hmmm let's just not talk about it. I'm too excited and unable to freeze myself like Cartman.GhaleonEB said:Yes?
Not sure. They've got something lined up that we'll be playing this fall; could be the rumored Halo 1 remake or something else, like a collection of classic MP maps. And they're doing Halo 4.
Havok said:Dummying was the fucking worst and people that did it in matchmaking get sent to a special level of hell.
GhaleonEB said:This is the kind of stuff that ruined Halo 2's matchmaking. Do not miss.
.
It happened to me roughly the same amount of times that people took the bomb above Burial Mounds and abused sudden death. Which is to say, exactly as many times as it took for me to loathe those people and make their day terrible however I could.FourDoor said:I played BTB for the majority of H2 and it got to the point that if you didn't do the dummy trick it, it would be a guaranteed loss against a team with a full party because they too were also doing it. So those games turned into games of killing and finding the original dummy bodies! I loved being the one to sneak into the other teams base to kill the enemy dummy real body thats just standing there inside the base.
I played a crap ton of games in Halo 2. Custom games with MLG settings, matchmaking, and glitches in custom games, etc. The unbalanced sandbox, the ease of use to do glitches in matchmaking (button glitches, superjumps, etc), and the amount of modding found in matchmaking, ruined the experience. I have over 5,000 games of Halo 2 I doubt you can say, with absolute certainty, that I didn't participate in a good number of games playing it the "right" way (whatever that is).wwm0nkey said:Obviously you where playing Halo 2 very wrong if that is the case. The only real time I did glitches in Halo 2 where those glitch custom games, the gameplay of Halo 2 was just flat out fun.
I will never forget 1 flag (or any object type) on Terminal, Relic, Coag, Headlong or Burial Mounds.
Im starting to think you just hate fun DaxDax01 said:I played a crap ton of games in Halo 2. Custom games with MLG settings, matchmaking, and glitches in custom games, etc. The unbalanced sandbox, the ease of use to do glitches in matchmaking (button glitches, superjumps, etc), and the amount of modding found in matchmaking, ruined the experience. I have over 5,000 games of Halo 2 I doubt you can say, with absolute certainty, that I didn't participate in a good number of games playing it the "right" way (whatever that is).
Halo 2 was a broken mess; a broken mess that was not meant to be. Had Bungie's development gone smoother, or had they been given more time, the Halo 2 we would have gotten would have been dramatically different than the Halo 2 we all know.
Dax01 said:I played a crap ton of games in Halo 2. Custom games with MLG settings, matchmaking, and glitches in custom games, etc. The unbalanced sandbox, the ease of use to do glitches in matchmaking (button glitches, superjumps, etc), and the amount of modding found in matchmaking, ruined the experience. I have over 5,000 games of Halo 2 I doubt you can say, with absolute certainty, that I didn't participate in a good number of games playing it the "right" way (whatever that is).
Halo 2 was a broken mess; a broken mess that was not meant to be. Had Bungie's development gone smoother, or had they been given more time, the Halo 2 we would have gotten would have been dramatically different than the Halo 2 we all know.
I love you.Kuroyume said:Forge and Theatre mode? That was an awful response from Frank. I've spent maybe 10 minutes total in Reach's Forge just to check out the locations of the weapons in the game when the first map pack came out. I've spent about the same amount of time in Theatre mode although I believe that feature is more useful. Forge has done nothing more than produce awful orginal maps, half assed remakes, and terrible game types. Griffball? Rocket Race? Ugh... I don't even think anyone should be singing the praises of Theatre mode either. Is the ability to detach the camera and control angles great? Yeah, but all some of us want is the ability to save our films to our HDDs and upload them to sites like YouTube. If the solution is to pay 343 to have them render our videos then that's just crap. Both these things feel half assed. Both these things are a colossal waste of time. Many of us have sat here months later after Reach's launch wishing Bungie has used their team to make more maps instead of squeezing in these things.
Also, the "if it's not broken don't fix it" line is ridiculous. Tell that to Tomb Raider. You can only do the same things so many times before people stop caring. Don't use Reach's poorly designed and implemented gameplay changes as an excuse to not innovate with the formula. Do something new. Run a good lengthy beta that isn't just some two week promotional event and then use player input to change things that people want changed.
People in Reach beta: Increase speed!
Bungie: No, but we'll nerf the pistol a bit and beef up the AR since you didn't ask for that lolololololol
I liked the comment about reading what fans have to say but I sure as hell hope they actually do scrutinize the response. Reading people bitch about the melee in Reach and lamenting that it isn't like how it was in H3 doesn't mean we all want it like it was in H3. People have short memories and can't remember the bitching about H3's melee system. AR+Melee anyone? When reading that you should think... Hmmm, how about creating an all new melee system? One with no auto lock on and lunge maybe? That would be good.
I can't remember, was the needler good or bad in H2? I never used it in MPGui_PT said:Eh, it has the needler.
