People have written at length detailing the hows and whys. You just listed some of them.Heysoos said:Honestly, don't see why all the hate for armor lock.
People have written at length detailing the hows and whys. You just listed some of them.Heysoos said:Honestly, don't see why all the hate for armor lock.
Heysoos said:There's just something inherently fun about armor locking before a Ghost splatters you. Or when a Banshee tries the same thing. It's also pretty useful to take fire away from your allies when they're in a tough spot allowing your team to regroup, recharge, and take out the enemies. Honestly, don't see why all the hate for armor lock. Most of the time it's completely ineffective if your team is incompetent.
To be fair though, I tend to use sprint most of the time, since I never get any help when I'm playing with randoms. Try to stick with armor lock only when I'm playing with friends or big objective games.
xxjuicesxx said:I like this guy. He knows whats up.
GhaleonEB said:People have written at length detailing the hows and whys. You just listed some of them.
Account Attempt #4 said:When I select the Armor Lock load out, I usually forget that I have it and die. Then when I respawn and instinctually try to sprint, the armor lock kicks on. Doh!
Last time I played Elite Slayer, I stuck someone, he armor locked and I died instead. Last time I played BTB, I tried to ram someone, he armor locked, and I died. Last time I played team slayer, I got someone down to one shot, he armor locked and a team mate came around the corner and finished me off. I'm not sure how you "combat" that other than not to play the game.Heysoos said:Helping my friends, having fun, and defending myself is bad? Joking of course. I think what I meant to say was just that, it really isn't that hard to combat.
Dax01 said:Armor Lock Debate Round 1,343,777
This is me tooAccount Attempt #4 said:When I select the Armor Lock load out, I usually forget that I have it and die. Then when I respawn and instinctually try to sprint, the armor lock kicks on. Doh!
JB1981JB1981 said:I love armor lock and I think this has the best Halo gameplay ever. I tried to go back to Halo 3 last week and it just felt really stale. Sure, the maps aren't the best ever and I'm not a GREAT Halo player, entirely average, but I love the game.
GhaleonEB said:Last time I played Elite Slayer, I stuck someone, he armor locked and I died instead. Last time I played BTB, I tried to ram someone, he armor locked, and I died. Last time I played team slayer, I got someone down to one shot, he armor locked and a team mate came around the corner and finished me off. I'm not sure how you "combat" that other than not to play the game.
From the user's perspective, it's awesome. From the perspective of me, on the receiving end, it's a horrible feature that makes the game unfun, cheap and downright infuriating. So unfun I'm reminded of why I don't play MP every time I go back and, um, play MP. I'm reminded of how utterly ruinous to the entire Halo sandbox its inclusion is.
I see what you did there, with the numbers.Dax01 said:Armor Lock Debate Round 1,343,777
Heysoos said:I see, that really sucks that it ruined the game for you honestly. I just never had a major problem with it. Have I lost some kills to it? Yes, most definitely. I have also lost kills to people sprinting out of harms way and jet packing away from me. Honestly, it just takes a little adjusting to the way you play. Now you have to think twice before you boost into an enemy player. As for a different player coming around and killing you, it sounds like you just played a competent team. Most of the time, at least from my experience, this rarely happens when playing without friends. Which is why I stick to sprint on smaller playlists like Team Slayer. However, as for not knowing how to combat it, a good team, or hell just playing with friends usually goes a long way in my experience.
GhaleonEB said:Last time I played Elite Slayer, I stuck someone, he armor locked and I died instead. Last time I played BTB, I tried to ram someone, he armor locked, and I died. Last time I played team slayer, I got someone down to one shot, he armor locked and a team mate came around the corner and finished me off. I'm not sure how you "combat" that other than not to play the game.
From the user's perspective, it's awesome. From the perspective of me, on the receiving end, it's a horrible feature that makes the game unfun, cheap and downright infuriating. So unfun I'm reminded of why I don't play MP every time I go back and, um, play MP. I'm reminded of how utterly ruinous to the entire Halo sandbox its inclusion is.
Ain't that the truth. It should be a powerup on the map instead of a loadout option imo.Alienshogun said:As I've said before, it's "issues" become exponentially worse as more people on the team use it.
Yup. They do have meaning, those numbers.Plywood said:I see what you did there, with the numbers.
