Slightly Live
Dirty tag dodger
GhaleonEB said:Whoever came up with that map did some bang-up design work on it, and whoever picked it for matchmaking has immaculate taste.
Why sir, I have to agree wholeheartedly.
GhaleonEB said:Whoever came up with that map did some bang-up design work on it, and whoever picked it for matchmaking has immaculate taste.
GhaleonEB said:My first game in Community Slayer was Kingdom. Close game until two dudes on the other team quit and then the other two started suiciding for fun. Whoever came up with that map did some bang-up design work on it, and whoever picked it for matchmaking has immaculate taste.
I don't have much interest in the competitive maps but there's a Firefight map in there...o DeathCubeK o said:I, want, the map pack, NOWWWWWW
You and me both, pal. You and me both.NullPointer said:I'm such a bitch for Firefight its hard to fight the temptation.
Trueskill at work, bromango.Blueblur1 said:
Blueblur1 said:
People would hate us poor Pyros even more :[Alienshogun said:Man oh man if I could airblast an armorlocker off of a ravine, or air blast him as a projectile into his own teammates/vehicles.
I vote to keep invincibility against sticks and super combines, but only one per charge. Any lethal damage survived should render the ability inoperative until the meter recharges fully.Dax01 said:Also, you still die if you get stuck. Or you can get killed when a needler super combines in your face.
Son of a bitch, you keep your scheming hands off my jetpack >:|KevinRo said:This.
Charged Plasma pistol should knock the Armour Locking newb out of AL. Also, when you Jetpack you shouldn't be able to shoot or reload. Doesn't make sense that you can't reload when you sprint but you can do everything else while you Jetpack.
*edit*
Also, evade should only have one roll.
Remember, when matchmaking is working perfectly you should lose half of your games.Plywood said:Trueskill at work, bromango.
And THIS. Cold dead hands and all that. Don't even.Botolf said:Son of a bitch, you keep your scheming hands off my jetpack >:|
Indeed. Nothing like hitting the elite dead on, only to blast him out of the way off the remaining salvo.GhaleonEB said:My only qualm about the new Firefight map is the presence of not one but two Rocket Hogs. I find them very obnoxious to use, just sloppy and weak. It's quite frustrating on Beachhead when it's careening about stirring everything up but not actually killing anything. I'd really have preferred the normal Warthog.
Hydranockz said:Indeed. Nothing like hitting the elite dead on, only to blast him out of the way off the remaining salvo.
NullPointer said:I still think we need to have a firefight map that uses a Falcon instead of warthogs. Or one that takes place across across several rooftops in New Alexandria, with the Falcon or Jetpacks enabling you to bound between them.
Swap out the supply closets for ODST weapon racks, and as those racks deplete players would have motivation to move the battle to another strongpoint. Basically a version of Windward from ODST only with a Falcon and multiple rooftops.
Shit. I would LOVE this.
But FF doesn't let you jetpack anywhere the covies can't get to... which boggles my mind on maps like Glacier when I can't perch on the stalagmites even though I am in plain sight.NullPointer said:I still think we need to have a firefight map that uses a Falcon instead of warthogs. Or one that takes place across across several rooftops in New Alexandria, with the Falcon or Jetpacks enabling you to bound between them.
Swap out the supply closets for ODST weapon racks, and as those racks deplete players would have motivation to move the battle to another strongpoint. Basically a version of Windward from ODST only with a Falcon and multiple rooftops.
Shit. I would LOVE this.
Hydranockz said:But FF doesn't let you jetpack anywhere the covies can't get to... which boggles my mind on maps like Glacier when I can't perch on the stalagmites even though I am in plain sight.
In two games this past week, I was the last man standing on Beachhead at most inhospitable times. One was in the middle of an Elite/Jackal wave and the drop pod with the five Elite Ultras dropped in. Those guys rock the house if you're solo, and they had one gold Elite chasing after me to boot. I sprinted to the Warthog and drove it straight out to the area where you enter the map in Campaign, set up camp, and hopped in the turret.Hydranockz said:Indeed. Nothing like hitting the elite dead on, only to blast him out of the way off the remaining salvo.
There is at least one spot on glacier where you can.Hydranockz said:But FF doesn't let you jetpack anywhere the covies can't get to... which boggles my mind on maps like Glacier when I can't perch on the stalagmites even though I am in plain sight.
The tallest one in the middle where the phantoms come down at the back and on top of the base where everyone snipes from.NullPointer said:There is at least one spot on glacier where you can.
Oh man, I would play this thing to death. It would probably end up being my favourite FF map.NullPointer said:I still think we need to have a firefight map that uses a Falcon instead of warthogs. Or one that takes place across across several rooftops in New Alexandria, with the Falcon or Jetpacks enabling you to bound between them.
Swap out the supply closets for ODST weapon racks, and as those racks deplete players would have motivation to move the battle to another strongpoint. Basically a version of Windward from ODST only with a Falcon and multiple rooftops.
Shit. I would LOVE this.
Dare to dream!Botolf said:Oh man, I would play this thing to death. It would probably end up being my favourite FF map.
Someone get on the squawkbox with 343 stat!
GhaleonEB said:My only qualm about the new Firefight map is the presence of not one but two Rocket Hogs. I find them very obnoxious to use, just sloppy and weak. It's quite frustrating on Beachhead when it's careening about stirring everything up but not actually killing anything. I'd really have preferred the normal Warthog.