I think it was only good when dual-wielded. Even then, not very good. I dunno, it's been a long time.Mojo said:I can't remember, was the needler good or bad in H2? I never used it in MP
Kuroyume said:Forge and Theatre mode? That was an awful response from Frank. I've spent maybe 10 minutes total in Reach's Forge just to check out the locations of the weapons in the game when the first map pack came out. I've spent about the same amount of time in Theatre mode although I believe that feature is more useful. Forge has done nothing more than produce awful orginal maps, half assed remakes, and terrible game types. Griffball? Rocket Race? Ugh... I don't even think anyone should be singing the praises of Theatre mode either. Is the ability to detach the camera and control angles great? Yeah, but all some of us want is the ability to save our films to our HDDs and upload them to sites like YouTube. If the solution is to pay 343 to have them render our videos then that's just crap. Both these things feel half assed. Both these things are a colossal waste of time. Many of us have sat here months later after Reach's launch wishing Bungie has used their team to make more maps instead of squeezing in these things.
Also, the "if it's not broken don't fix it" line is ridiculous. Tell that to Tomb Raider. You can only do the same things so many times before people stop caring. Don't use Reach's poorly designed and implemented gameplay changes as an excuse to not innovate with the formula. Do something new. Run a good lengthy beta that isn't just some two week promotional event and then use player input to change things that people want changed.
People in Reach beta: Increase speed!
Bungie: No, but we'll nerf the pistol a bit and beef up the AR since you didn't ask for that lolololololol
I liked the comment about reading what fans have to say but I sure as hell hope they actually do scrutinize the response. Reading people bitch about the melee in Reach and lamenting that it isn't like how it was in H3 doesn't mean we all want it like it was in H3. People have short memories and can't remember the bitching about H3's melee system. AR+Melee anyone? When reading that you should think... Hmmm, how about creating an all new melee system? One with no auto lock on and lunge maybe? That would be good.
I'm in.Gui_PT said:We should schedule something and try to get as many people as possible. IF that's fine with HaloGAF that we do it.
Barrow Roll said:I think it was only good when dual-wielded. Even then, not very good. I dunno, it's been a long time.
Reading people bitch about Armor Lock, the beefed-up AR from the beta, increasing speed, bloom and a million other things doesn't mean we all (or even the majority) want it that way, either.Kuroyume said:Reading people bitch about the melee in Reach and lamenting that it isn't like how it was in H3 doesn't mean we all want it like it was in H3.
Hey Frankie did say he was listening to the community, that is why I keep on bring up Halo 2 XBLA as much as I possibly can.bobs99 ... said:But a broken mess that was amazing when everything worked right. Sure a lot of the time modders/ cheaters/ glitches would ruin it, but the final few days of Halo 2's life where everyone just mostly played it for the joy of it was probably the most fun ive had on video games.
The 'unbalanced' sandbox just made the game 100x more fun for the BR crowd (which is probably why you hated it ). If Bungie had more time we would have probably got a 'Reach' - the less planned Bungie are the more fun the product is in my opinion - Halo 1 was fun because they didn't have time to polish and balance the 3sk pistol.
A Halo 2 remake with the glitching/ modding and cheating being fixed would make my day. Even more so if they were actually added into the game as options you could toggle on or off. For example you could toggle superjumping on in customs but leave that shit outta matchmaking. Or you could have just 1 playlist were button glitches are possible but keep the rest of the playlists to a more 'legit' experience.
I know its never going to happen, but a Halo 1/ 2 multiplayer double pack would make my day.
I laughed.Kuroyume said:People in Reach beta: Increase speed!
Bungie: No, but we'll nerf the pistol a bit and beef up the AR since you didn't ask for that lolololololol
Dax01 said:Halo 2 was a broken mess; a broken mess that was not meant to be. Had Bungie's development gone smoother, or had they been given more time, the Halo 2 we would have gotten would have been dramatically different than the Halo 2 we all know.
Gui_PT said:Bungie All Stars - Week 9
Take an epic screenshot of the UNSC Falcon doing what it does best.
Who wants to get a huge party of GAFfers, take a cool screenshot and submit it at a team?
Did you seriously just say Forge is a seldom used feature thats only purpose to to make terrible community maps?Kuroyume said:Forge and Theatre mode? That was an awful response from Frank. I've spent maybe 10 minutes total in Reach's Forge just to check out the locations of the weapons in the game when the first map pack came out. I've spent about the same amount of time in Theatre mode although I believe that feature is more useful. Forge has done nothing more than produce awful orginal maps, half assed remakes, and terrible game types. Griffball? Rocket Race? Ugh... I don't even think anyone should be singing the praises of Theatre mode either. Is the ability to detach the camera and control angles great? Yeah, but all some of us want is the ability to save our films to our HDDs and upload them to sites like YouTube. If the solution is to pay 343 to have them render our videos then that's just crap. Both these things feel half assed. Both these things are a colossal waste of time. Many of us have sat here months later after Reach's launch wishing Bungie has used their team to make more maps instead of squeezing in these things.
Also, the "if it's not broken don't fix it" line is ridiculous. Tell that to Tomb Raider. You can only do the same things so many times before people stop caring. Don't use Reach's poorly designed and implemented gameplay changes as an excuse to not innovate with the formula. Do something new. Run a good lengthy beta that isn't just some two week promotional event and then use player input to change things that people want changed.
