Striker said:
Since you love the Activity charts so much and just simply ignore how comparable Halo 3 and Reach are in sales and unique users, I'll just play along.
Halo 3 was consistently beaten by MW, MW2, and at times, WAW. Three different user bases. You need to stop acting like Reach's formula turned people off so much people have went to different games. It's wrong. This has been going on way before Reach was announced.
No my point was that Halo 3 clawed back its fanbase and managed to get back to the top of the table despite some pretty big hitting games. Sales and Unique users doesnt mean much to me, im not making money from the sales, and so quite frankly im more interested in the active population. Halo is pretty well known, just the name is going to garuntee high sales figures. The fact that more people own xbox's now means they are going to buy the big exlusives. No matter how Reach turned out, initial sales where always going to be high. Put it this way, The Matrix sequels rode the success of the originals popularity for good ticket sales, but once the audiance had actually seen them, they actually wernt regarded to be as brilliant.
The game with the higher active population (and thus higher leaderboard spot) is going to have the better matchmaking.
Ultimatly I dont have all the facts and figures, so im not arguing anything. Personally I hope 343 goes back to the formulae I prefer.
I think the better way to phrase it would be "Treyarch made the more accessible game that market research showed would grab the attention of the masses for 12 months (time between it and the next CoD game) and Bungie made the game that they thought would play well for years to come". Treyarch and their marketing campaign were 99.9% successful and Bungie was 80-90% successful.
Maybe we don't want Bungie making the game that 5,000,000 people play every day. Maybe we want them making a game that savvy players play and enjoy for the gameplay rather than to mindlessly level/rank/whatever up while jumping in-and-out of games that have no value in-and-of themselves. Stating that you don't like Reach because of design decisions is fine, but arguing that Bungie should be more like Treyarch is insane.
In 5 years how likely is it that people are going to look back and say "man Black Ops was a great game" rather than just say "was that the one set in 'Nam?"
I'm glad McDonald's and Burger King are satisfying so many customers, but I don't like their food so I'm not going to beg my favorite restaurant to start spitting out Big Macs.
I agree fully with this BUT I do personally think the reason Reach's formulae was changed so much was to drag away from the CoDs series success. Im not saying Reach plays like CoD, but I think the guys at Bungie felt that it was time to shake things up simply because there was another big competitor out there already stealing the thunder. So yeah I think Bungie did actually go out to make a more accessible game, but kind of lost elements of Halo in the process.
Just so its clear - this is just my personal opinion. The stuff I say about bloom or whatever is simply how I feel when I play Reach. I know others love the changes Reach brought about. Its all just opinions at the end of the day.
PsychoRaven said:
*Insert big blinking eyes here*
Um ok. Obviously we aren't going to change each others minds. That's ok too. I don't see how it really slows it down but oh well that's just me I guess. Who knew a fraction of a second slows it down a hell of a lot. Also when hasn't Halo felt spammy up close? That's how it's always played. It's called Spray and Pray. Ironically it's how I get a lot of my kills and always have. lol
AR FOR LIFE YO!!!
lol
lol
I would argue that older Halo catered a little better for both crowds. The AR guys had fun with the combat they enjoyed and the precision guys got to do the whole precision thing. It seems like the kind of precision combat I loved so much has been very much disregarded by the existance of bloom. You might not have enjoyed it, but there was something special about BR battles and Pistol 3 shots.
Adding that extra shot to kill itself changes the balance of things, and sort of stops people from doing the 1 man rambo thing. Adding bloom to that (and things like Sprint) just slows the combat to the level where its less about instinct and quick decisions and more about... well after about 3 shots if your opponent hasnt run off or armour locked... hes an idiot!