Again Reach isnt a bad game by any means but it needs some fixes.Hey You said:Hey Bungie wanted to try something different for their last halo game.
I don't blame them for trying new things. Sure they've made some mistakes along the way.
Again Reach isnt a bad game by any means but it needs some fixes.Hey You said:Hey Bungie wanted to try something different for their last halo game.
I don't blame them for trying new things. Sure they've made some mistakes along the way.
bobs99 ... said:Bungie have shown they are ahead of the curve. Matchmaking/ web stats/ theatre mode/ forge etc etc.
Makes A LOT of sense.kylej said:Uh, they were ever so slightly ahead of the curve at Halo 3's release. Pretty much every thing they've done has been improved upon by someone else.
Lead Based Paint that was a good post. I too find the disconnect between final product and development startling. Bungie has tons and tons and tons of manpower and money and time to make a game, and it's always underwhelming. Halo 2's campaign as a distaster, Halo 3's was middling and ODST sucked. Meanwhile despite more time and more hype and more money the multiplayer has been weaker and weaker since 2.
I just don't get how I can play Assassin's Creed Brotherhood -- a game that was in development for roughly a year -- and play a 16-20 hour single player campaign and an all new multiplayer mode designed from the ground up during that stretch (that also manages to have more maps at launch than Reach). Yet after 3 years and an unlimited budget we get another 4 hour campaign and mediocre multiplayer offering from Bungie. And this time major parts of the campaign are just reused multiplayer assets. Forge is practically the same as Halo 3 as is Theather mode. What?
And again, we get nothing in the weekly updates. No hint of a title update, no hint of major playlist tweaks, no transparency involving anything in the community yet kids like Dax still get weepy when that Love, Bungie shit pops up again and again.
Since I don't have the time to completely dismantle every bewildering decision and since we're in the "Community Spotlight" I'll throw up my suggestions for the Community playlists. I would love to offer suggestions to improve upon just about every aspect of the game but after years of pissing in the wind why bother.
First - delineate your important communities. ForgeHub, SA, GAF, TTL, MLG, HaloCharts, Grifball, Bnet, etc and have people from those communities debate & compile a list of the best custom maps they're playing. Limit the list to 10. Go to SurveyMonkey, generate a private poll for each set of maps these communities present. Have those respective communities play their top 10 maps and then vote on the best 2 out of those 10. When all your top communities have done this, take those 14-16 tip top maps and play them at Bungie. This is the first real piece of work you will have to do. Separate Community into Community Pro and Community Social. Take the inevitable arena style competitive maps from MLG, SA or HaloCharts and, if after playing they look good, put them in Community Pro. Take the best fun and exciting maps from the more laid back communities and place them in Social. Make it all Slayer only to start and then have your communities work on finding the best objective gametypes for the maps. If people here or at SA or wherever knew that 2 maps they picked had a very real chance of making it into the playlists you would see huge participation.
You have now, using minimal time and resources taken a small step that improves the Community playlists exponentially and requires less work on Bungie's end. This is such a better way of doing things than trying to sort through mountains of maps by yourself. That didn't work for Shishka and it's not working now.
I'm pretty sure multiple Devs worked on Brotherhood, not just one.kylej said:I just don't get how I can play Assassin's Creed Brotherhood -- a game that was in development for roughly a year -- and play a 16-20 hour single player campaign and an all new multiplayer mode designed from the ground up during that stretch (that also manages to have more maps at launch than Reach). Yet after 3 years and an unlimited budget we get another 4 hour campaign and mediocre multiplayer offering from Bungie. And this time major parts of the campaign are just reused multiplayer assets. Forge is practically the same as Halo 3 as is Theather mode. What?
Didn't urk mention some pretty big Playist updates in February and March in last weeks Weekly Update?And again, we get nothing in the weekly updates. No hint of a title update, no hint of major playlist tweaks, no transparency involving anything in the community yet kids like Dax still get weepy when that Love, Bungie shit pops up again and again.
Lead Based Paint said:- Why does a pistol decrease in accuracy so fast? Its a fucking pistol in the hands of a super fucking soldier with fucking power armor.
Hey You said:Hey Bungie wanted to try something different for their last halo game.
I don't blame them for trying new things. Sure they've made some mistakes along the way.