NullPointer said:I still think we need to have a firefight map that uses a Falcon instead of warthogs. Or one that takes place across across several rooftops in New Alexandria, with the Falcon or Jetpacks enabling you to bound between them.
Swap out the supply closets for ODST weapon racks, and as those racks deplete players would have motivation to move the battle to another strongpoint. Basically a version of Windward from ODST only with a Falcon and multiple rooftops.
Shit. I would LOVE this.
If I stick someone, I expect them to die. No exceptions. You remember that glitch in Halo 3 in which the sticky grenade you threw at someone disappeared? It was rare, but when it did happen, I felt cheated and quite vexed. I feel the same way when someone goes into AL to avoid a sticky.Botolf said:I vote to keep invincibility against sticks and super combines, but only one per charge. Any lethal damage survived should render the ability inoperative until the meter recharges fully.
They should remove it from Fiesta as well, provided they always offer up a secondary weapon.Hey You said:Seriously how hard is it to turn Weapon Pick Up off?
Does it really require testing before putting the new version into MM?
Shoulda been done when FF arcade went live.
That can go the other way too:Dax01 said:If I stick someone, I expect them to die. No exceptions. You remember that glitch in Halo 3 in which the sticky grenade you threw at someone disappeared? It was rare, but when it did happen, I felt cheated and quite vexed. I feel the same way when someone goes into AL to avoid a sticky.
In Score Attack?NullPointer said:They should remove it from Fiesta as well, provided they always offer up a secondary weapon.
Good point. I figured it wouldn't be a problem as there are those supply crates, but I forget that they don't work for all weapons.Hey You said:In Score Attack?
You have limited Ammo. So if you couldn't pick up weapons, you'd be forced to get killed and burn through your lives in the first few minutes.
Exactly. Imagine how different things would be if you expended shields to power your armor lock. You couldn't avoid that last killing blow, but you could still act as a tank and withstand splatters.Dani said:There is a problem with how Armour Lock works and how it should work, as put forward by both the Cortana EMP example and the Enterprise example. A user's shield are still intact immediately after use!
Tie Armor Lock to current shield strength? GENIUS. Make it happen (they won't).Dani said:Armor Lock stuff
Not sure if serious but Halo could do with it's own type of "gibbing". Like cracking helmets or visors on headshots.Alienshogun said:Halo needs gibbing.
If Gears has taught me anything, it's that beating someone so bad that their body falls apart infront of you and their blood covers your screen is supremely satisfying.
Barrow Roll said:Not sure if serious but Halo could do with it's own type of "gibbing". Like cracking helmets or visors on headshots.
I completely agree with you, but that level gore works in the established Gears visual style. It would look completely out of place in Halo, but the Assassinations and head shot noises are a step up. Halo could do with it's own brand of violence. Scorched armor when hit by a rocket. Cracked visors and helmets when headshotted. Broken armor when taking a sword or shotgun blast point blank. Armor melting from plasma heat. Something a little more elegant.Alienshogun said:I'm completely serious. Gears has some of the most satisfying kills in games.
The headshot noises in Halo are a step in the right direction.
http://www.bungie.net/Forums/posts.aspx?postID=57257383&viewreplies=true#57257472Lars has some updated gametypes ready for testing, so you'll probably see some changes in the April update. I'm not sure this is one of them, but I suspect it may be.
Kuroyume said:I don't know about that. While improved over the previous games the weapons in Reach don't feel nearly as powerful as some of the other games not to mention that some of the guns shoot purple needles and green stuff... I don't think games look right when they mix colorful with violent.
Edit: Damn you!
Dax01 said:If I stick someone, I expect them to die. No exceptions. You remember that glitch in Halo 3 in which the sticky grenade you threw at someone disappeared? It was rare, but when it did happen, I felt cheated and quite vexed. I feel the same way when someone goes into AL to avoid a sticky.
A27 Tawpgun said:Also, new point of discussion. Sure, armor lock is annoying as hell and needs to be nuked from orbit.... but lets talk about something else Bungie has ruined with Reach. Exploration.
riceandbeans said:FUCK THAT.
There is nothing wrong with the armor and all the bitching I've read just sounds like sour grapes from people who haven't put the thought process into handling it.
I use armor, it's my main and only loadout I use. It's no where near as fool proof as some of the posts here are complaining about. Plasma grenades shouldn't outclass the armor lock. Period. That's idiotic. You didn't get your stick? Too bad. Deal with it. That's one of the strengths of Armor Locking, to avoid grenades.
Learn how to combat the armor. Time the armor lock. Learn when to lob a grenade as they're coming out of it. I easily get rocked when coming out of armor lock at times with dudes coming from behind for the melee. There's enough time to double melee someone as they're coming out, even from up front. It feels about as balanced as everything else as far as strength and weaknesses go.
You know what feels unbalanced and shitty? Jet packs. I hate those things. You have guys flying to high perched areas or out of sight with sniper rifles and scoped weapons you normally can't get to with the other loadouts. Then there's also dudes flying up top in levels like Reflect, out of sight and can score some very creative sprees with power weapons like the shotgun and sword. Hey, maybe jetpacks need to have shorter flying times and height.