GhaleonEB said:Last time I played Elite Slayer, I stuck someone, he armor locked and I died instead. Last time I played BTB, I tried to ram someone, he armor locked, and I died. Last time I played team slayer, I got someone down to one shot, he armor locked and a team mate came around the corner and finished me off. I'm not sure how you "combat" that other than not to play the game.
From the user's perspective, it's awesome. From the perspective of me, on the receiving end, it's a horrible feature that makes the game unfun, cheap and downright infuriating. So unfun I'm reminded of why I don't play MP every time I go back and, um, play MP. I'm reminded of how utterly ruinous to the entire Halo sandbox its inclusion is.
GhaleonEB said:Last time I played Elite Slayer, I stuck someone, he armor locked and I died instead. Last time I played BTB, I tried to ram someone, he armor locked, and I died. Last time I played team slayer, I got someone down to one shot, he armor locked and a team mate came around the corner and finished me off. I'm not sure how you "combat" that other than not to play the game.
From the user's perspective, it's awesome. From the perspective of me, on the receiving end, it's a horrible feature that makes the game unfun, cheap and downright infuriating. So unfun I'm reminded of why I don't play MP every time I go back and, um, play MP. I'm reminded of how utterly ruinous to the entire Halo sandbox its inclusion is.
Alienshogun said:No, his point is it's an AA that you can't combat.
Every single other AA you're still vulnerable when you use it. Armor lock is the only one that is as versatile as it is, as effective as it is, and completely makes the user immune to damage. There is no fighting it, you can only leave, wait, or don't bother playing.
As I've said before, it's "issues" become exponentially worse as more people on the team use it.
Heysoos said:Reach isn't nearly as fun without a party.
That's true for many games, Halo notably. You need teamwork to win most 4v4/Big Team games. People just seem to nitpick this kind of stuff to knock the game for some reason.Heysoos said:Reach isn't nearly as fun without a party.
No.Heysoos said:I see, that really sucks that it ruined the game for you honestly. I just never had a major problem with it. Have I lost some kills to it? Yes, most definitely. I have also lost kills to people sprinting out of harms way and jet packing away from me. Honestly, it just takes a little adjusting to the way you play. Now you have to think twice before you boost into an enemy player. As for a different player coming around and killing you, it sounds like you just played a competent team. Most of the time, at least from my experience, this rarely happens when playing without friends. Which is why I stick to sprint on smaller playlists like Team Slayer. However, as for not knowing how to combat it, a good team, or hell just playing with friends usually goes a long way in my experience.
Part of what you quoted is my opinion. I do not play much MP, and when I do, only a couple games before I stop, and AL is a very large part of why. So, that's just a fact.JB1981 said:This is just ridiculous hyperbole.
If it did not 1) destroy vehicles, 2) shed sticky grenades and 3) allow rapid multiple uses, I'd have no issue with it. An ability to be immobile yet invulnerable is well balanced. But AL has a number of secondary features associated with it, making it far too multipurpose.Hydranockz said:You nailed it. I agree with you though. The situation always allows the player not using the AL to adapt. My only gripe with AL is pulsing it when I have sword/shotty or whatever. That is the only problem I have with it.
You nailed it. I agree with you though. The situation always allows the player not using the AL to adapt. My only gripe with AL is pulsing it when I have sword/shotty or whatever. That is the only problem I have with it.Heysoos said:Except for the fact that they're completely immobile. You're not going anywhere, and unless your team is close enough to provide any backup, you're almost certainly dead. If the user's team is close enough to provide back up, then they are probably close enough to provide help regardless of the armor ability the user is using. And while I'm sure this isn't the thing players like to do, retreating is still an option. Rather than giving the other team a kill, you can just retreat and wait for backup. Sure you didn't get the kill right there and then, but you still didn't give them the kill. I get the point that the user is invulnerable, but to say there's way to fight against armor lockers, is a little silly in my opinion.
Alas, this is definitely not going anywhere, I honestly didn't mean to start anything. So far that, I do apologize. However, offer is still open if anyone wants to play any games sometimes. Unfortunately for me, most of my friends moved on to Blops or aren't on as much. Reach isn't nearly as fun without a party.
Vehicle =/= splatter.GhaleonEB said:Part of what you quoted is my opinion. I do not play much MP, and when I do, only a couple games before I stop, and AL is a very large part of why. So, that's just a fact.
To the rest: Nope. It's an AA without a counter.
Vehicle meets, AL, vehicle dies.
I go for melee, they armor lock, I bounce off and get bonked in return.
Sticky someone, they AL, the grenade falls off.
