GhaleonEB said:
And that's part of the problem. You say it doesn't have much of an impact - but that's the imapct. It eliminated a part of BTB's gameplay; you don't splatter, or risk instant death. Vehicles need to avoid players rather than target them. Likewise I don't bother trying for sticks in close quarters, since the loss of firing time could be for naught if they have AL.
Well, if you splatter with a tank, which you're courting danger with anyway, it does nothing. I mean, it probably causes damage, but nothing too threatening. With a warthog or revenant, unless you're already damaged you're just going to bounce off and maybe flip, but all that means is you hang back and rely on your, y'know, big gun (which often causes people to use up their AL in immediate defence, anyway). It's a fairly minor change in behaviour.
If someone has sprint or jetpack, you're likely going to see them use it every few seconds if they're out in the open on a BTB map. Likewise, you're going to know very often when someone has evade, camo, or even hologram. And as soon as you observe them using their AA, you are free to splatter.
Most people with AL deliberately try to bait you into splattering, often moving towards vehicles, not jumping to avoid fire, etc. You simply don't rise to it. You have a choice whether or not to go for the splatter, and they have an orange light on their back that often gives them away.
Everyone who has played a lot of MP long since adapted to the change, which isn't even that significant if you're paying attention to the behaviour of your splatter targets. Unless splattering people in vehicles was literally your favourite thing to do in Halo, AL causes more havoc and frustration in just about every other use it has.
Just checked my deaths caused directly by AL in Invasion and BTB playlists combined: 2, or 1 in every 100 games.