GhaleonEB said:
Scored first place both times - and the second time I didn't have a gunner. :lol
Got the Achievement on the second game by splatting some guy that wiped out right in front of me. Poor guy.
Awesome mode.
Glad you had fun with the updated gametype, your experience highlights two of the primary fixes in this version: allowing players to drive without a teammate by not forcing either player into a single role, and allowing players to be killed once they dismount the vehicle.
For those of us with a memory, in Halo 3 this resulted in the remaining "VIP" player left to either quit the match, assuming he had a brain, or walk around pointlessly trolling other teams with his rocket launcher and invincibility. This is about the time the assassination glitch reared its ugly head, creating a subclass of degenerates whose sole purpose in life was to grief players by shooting them off the Mongoose, then chase them around the map on foot in a game of grabass trying to get the backslap in first. It actually hurts my brain to think about how bad this was for the overall gametype, in the context of the fact that to legitimately play a round everyone had to basically adhere to honor rules, which does not fly online as you all well know.
Now not only has this all been addressed, but you can race for the checkpoints solo because the Goose is a little more nimble and less prone to rolling without the extra weight, and maxed out you get an extra 5-10KPH. The lone driver can actually be quite a threat in the overall scoring picture, as well as on the field if he is inclined to watch for tipping passengers.
I kind of wish they had made the achievement to legitimately win a round of the gametype at 15 points instead, but I can't really complain as it's just a reason for it to be online in some fashion, albeit not readily available. Although getting an overkill on two teams who have a nasty collision and roll right next to each other, or a sick splatter as your gunner ganks the rest, those are just icing on the cake :lol
The gametype is definitely casual but it can also be competitive, most of the time when I go in with six players our three teams are on top with double digits and single point spreads, while the remaining teams are basically getting to grips with the new mechanics while being rocketed straight out the box. The best part is the consistency to the physics, once you get a feel for the rocket speed and explosion radius the combat gets ridiculous real quick with everyone booking it for a destination, trading hits and flying off every which way.
That's my main problem with it not being a playlist aside from overall availability, most players don't have the consistent votes, the time to round them up, or the inclination in the context of ulterior motives driving them in Multiteam (assist challenges, etc) to really get a feel for the gametype and see just how unique and enjoyable it can be relative to a lot of other things offered by Halo, let alone the contemporary shooter genre.
Just like Grifball & Infection are melee centric combat gametypes centered around a certain objective, this is a gametype based on quick vehicle navigation and ranged explosive projectile management. This type of diversity offered by Halo has always been its strongest suit, which is another reason why I hate to see it squandered for the population at large with arbitrary matchmaking restrictions.
If anyone wants to party up and roll sometime hit up my gt, pretty much all I try to do in Reach if I'm not Forging another RR map. Who knows, y'all might have some fun taking a break from the AL/Arena/Community Maps raaaaage cycle
