And if not Rocketfight, it's Sniperfight (AKA fuelrodfight). I can't remember the last time I played vanilla FF in MM.Gui_PT said:My god, people only vote for rocket fight on ff matchmaking :lol
electricpirate said:Heh, you guys are saying opposite things :lol
(I like the DMR better, feels stronger to me )
BlueScrote said:I'm curious as to what other people think of the DMR vs NR argument. I barely ever see people with the NR, but that doesn't particularly mean much.
BlueScrote said:I was actually wondering about this last night. What reason is there to start with the NR instead of the DMR? The DMR breaks shields quicker with less shots and the any decent 'precision' battle ends with a headshot so the 3-shot supercombine doesn't come into effect.
Alienshogun said:The needle rifle blooms less, and fires faster which might negate the one less bullet from the DMR.
Also, Electric, I'm pretty sure it's also hitscan.
Clip is huge in the needler too.
Keep both its faster to switch weapons than to reload, if you think quick.
Alienshogun said:The needle rifle blooms less, and fires faster which might negate the one less bullet from the DMR.
Also, Electric, I'm pretty sure it's also hitscan.
electricpirate said:Interesting, FyreWulf pointed this out at HBO,
http://www.bungie.net/fanclub/381070/Forums/posts.aspx?postID=53717247&postRepeater1-p=1
Looks like Bungie is looking at fixing gametype related bugs, or adding new features. This is probably unrelated to a full Title update, more like updated game types you would DL through bungie's fileshare, or after you play them in matchmaking.
Not elegant, but they seem to be fixing some major issues (KOTH hill order, I'm looking at you.)
I wonder if Bungie can fix the scoreboard glitch without a title update. You know the one I'm talking about: it says you have more/less kills than you actually have.electricpirate said:Interesting, FyreWulf pointed this out at HBO,
http://www.bungie.net/fanclub/381070/Forums/posts.aspx?postID=53717247&postRepeater1-p=1
Looks like Bungie is looking at fixing gametype related bugs, or adding new features. This is probably unrelated to a full Title update, more like updated game types you would DL through bungie's fileshare, or after you play them in matchmaking.
Not elegant, but they seem to be fixing some major issues (KOTH hill order, I'm looking at you.)
Hey You said:Is that meant to be linked to a Bungie.net private group thread? If so, could you post the contents of the thread here? We have to be a member of the group to see that thread.
Here's the basic gist, Please read this post very carefully.
I'm looking for bugs/problems/shortcomings/feature requests in the following gametypes:
KOTH
Territories
Juggernaut
CTF
Oddball
Slayer
Please limit your responses to THESE GAMETYPES ONLY.
For example (and you don't need to post these):
-"in order" movement option in KOTH is still random
-can't customize the weapon given to the juggernaut
-can't separate flag spawn and flag capture point in CTF
Disclaimer:
I can't make a guarantee that anything will come of this. But if all goes to plan the result should be pretty cool.
electricpirate said:Interesting, FyreWulf pointed this out at HBO,
http://www.bungie.net/fanclub/381070/Forums/posts.aspx?postID=53717247&postRepeater1-p=1
Looks like Bungie is looking at fixing gametype related bugs, or adding new features. This is probably unrelated to a full Title update, more like updated game types you would DL through bungie's fileshare, or after you play them in matchmaking.
Not elegant, but they seem to be fixing some major issues (KOTH hill order, I'm looking at you.)
xxjuicesxx said:Everyone get over there and request nobloom options and noscoping options !!!
and a Mercs slayer/objective 4v4 playlist!
Alienshogun said:Holy shit, they are listening!
I'm posting what I posted in here about Armor lock.
xxjuicesxx said:I'm not sure its exactly more accurate. I dunno if this is right but isn't the crosshair a box for the NR instead of a circle potentially making more area a chance of hitting but also more chance of missing if you're at spam level?
electricpirate said:Heh, I'm pretty sure those are COMPLETELY out of scope there .
And so is this.
Seriously though guys, don't go and add a bunch of unrelated stuff. The more focussed the discussion, the easier it will be to get the gametype issues fixed.
Things unrelated to gametypes
Movement speed
Bloom
Armour ability core function (though options for how AA and objectives interact would be fair game)
Just keep your sandbox issues to other threads.
Alienshogun said:Holy shit, they are listening!
I'm posting what I posted in here about Armor lock.
JonnyOThan said:I'm looking for bugs/problems/shortcomings/feature requests in the following gametypes:
KOTH
Territories
Juggernaut
CTF
Oddball
Slayer
Please limit your responses to THESE GAMETYPES ONLY.
Alienshogun said:Armor lock removed from all playlists except BTB variants.
As for all variants that have Armor lock;
Relegate Armor lock to an AA that blocks explosions and impact, not an AA that inherently breaks infantry combat.
1. Armor lock changed to allow bullets (projectiles) to pierce it.
2. Have Armor lock disengaged with EMP.
3. Do not allow an Armor locker to look around or change direction while in lock, also do not allow them to come out, keep them in for the full duration.
4. Still allow Armor lock to deflect rockets, explosions, and vehicles, but keep bullet/needle/sword damage in to facilitate the integrity of infantry combat.
Other AA changes.
1. Allow EMP to completely drain AA power.
2. Getting shot from the front while sprinting disables sprint.
Gameplay changes.
Add a "no party" playlist for all these varints so people going into the hopper alone aren't matched up against teams time and time again.