This statement is VERIFIABLY INCORRECTkylej said:Halo 2's campaign as a distaster, Halo 3's was middling and ODST sucked.
kylej said:First - delineate your important communities. ForgeHub, SA, GAF, TTL, MLG, HaloCharts, Grifball, Bnet, etc and have people from those communities debate & compile a list of the best custom maps they're playing. Limit the list to 10. Go to SurveyMonkey, generate a private poll for each set of maps these communities present. Have those respective communities play their top 10 maps and then vote on the best 2 out of those 10. When all your top communities have done this, take those 14-16 tip top maps and play them at Bungie. This is the first real piece of work you will have to do. Separate Community into Community Pro and Community Social. Take the inevitable arena style competitive maps from MLG, SA or HaloCharts and, if after playing they look good, put them in Community Pro. Take the best fun and exciting maps from the more laid back communities and place them in Social. Make it all Slayer only to start and then have your communities work on finding the best objective gametypes for the maps. If people here or at SA or wherever knew that 2 maps they picked had a very real chance of making it into the playlists you would see huge participation.
You have now, using minimal time and resources taken a small step that improves the Community playlists exponentially and requires less work on Bungie's end. This is such a better way of doing things than trying to sort through mountains of maps by yourself. That didn't work for Shishka and it's not working now.
It's pretty much exactly what that is.Sikamikanico said:Aren't they kinda doing that with the Community Cartograhpers group anyway?
They might not change it but they COULD and probably SHOULD give us the option to turn it off in custom games.Dax01 said:Holy last page and a half, Batman! If you're going to complain about something, please don't do so about something Bungie won't change (i.e., bloom).
Some of you need to play more Firefight.
They're not going to do that either, so you may as well stop asking for that too. That level of customization has never been in a Halo game before, and Bungie has never updated a Halo game to make it more customizable.wwm0nkey said:They might not change it but they COULD and probably SHOULD give us the option to turn it off in custom games.
Can't play too much firefight before it starts to get boring![]()
Dax01 said:They're not going to do that either, so you may as well stop asking for that too. That level of customization has never been in a Halo game before, and Bungie has never updated a Halo game to make it more customizable.
Dax01 said:Holy last page and a half, Batman! If you're going to complain about something, please don't do so about something Bungie won't change (i.e., bloom).
Some of you need to play more Firefight.
Hey You said:Funny how this guy earned 20 million credits from one game of Team Slayer.
Dax01 said:They're not going to do that either, so you may as well stop asking for that too. That level of customization has never been in a Halo game before, and Bungie has never updated a Halo game to make it more customizable.
MrBig said:It's pretty much exactly what that is.
Lead Based Paint said:If you can get in pointless AR debates, then we can talk about this.
Also, your avatar makes me want to punch it in the face.
Dax01 said:And I think I've struck a nerve.
Maybe everyone slamming their fists into their floor will curb the unnecessary amounts of Armor Lock.wwm0nkey said:This was on the Kinect SSX thread but....
Kinecthalo.com is owned by Microsoft
It better only be head tracking.
Dax01 said:And I think I've struck a nerve.
squidhands said:Maybe everyone slamming their fists into their floor will curb the unnecessary amounts of Armor Lock.
Nah, this guy already perfected it.xxjuicesxx said:Want! I would be so good at that.
Blue Ninja said:
I would probably end up smashing my cat. :-(xxjuicesxx said:Want! I would be so good at that.
I hope he got his drugs. So much easier to deal with a concussion with the right drugs.Blue Ninja said:
Grifball.Devin Olsen said:Wow these Daily's are pretty challenging
Ah shit... It honestly kills me a little to play GriffballMrBig said:Grifball.
Devin Olsen said:Ah shit... It honestly kills me a little to play Griffball
But credits are credits I suppose.
This is Microsoft, "the future is all about Kinect", making the next game in their biggest franchise. Seems natural it will be Kinect-enabled, as a way to bridge this group of hardcore players to the device. I just hope it's not intrusive. But the hit to the overall performance is an issue I hadn't considered. Ug.Kibbles said:Ugh, I hope the 343 game isn't kinect Halo. >_> I wouldn't mind optional controls if it weren't for the fact that Kinect takes up resources on the 360 that could be used elsewhere.
Ugh, I hope the 343 game isn't kinect Halo. >_> I wouldn't mind optional controls if it weren't for the fact that Kinect takes up resources on the 360 that could be used elsewhere.wwm0nkey said:This was on the Kinect SSX thread but....
Kinecthalo.com is owned by Microsoft
It better only be head tracking.
Well when I was talking to Corrinne Yu (343 engine designer) about this Kinect idea I had she seemed to bring up head tracking out of the blue which was never brought up, not really taking that as a sign or anything but I at least hope the new Halo has the option for head tracking. Also head tracking would take a very minimal amount of processing power.Kibbles said:Ugh, I hope the 343 game isn't kinect Halo. >_> I wouldn't mind optional controls if it weren't for the fact that Kinect takes up resources on the 360 that could be used elsewhere.
Anyone interested in getting a party together for that before it disappears? I have great memories of GAF ODST partiesGhaleonEB said:firefight limited talk
MrBig said:This statement is VERIFIABLY INCORRECT
I'll be on as of around 8:00 PM pacific time, and will play until way too damn late. GT GhaleonEBMrBig said:Anyone interested in getting a party together for that before it disappears? I have great memories of GAF ODST parties
I haven't gone in yet for fear of randoms.