Win a DMR duel, they AL, someone else finishes you off.
Therefore, AL > Guns, vehicles, melee, grenades. Which is the entire Halo sandbox.
GhaleonEB said:Part of what you quoted is my opinion. I do not play much MP, and when I do, only a couple games before I stop, and AL is a very large part of why. So, that's just a fact.
To the rest: Nope. It's an AA without a counter.
Vehicle meets, AL, vehicle dies.
I go for melee, they armor lock, I bounce off and get bonked in return.
Sticky someone, they AL, the grenade falls off.
Win a DMR duel, they AL, someone else finishes you off.
Therefore, AL > Guns, vehicles, melee, grenades. Which is the entire Halo sandbox.
If it did not 1) destroy vehicles, 2) shed sticky grenades and 3) allow rapid multiple uses, I'd have no issue with it. An ability to be immobile yet invulnerable is well balanced. But AL has a number of secondary features associated with it, making it far too multipurpose.
ncsuDuncan said:I think Armor Lock should be useful for two situations:
- You're about to be splattered, Locking lets you survive and possibly EMP it, but does NOT kill the vehicle.
- Incoming grenade, Locking lets you survive the explosion if you time it right.
But unfortunately it's far more useful than that. Maybe reducing the amount of time you can stay in a lock would be the simplest fix, provided there's a delay before you can lock again.
What if:
- You could still be Assassinated while Locking? (Maybe still resistant to normal melee attacks.)
or
- Popping out of a Lock drains your shield, regardless of what level it was at before. (Also resets your shield recharge timer.)
Really, for an AA that makes you invincible, not being able to move is too small a consequence.
It should allow you to survive certain situations, but not all of them.
Dani said:http://i19.photobucket.com/albums/b177/iamnotevilness/hgtoftm.jpg[[/QUOTE]
Somone really loves pie charts today :p
Hydranockz said:Somone really loves pie charts today
Honestly, once (when?) the BTB playlist gets cleaned up, I'll be fine as it's much less of an issue there. My problem with BTB is getting stuck playing stuff like Crazy King on Boneyard with a 30-second hill timer when I want neutral Assault and CTF on maps like Tempest.Tashi0106 said:For those who hate Armor Lock, the MLG playlist awaits you.
Heysoos said:Except for the fact that they're completely immobile. You're not going anywhere, and unless your team is close enough to provide any backup, you're almost certainly dead. If the user's team is close enough to provide back up, then they are probably close enough to provide help regardless of the armor ability the user is using. And while I'm sure this isn't the thing players like to do, retreating is still an option. Rather than giving the other team a kill, you can just retreat and wait for backup. Sure you didn't get the kill right there and then, but you still didn't give them the kill. I get the point that the user is invulnerable, but to say there's way to fight against armor lockers, is a little silly in my opinion.
Dani said:http://i19.photobucket.com/albums/b177/iamnotevilness/hgtoftm.jpg[IMG][/QUOTE]
I feel like our period is set on the bi-daily rotation as opposed to the traditional one month rotation we are all well acquainted to.
That sliver also contains disussions of the discussion of the rest of the pie. Recursion all the way...GhaleonEB said:You forgot the slice where MetaHaloGAF comments on the content of the thread. That's at least a 10% sliver.
GhaleonEB said:You forgot the slice where MetaHaloGAF comments on the content of the thread. That's at least a 10% sliver.
Falagard said:Not posted?
What was wrong with Reflection?Tashi0106 said:Speaking of MLG...
Tashi0106 said:Speaking of MLG...V3 released!! I've been playing them for a little while, lets get these bad boys in the playlist now.
http://www.majorleaguegaming.com/mlg/halo-reach-v3-settings/
Some things to take note of. 2 New maps! Nexus and Element. They might be the ones I played but under a different name. I'm not sure.
Also, King of the Hill apparently didn't make it passed the testing phase.
5 flag no longer has touch return. There is a 3 second return time much like Halo 3. However you have to basically sit on the flag for it to return and can't do it from a few feet away like in Halo 3.
Reflection is out. 1 Flag is out. Ball gametypes are out . I'm kind of happy they dropped Bomb on Countdown, I wasn't really a fan.
Oh man, I'm excited to have a finalized set of 11 gametypes. I wonder if these maps are different from the ones I've played. I'm excited either way. V3 is the real deal now. I just wish I could make it to Dallas with my team ((((((
GhaleonEB said:I want neutral Assault and CTF on maps like Tempest.