Hydranockz
Member
I'm gonna head on now if anyone wants to join me.
aesop said:I really wish Urk or ManCannon would pop in and let us know, either way, if there is a title update on the way and what it could possibly address. Even if they came in here to say, "No. It's fine as is. Deal with it." I'd be happy.
There isn't much that I don't like right now. But as you guys have said, the warthog and mongoose just aren't as fun to drive anymore. Banshee FRC needs to go, too.
I think a BWU will be the place we hear about that. I too am hoping for an update but the last mention of it was, no current plans.aesop said:I really wish Urk or ManCannon would pop in and let us know, either way, if there is a title update on the way and what it could possibly address. Even if they came in here to say, "No. It's fine as is. Deal with it." I'd be happy.
There isn't much that I don't like right now. But as you guys have said, the warthog and mongoose just aren't as fun to drive anymore. Banshee FRC needs to go, too.
aesop said:I really wish Urk or ManCannon would pop in and let us know, either way, if there is a title update on the way and what it could possibly address. Even if they came in here to say, "No. It's fine as is. Deal with it." I'd be happy.
There isn't much that I don't like right now. But as you guys have said, the warthog and mongoose just aren't as fun to drive anymore. Banshee FRC needs to go, too.
Epyon MX said:This. Warthog handling in particular is a real let-down from previous titles. I'd love to know whether that is going to change or whether Bungie is happy as is.
Edit: Btw, you guys were so awesome and supportive when I lost my job (and got that my copy of Reach signed), I did get a new job! So thanks, GAF & Bungie for telling me to keep my chin up.
I hope we get one. This game needs it as much as Halo 3 did when it launched.GhaleonEB said:I think a BWU will be the place we hear about that. I too am hoping for an update but the last mention of it was, no current plans.
Dax01 said:I hope we get one. This game needs it as much as Halo 3 did when it launched.
Dax01 said:And finally able to get that achievement, too!
Shake Appeal said:It is a little weird that the DMR is a consistently effective anti-vehicle weapon.
On the other hand, the vehicles would be so unbelievably dominant without that. I do like how the greatest enemy of the warthog is usually any bump or pothole on the ground rather than the other team.
-Yeti said:Is it even possible to alter the physics through an update?
Faceplant?Mikasangelos said:
ShinAmano said:Faceplant?
What happened?
You can take one down yourself pretty easily if it makes a couple passes, which they always will. Drivers never seem to consider DMR pelting a very big threatAlienshogun said:Only seems effective if the team actually focus fires.
-Yeti said:Is it even possible to alter the physics through an update?
The A team playing them will convince me.Shake Appeal said:That guy was top 9% Onyx last season.
Edit: so what is the required count, anyway? :lol
op_ivy said:it is a bit unfair that blue spawns with an extra laser and plasma launcher though.
Hey You said:I wouldn't mind getting an explanation of why Alpha Zombies isn't in Reach. It cut out alot of good games. I wonder if a Title Update can bring new game modes, like Generator Defense.
Hey You said:I wouldn't mind getting an explanation of why Alpha Zombies isn't in Reach. It cut out alot of good games. I wonder if a Title Update can bring new game modes, like Generator Defense.
I had an assassination go bad for the same reason last night:Alienshogun said:The momentum from his evade killed him when he hit the geometry.
Ascension was one of the first, if not the first, map I ever played online with friends. My wife and I used to play FFA with another couple and it was always a fun time on the map. Playing on it's forged variant in a semi-competitive matchmaking standpoint, however, is another story. Much like Hemorrhage, Pinnacle feels incredibly dated and out of place with the Reach sandbox. With the slower movement speed and shield recharge, the long narrow paths are much more dangerous, especially with the amazing accuracy of the DMR. I'd love to see one of the other maps that were in the FW vidoc replace it, but with the staggering amount of people who vote for anything Pinnacle, I doubt it'll ever be retired. *sigh*electricpirate said:A. Ascension/Pinnacle
I think I'll always have a soft spot for ascension/pinnacle for two reasons.
1. It was the first game of Halo 2 I ever played online. 1 flag, and I jacked that flag both rounds . I still like it for 1 flag to this day.
