Striker said:
I played a Coagulation map probably similar or accurate to the one you played in, and with DMR starts, a Banshee isn't nearly as the annihilator it is in Paradiso and Spire because he has little to no room to run & hide. This was how a Banshee was dealt with in Halo 2 for Coagulation and BR starts - clip the wings, keep knocking its health down, it's over.
I think a Concussion Rifle in place of the Brute Shot is a good tune. Rockets in the middle, and more secondary weaponry like Plasma Rifle and Pistol in the bases.
This. I will say though... don't put a shotgun on the map. The Blood Gulch bases are incredibly close quarters and it isn't needed. It makes it near impossible to get in the base, especially if said shotgunner has armor abilites like AL, Camo, or Drop Shield.
The other thing I'm worried about is the sniper. I really want to be able to pop people's heads, but I don't want to kill vehicles.
Either put sniper on a LOOOOOOOOOOOONG respawn time, or replace with Focus rifle.
But absolutely NO laser.
2 rockets
laser
DMR's
Ok might as well not put any vehicles on there either.
I agree with rocks in the middle though.
Put 2 warthogs (short respawn), MAYBE a revenant (long respawn) and a wraith I guess.
Maybe make a heavy variant with rocket hogs. Seriously, put more rocket hogs in maps, they are suprisingly balanced.