Alienshogun said:It's not unrelated, it's an issue with those game types. Armor lock breaks infantry combat, which is a part of all of those game types.
Dani said:Did you just completely ignore JonnyOThan's specific request in the OP of that thread and post a list of things you hate about and want fixed with Armour Lock? Jebus.
:lol
electricpirate said:Would it be more specific to say, "Related to gametype settings" instead?
He pretty expclicity says that he doesn't have the power to change sandbox issues in the thread, just issues with gametype scripting and UIs.
xxjuicesxx said:but, but its related to the slayer gametype or objective gametype! and its a glitch because they forgot about adding it in when its an awesome option!
ha i dunno.
Oh, gotcha, I forgot about that post of yours, it was definitely that the one he was referencing.Alienshogun said:Yeah, we both did. :lol http://www.neogaf.com/forum/showpost.php?p=24808279&postcount=1405
Stop being annoying.Alienshogun said:Meh, then he will just ignore it, and I will keep fighting the good fight.
GhaleonEB said:IIRC, Jonny doesn't work on the armor ability balancing, he worked on the game type design and game type engines. Which is why he asked for things that affect the game types, and set up the group describing how the game types and spawning systems work.
My only suggestion was a flag stolen indicator on the HUD, and Dani got that one in.
Depends.BlueScrote said:I'm curious as to what other people think of the DMR vs NR argument. I barely ever see people with the NR, but that doesn't particularly mean much.
electricpirate said:Like all of these IGN videos, 9 pointless/plebian kills, and one awesome one.
In this case, A wartog doing Guile's flash kick to an armor locker :lol
http://www.ign.com/videos/2010/12/09/halo-reach-top-10-kills-120810
electricpirate said:Like all of these IGN videos, 9 pointless/plebian kills, and one awesome one.
In this case, A wartog doing Guile's flash kick to an armor locker :lol
http://www.ign.com/videos/2010/12/09/halo-reach-top-10-kills-120810
Shake Appeal said:Stop being annoying.
Grimm Fandango said:The spinning Wraith one was surprising. Or at least I've never seen it before.
Grimm Fandango said:Wish there was some consensus in the challenges.
Yesterday we had 250 enemies in Firefight Matchmaking for 2500cR.
Today we have 400 enemies in Firefight Matchmaking for 2000cR.
:/
Tashi0106 said:Oh good call on the flag stolen indicator, that's needed.
Arnie said:I just wish they would give me some multiplayer challenges. Honestly the input lag in Firefight has pretty much killed all of the excitement I had for the mode, that and the lack of decent achievements which force my friends to want to play too.
What's up with the performance bonus also? I can get 20 kills in a game of slayer and still only get +55. How is that an incentive to do well. I think Bungie should double the credit gain for the winning team, that way everyone has an incentive to win the game.
Mikasangelos said:lemme see your BNET account.
Alienshogun said:How is it being annoying? That isn't my intent at all, he asked for problems with game play in those playlists, Armor lock is a problem with game play in those play lists especially slayer, just like Dropshield is a problem in some of those play lists like CTF and Oddball.
Major Williams said:Depends.
Medium range, NR is superior simply because you can hold the trigger and the bloom is much more forgiving. And it's not really too superior to begin with.
However, at long range, the DMR is superior. When 1 bullet hits, it's far more devastating than 1 needle rifle hit (25% of shield vs ~17% ). So in team games on wide open maps, I use DMR to help out teammates who are far. Even 1 DMR bullet can help turn the tide of a battle.
electricpirate said:Like all of these IGN videos, 9 pointless/plebian kills, and one awesome one.
In this case, A wartog doing Guile's flash kick to an armor locker :lol
http://www.ign.com/videos/2010/12/09/halo-reach-top-10-kills-120810
aesop said:Yeah, well, you know, that's just, like, your opinion, man.
Your anti armor lock crusades are getting rather tiresome, though. I'm fairly certain that's what he's referring to as annoying.
aesop said:Yeah, well, you know, that's just, like, your opinion, man.
Your anti armor lock crusades are getting rather tiresome, though. I'm fairly certain that's what he's referring to as annoying.
Alienshogun said:Yeah, just like dropshield in objective games is "just an opinion."
People are going to hate armor lock, and there will be those who like it, the more vocal one side is over the other could facilitate changes, or lack of changes.
Armor lock does not belong anywhere but in vehicle games in it's current form, and even then it breaks infantry confrontations, and exponentially so as more people on the team use it.
Just because YOU don't like my opinion doesn't make it wrong, and doesn't mean those with issues with the game should be silent.
Yeah that's weird. I saw the 400 and was like, 4,000 cR, woo! But it's worth less than yesterday's which was 150 kills fewer.Grimm Fandango said:Wish there was some consensus in the challenges.
Yesterday we had 250 enemies in Firefight Matchmaking for 2500cR.
Today we have 400 enemies in Firefight Matchmaking for 2000cR.
:/
CrazedArabMan said:Man speaks the truth though, something needs to get done eventually.
electricpirate said:I've got no issue with the armour lock discussion, Just do it through the right channels. Don't add it to an unrelated (and yes it is unrelated as per JonnyO's initial description, and his following posts as to what he could accomplish.), thread that is actually helping to fix other issues. It's just going to make it harder for the Gametype team to go through and fix other legitimate isues.
It's like Portbegging,pot