep up the great work bro.
Obi Wan Stevobi also worked pretty closely with a lot of the designers at Satyros and he hosted tons of playtest nights. The three of you seem to be the most active and most involved of the cartographers. And Homeboyd is getting there, but he is still new blood lol. He has done a great job with Blueprint, but it is still kind of new and getting settled. I look forward to seeing what 343 plans on doing with community content and I hope you guys get to continue helping folks out.