7echnicolor said:
I disagree. The teleporters are a great addition to Highlands. Imagine using a mancanmon to get somewhere, and then being sniped or dmr'd to death before hitting the ground. It wouldn't be fun.
The teleporters make it easy to get around such a large map without having to walk everywhere.
I've only played a few games on Highlands. And in all of them - even the first one - players were camping or being camped at the teleporters with the shotgun.
This could be alleviated by moving the shotgun to the opposite ends of the map that the teleporters are in. I don't think the two - shotguns and teleporters - mix well on the same map. (For the custom map I'm putting the finishing touches on, I've left the shotgun off of it for that reason.)
Also, the map violates an unwritten rule about map design - don't put the power weapons in their location of ideal use. Snipers on towers, shotguns in CQC areas, laser in a high point off center of map with view of the middle. Make players earn them. Sniper down low, laser in the crashed Pelican, shotty in the open.
While I'm being grouchy: the daily Challenge "Just Hold On...",
Complete 10 Rounds in Firefight Matchmaking without dying, is broken. It's set so that if you die at all during a game, it means you can't increment it at all during the rest of the game. I just played a game of Firefight Limited where I didn't die in the first Round, and it ticked up. I died in the second, and got the "Challenge Failed" message. I then didn't die at all in the third round, and did not get credit for it. Needless to say, that makes it harder to get.