People in Reach beta: Increase speed!
Bungie: No, but we'll nerf the pistol a bit and beef up the AR since you didn't ask for that lolololololol
I liked the comment about reading what fans have to say but I sure as hell hope they actually do scrutinize the response. Reading people bitch about the melee in Reach and lamenting that it isn't like how it was in H3 doesn't mean we all want it like it was in H3. People have short memories and can't remember the bitching about H3's melee system. AR+Melee anyone? When reading that you should think... Hmmm, how about creating an all new melee system? One with no auto lock on and lunge maybe? That would be good.
blamite said:http://www.halopedian.com/images/3/30/City.jpg
This was such a cool environment... Probably my fovorite in the series. It's a shame we never got to explore more of it. The floodified version in Halo 3 sucked compared to the majestic purple dome of epicness from Halo 2. Maybe we'll get a DLC map for reach that takes place here someday.
Devin Olsen said:I laughed.
In there defence they did fix the jump height.... Other than that the beta didn't really seem to be the cause of any major game play changes.
A27 Tawpgun said:16 players.
5 fully loaded falcons approaching someone? Or perhaps stage some huge dogfight?
Or have like 3 fully loaded falcons with 2-3 people on top with lasers or some shit.
Very much so. I hope we keep getting new maps this frequently.Genesis Knight said:So....map pack next week. Anyone pumped?
Kuroyume said:Forge and Theatre mode? That was an awful response from Frank. I've spent maybe 10 minutes total in Reach's Forge just to check out the locations of the weapons in the game when the first map pack came out. I've spent about the same amount of time in Theatre mode although I believe that feature is more useful. Forge has done nothing more than produce awful orginal maps, half assed remakes, and terrible game types. Griffball? Rocket Race?
Kuroyume said:Bungie: No, but we'll nerf the pistol a bit and beef up the AR since you didn't ask for that lolololololol
Gui_PT said:I thought just a couple of Falcons but with all 16 players on top of them. Obviously, explosions all around are obligatory.
But it doesn't seem like we'll get 16 gaffers for that.
Edit: How 'bout the max number of Falcons a map can take, all pointing at a guy in the middle, waiting for him to come out of armor lock?
Bungle troll us, we troll Bungle!
Even then they could've made changes that people requested and if it were unbalanced they could've patched it with a TU. But they haven't talked about a TU ever, in spite of constant complaints from practically everywhere.bobs99 ... said:Im guessing it was more to do with ensuring there were no major bugs/ button combo's etc. They also did a hell of a good job with the netcode and im sure the beta was mostly designed for that.
I dont think the beta's priority was to balance the sandbox but there were still elements of that. Ideally after hearing the public reaction Bungie would have been a lot more aggressive with the changes. BUT they had a deadline, drastic changes wernt possible im guessing, and its hard to tell what really needs changing. What if the outcry on forums isnt reflected by the everyday player?
Its a tough job and I dont hold anything against them for not changing things in the beta, but I still cant comprehend the decisions made early on to even take Halo down this route.
Falagard said:If Forge allowed users to modify the terrain, including creating caves and underground areas, place trees and folliage, had more geometry options rather than plain Forerunner buildings, and allowed placing lights and worked properly with Halo's lighting system (shadows generated properly by geometry) then Forge would be freaking amazing. There'd be so much win you couldn't even imagine.
1 Falcon going down in flames.Gui_PT said:I thought just a couple of Falcons but with all 16 players on top of them. Obviously, explosions all around are obligatory.
But it doesn't seem like we'll get 16 gaffers for that.
Edit: How 'bout the max number of Falcons a map can take, all pointing at a guy in the middle, waiting for him to come out of armor lock?
Bungle troll us, we troll Bungle!
Gui_PT said:I thought just a couple of Falcons but with all 16 players on top of them. Obviously, explosions all around are obligatory.
But it doesn't seem like we'll get 16 gaffers for that.
Edit: How 'bout the max number of Falcons a map can take, all pointing at a guy in the middle, waiting for him to come out of armor lock?
Bungle troll us, we troll Bungle!
bobs99 ... said:Tunavi I agree 100% man, the beta pistol was so much fun lol. Its kind of crap now though, bloody AR users.
yesBarrow Roll said:1 Falcon going down in flames.
16 jetpacking Elites hovering around shown to be the cause.
Barrow Roll said:1 Falcon going down in flames.
16 jetpacking Elites hovering around shown to be the cause.
I'm on right now and bored as hell. Toss an inv to "Tawpgun"Gui_PT said:"Take an epic screenshot of the UNSC Falcon doing what it does best." =P
Making something on Forge to try this out, if anyone's interested in joining
I ain't in the US, as a lot of us aren't.cool_dude_2049 said:Those of you that are xbox rewards members, which all of you should be, listen up! You get 5% back on all marketplace purchases in March. So that means that you get 40 points back when you purchase the Defiant map pack!
Hydranockz said:I too want to take part in silly photo fun.
*remembers the silly times spent during the beta getting ther party to the river on Outlook*