2. In a college Halo 2 tournament, we qualified for the finals because I hit an EPIC stick on the banshee terrorizing our team to win the game.
B.
Pretty good analysis of the Cage.
I'd also add that, there aren't enough paths from the low area to the high area, both are fraught with danger, and the underside platform doesn't have much reason to exist. If there was (once again) more than two ways up from the bottom area, and a weapon better than the oh-so useless Plasma launcher it would help too. Actually, slayer pro plays better on that map for that reason alone.
There's some good things in the map, I like the drop down, and I like getting in that center structure to provide cover fire, but the rest of the map get's pretty miserable.
They've added Firefight VS without a title update, so they may not need to do that to add gametypes.Hey You said:I wouldn't mind getting an explanation of why Alpha Zombies isn't in Reach. It cut out alot of good games. I wonder if a Title Update can bring new game modes, like Generator Defense.
Louis Wu said:I had an assassination go bad for the same reason last night:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10613238
A side-view, really slow-mo version is here:
http://files3.bungie.org/flash/totally_unfair/854/480/
COMPLETE CHANGE OF TOPIC
Most people here already have the Noble Map Pack, it seems, but if you don't, swing by here:
http://halo.bungie.org/misc/imsopoor.html
We'll pick 10 funny entries and give codes out Monday morning.
Louis Wu said:I had an assassination go bad for the same reason last night:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10613238
A side-view, really slow-mo version is here:
http://files3.bungie.org/flash/totally_unfair/854/480/
COMPLETE CHANGE OF TOPIC
Most people here already have the Noble Map Pack, it seems, but if you don't, swing by here:
http://halo.bungie.org/misc/imsopoor.html
We'll pick 10 funny entries and give codes out Monday morning.
:lol :lol :lol I think it has to do with his back facing the wall and it tried to carry on anyway.Louis Wu said:I had an assassination go bad for the same reason last night:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10613238
A side-view, really slow-mo version is here:
http://files3.bungie.org/flash/totally_unfair/854/480/
Hydranockz said::lol :lol :lol I think it has to do with his back facing the wall and it tried to carry on anyway.
krakov said:There is a plasma launcher on the other side as well, check the balcony above where you start. Red team gets a Hammer as well, although it's usefulness on Breakpoint is debatable.
Louis Wu said:I had an assassination go bad for the same reason last night:
http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=10613238
A side-view, really slow-mo version is here:
http://files3.bungie.org/flash/totally_unfair/854/480/
Yeah, but I want the original GD from the beta. Not in Invasion,not in Firefight.Mikasangelos said:i personally would love that. Though isnt that the objective in Invasion on Breakpoint?
It was already on the disc. Well a version with different settings.squidhands said:They've added Firefight VS without a title update, so they may not need to do that to add gametypes.
And if I want to turn the camera around while going at full speed to pull off a crazy slide and drive off in another direction like in the old games, let me do it!! I know you can use the brakes to pull it off and all, but it just annoys me that the camera tries to kill the fun.Dax01 said:This. It's not as fun to drive as it was in Halo 3. The Warthog needs to be more grounded in its physics; less floaty.
The most prominent thing I remember about Halo 3's first title update was what Bungie did to change the melee system.Bregmann Roche said:I was just learning Teh HaloZ at that time so I can't remember all the changes, but they did do something to melee.