Agree. I've enjoyed all of the campaigns a great deal, and appreciate that they're all very different from one another. In particular, I love the story and overall world building in Halo 2 so much; I think it's the most strongly written game. A huge amount of character work, and no "To war," moments to spoil it.PsychoRaven said:Yes yes it is. I can honestly say I've loved every game's singleplayer minus a few nitpicks here and there. Those namely being Halo 2's abrupt ending which could have easily been fixed by leaving off the Master Chief part of it, and the tag long invincible AI's introduced after Halo 2.
Other then that I love the levels and storylines in them. I even love the most hated levels in them. Those namely being The Library and Cortana.
It's funny. Most of the complaints about Reach are about multiplayer. And I spend most of my time in Firefight, Forge and Campaign. There's so much I want to do in it, I often have to prioritize what to play. (This weekend was spent alternating Firefight Limited with finishing up the design of a Forge map). Reach is pretty incredible, even if you cut out an entire, primary game mode. To me, MP is a side dish to a fantastic meal.LosDaddie said:Bungie,
There are some of us on GAF who really enjoy Reach.
Thank you for another stellar Halo game.![]()
Again not a bad game and I still think my Legendary Edition was worth it, I would enjoy some changes thoughLosDaddie said:Bungie,
There are some of us on GAF who really enjoy Reach.
Thank you for another stellar Halo game.![]()
I will complain about bloom even after Halo 4 gets announced and I'll be complaining until I'm playing Halo 4.Dax01 said:Holy last page and a half, Batman! If you're going to complain about something, please don't do so about something Bungie won't change (i.e., bloom).
Bullshit Bungie has a metric fuckton of staff, so much so they had to move out of their studio and into a new one.Hydranockz said:That's not to say I don't agree with some of your points. I think it's only a matter of time before Marcus says something like, "We didn't have nearly enough resources to handle the project with the deadline we were given".
GhaleonEB said:It's funny. Most of the complaints about Reach are about multiplayer. And I spend most of my time in Firefight, Forge and Campaign. There's so much I want to do in it, I often have to prioritize what to play. (This weekend was spent alternating Firefight Limited with finishing up the design of a Forge map). Reach is pretty incredible, even if you cut out an entire, primary game mode. To me, MP is a side dish to a fantastic meal.
It's not perfect, but nothing is, especially something as ambitious as Reach.
GhaleonEB said:It's funny. Most of the complaints about Reach are about multiplayer. And I spend most of my time in Firefight, Forge and Campaign. There's so much I want to do in it, I often have to prioritize what to play. (This weekend was spent alternating Firefight Limited with finishing up the design of a Forge map). Reach is pretty incredible, even if you cut out an entire, primary game mode. To me, MP is a side dish to a fantastic meal.
It's not perfect, but nothing is, especially something as ambitious as Reach.
Nutter said:All I want 343 to do is look at Halo 2 for the MP, I do not care what they do for Single Player, but for the love of god, look at Halo 2 for all the MP design ideas.
Ugh, sorry I've got to be up at 6 and don't want to be dead in the morning. That 11pm for me.GhaleonEB said:I'll be on as of around 8:00 PM pacific time, and will play until way too damn late. GT GhaleonEB
Right, I understand that and agree. I was actually trying to point that out, how what I play is a bit of an anomaly compared to most players. But since I like campaign, map making and love Firefight, there's still a huge amount of content that I can play quite happily. The Firefight and Campaign Co-op plalist populations are a good indication of their popularity relative to Multiplayer.Falagard said:I think the problem is that there are many of us who put a much higher priority on the multiplayer portion of Halo rather than Campaign and Firefight (and I tend to think that after the first few months of a Halo launch, the majority of people are playing MP rather than re-playing Campaign or Firefight).
And sadly the MP in Reach could be awesome but it isn't.
No worries. Damn time zones. I'd get on earlier, but my in-laws are arriving tonight.MrBig said:Ugh, sorry I've got to be up at 6 and don't want to be dead in the morning. That 11pm for me.
I second this. Best Halo of the bunch imho, missing only that sense of exploration and alien awe from Halo: CE. Everything else is ace.LosDaddie said:Bungie,
There are some of us on GAF who really enjoy Reach.
Thank you for another stellar Halo game.![]()
When I get a wired 360 controller I will get back one, game suck with KB+MPresco said:Speaking of Halo 2 multiplayer, any Halo 2 Vista owners in here? I reinstalled it on my new rig last week and played multi all weekend. Would love to hop on with a few more people. The maps in this game are incredible. I didn't own an OG xbox so I didn't play a ton of Halo 2 online. God this game is good.