If anything needs retired, it's The Cage. Pinnacle can offer modes in Team Slayer and Team Objective well. While the gameplay from Halo 2 isn't the same in this instance, your argument about the DMR being too accurate for the map is a bit silly. The BR in Halo 2 with hitscan was a godsend for good users. It didn't ruin the map one bit. I find the variety in AA's being a good change up for the map.squidhands said:Ascension was one of the first, if not the first, map I ever played online with friends. My wife and I used to play FFA with another couple and it was always a fun time on the map. Playing on it's forged variant in a semi-competitive matchmaking standpoint, however, is another story. Much like Hemorrhage, Pinnacle feels incredibly dated and out of place with the Reach sandbox. With the slower movement speed and shield recharge, the long narrow paths are much more dangerous, especially with the amazing accuracy of the DMR. I'd love to see one of the other maps that were in the FW vidoc replace it, but with the staggering amount of people who vote for anything Pinnacle, I doubt it'll ever be retired. *sigh*
I don't have a lot to add to this discussion (other than to say I don't like Ascension for anything other than one-sided objective games), but I think the 3x zoom of the DMR does change how it plays relative to the Halo 2 BR. There were some times on the last day of Halo 2's Live activity (*sniff*) where I was trying to line up shots on players from across Terminal and Headlong, but it was just a bit too far to scope in accurately. With the DMR I'd have pounded the four shot shield strip and follow-up headshot no problem.Striker said:If anything needs retired, it's The Cage. Pinnacle can offer modes in Team Slayer and Team Objective well. While the gameplay from Halo 2 isn't the same in this instance, your argument about the DMR being too accurate for the map is a bit silly. The BR in Halo 2 with hitscan was a godsend for good users. It didn't ruin the map one bit. I find the variety in AA's being a good change up for the map.
op_ivy said:the hammer fucking owns on breakpoint. ANYONE on the opposing team trying to get to the other side of the map through the caves needs to look out for my camping, sprinting, and hammer wielding ass! :lol
EDIT: dont see the plasma launcher on bungie's overhead view from the OP...
They are waiting to release an add on disk with all the rest of the Halo 3 maps and ODST Firefight maps.Generic said:I still don't understand why Bungie doesn't find accurate remakes of all their old maps and put them into matchmaking. No playtesting necessary, no major risks (unless the Reach mechanics are REALLY dysfunctional in a particular map, but if Pinnacle made it through....), and instant happy gamers. I don't get why they aren't doing this.
Old Halo maps would definitely need retooling for Reach's gameplay. Jetpack alone breaks everything lol.Generic said:I still don't understand why Bungie doesn't find accurate remakes of all their old maps and put them into matchmaking. No playtesting necessary, no major risks (unless the Reach mechanics are REALLY dysfunctional in a particular map, but if Pinnacle made it through....), and instant happy gamers. I don't get why they aren't doing this.
As Blood said, though, the BR in Halo 2 had a limited range. It couldn't shoot too far in large maps like Headlong, Coagulation, Terminal, Relic, etc. But with hitscan it was an amazingly accurate weapon for short and medium distances. On maps like Lockout, Sanctuary, Turf, Burial Mounds, Beaver Creek - mainly the smaller and medium sized maps, it was a great weapon to have, even moreso than a Sniper and Rockets in some people's hands. The DMR does have the longer range but I don't think the range factor should have anything to do with Pinnacle and how it would arise problems. Hemorrhage is more difficult to have success on due to the length of the DMR and Needle Rifle's range, but for smaller maps I cannot grasp the argument. Still, that said, a map like Pinnacle is pretty solid for AR/Pistol because the Pistol's range is just right for it. In past games, this isn't the case. In Halo 2, Ascension, it was pretty crucial they had BR starts on there because the SMG was an awful weapon start for it. Probably why NoF also added in Team Rifles (two Snipers, and just BR/Carbine on map) later to spice up the variety. Too bad for a while he left in the Banshee for it. :lolGhaleonEB said:I don't have a lot to add to this discussion (other than to say I don't like Ascension for anything other than one-sided objective games), but I think the 3x zoom of the DMR does change how it plays relative to the Halo 2 BR. There were some times on the last day of Halo 2's Live activity (*sniff*) where I was trying to line up shots on players from across Terminal and Headlong, but it was just a bit too far to scope in accurately. With the DMR I'd have pounded the four shot shield strip and follow-up headshot no problem.
I don't know how much that affects Ascension, but I think long range combat does play out differently in Reach in general as a result.
I think many Halo 2 maps would work well with it, even with a slower base speed and jetpacks.Captain Blood said:Old Halo maps would definitely need retooling for Reach's gameplay. Jetpack alone breaks everything lol.
Yes, it's about 1% darker now.kylej said:Was the magnum reticule darkened at all from beta to finished game? It's a useful weapon but I find it hard as hell to keep a bead on the enemy.