op_ivy said:i'm sure this was posted, or at least mentioned, on the colbert report steven identified the members of seal team VI responsible for taking out bin laden...
op_ivy said:i'm sure this was posted, or at least mentioned, on the colbert report steven identified the members of seal team VI responsible for taking out bin laden...
Hydranockz said:Cape?? Who do I pay?!
Cape is part of the shirt and tie chest piece, clearly.Dani said:Fixed.
urk said:http://a.yfrog.com/img610/8024/v5jji.jpg
urk said:
Ok, That just made of awesome.urk said:
urk said:http://a.yfrog.com/img610/8024/v5jji.jpg[IMG][/QUOTE]
If only.
set your Xbox's Date to July 4th 2552 and bam you just unlocked this armor :lolrandomlyrossy said:We need more info on this, it's too awesome to just be left unexplained.
Can I trade in the haunted helmet for the Colbert option?GhaleonEB said:Spartan Colbert is the best thing ever. :lol
I like how he exists outside the male/female spectrum. He is a sex all unto himself.
GhaleonEB said:Spartan Colbert is the best thing ever. :lol
I like how he exists outside the male/female spectrum. He is a sex all unto himself.
He's evolved past race and sex.urk said:Truthiness transcends traditional gender roles.
And this includes no wisdom teeth in the lower jaw.Hitmonchan107 said:He's evolved past race and sex.
bobs99 ... said:OMG URK CONFIRMS NEW ARMOUR!!!!
, I wonder how that was made, it looks sweet.
I keep forgetting about the possibility of AA-pickup in multiplayer. Just give everyone sprint (eh, I guess Hologram too) and treat all of the other AAs as power weapons.squidhands said:IMO, starting AA's should only be Sprint and Hologram, with the others placed on certain maps as a lone pickup. 4 options on spawn:
- Sprint/Pistol/AR/x1 sticky
- Sprint/AR/DMR/x1 frag
- Hologram/Pistol/AR/x1 sticky
- Hologram/AR/DMR/x1 frag
That could cover all the mid-size maps and reduce the level of douchebaggery by a lot.
edit: wow, who do I need to blow for the golden codpiece? I have little to no shame.
Were my mother, who was an anthropologist, to read this, she would note that sex and gender are different things and then lament how they are incorrectly used interchangeably.urk said:Truthiness transcends traditional gender roles.
ncsuDuncan said:Photoshop. I can tell by the pixels.
I keep forgetting about the possibility of AA-pickup in multiplayer. Just give everyone sprint (eh, I guess Hologram too) and treat all of the other AAs as power weapons.
How would GAF react to a Drop Shield pickup in objective games? I think I'd actually be okay with that. Give it a hefty respawn time and limit it to one or two allowed on map at any given time... Basically turn it into a Bubble Shield.
Same thing with Jetpack. Having one pickup on Reflection would keep that unique gameplay element without letting it completely ruin the map design and flow.
I even think I could stomach losing to Armor Lock if I knew that my opponent actually had to grab the pickup first. BTB games could even have multiple AA pickups, so it wouldn't be impossible to nab one. Place the Active Camo pickup far away from the Sniper spawn, so if you get killed by an invis sniper at least you know he worked for it.
ncsuDuncan said:I keep forgetting about the possibility of AA-pickup in multiplayer. Just give everyone sprint (eh, I guess Hologram too) and treat all of the other AAs as power weapons.
How would GAF react to a Drop Shield pickup in objective games? I think I'd actually be okay with that. Give it a hefty respawn time and limit it to one or two allowed on map at any given time... Basically turn it into a Bubble Shield.
Same thing with Jetpack. Having one pickup on Reflection would keep that unique gameplay element without letting it completely ruin the map design and flow.
I even think I could stomach losing to Armor Lock if I knew that my opponent actually had to grab the pickup first. BTB games could even have multiple AA pickups, so it wouldn't be impossible to nab one. Place the Active Camo pickup far away from the Sniper spawn, so if you get killed by an invis sniper at least you know he worked for it.
Since AA's pretty much took the place of the powerups/equipment of Halo's past, it would only make sense to have the more powerful ones placed in the same way in Reach. Don't really like the idea of Dropshield in multiplayer at all; it belongs in FF and Campaign alone in my humble opinion. The combo of protection/health recharge/trolling objectives just add too much to what I dislike about Reach's multiplayer.ncsuDuncan said:Photoshop. I can tell by the pixels.
I keep forgetting about the possibility of AA-pickup in multiplayer. Just give everyone sprint (eh, I guess Hologram too) and treat all of the other AAs as power weapons.
How would GAF react to a Drop Shield pickup in objective games? I think I'd actually be okay with that. Give it a hefty respawn time and limit it to one or two allowed on map at any given time... Basically turn it into a Bubble Shield.
Same thing with Jetpack. Having one pickup on Reflection would keep that unique gameplay element without letting it completely ruin the map design and flow.
I even think I could stomach losing to Armor Lock if I knew that my opponent actually had to grab the pickup first. BTB games could even have multiple AA pickups, so it wouldn't be impossible to nab one. Place the Active Camo pickup far away from the Sniper spawn, so if you get killed by an invis sniper at least you know he worked for it.
urk said:Truthiness transcends traditional gender roles.
Hitmonchan107 said:Can we try this out tonight? This sounds incredible.
Doesn't MLG do this with Evade?
Hitmonchan107 said:Can we try this out tonight? This sounds incredible.
Doesn't MLG do this with Evade?
squidhands said:Since AA's pretty much took the place of the powerups/equipment of Halo's past, it would only make sense to have the more powerful ones placed in the same way in Reach. Don't really like the idea of Dropshield in multiplayer at all; it belongs in FF and Campaign alone in my humble opinion. The combo of protection/health recharge/trolling objectives just add too much to what I dislike about Reach's multiplayer.
Ramirez said:Man, I haven't gotten beaten like this in a long time.
http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=597718541&player=TJ Ram
urk said:http://a.yfrog.com/img610/8024/v5jji.jpg[IMG][/QUOTE]
nice
Mazer Rackham said:smokeycraigDAAAAAAAAAAAMN.jpg
are guests allowed on the classic playlist?
Forge World and the Revenant do not get along.Steelyuhas said:
A definite recurring incident in forge world. The fact that you survived that's awesome!Steelyuhas said:
Don't get me started.Steelyuhas said:
GhaleonEB said:Don't get me started.
At the start of your video, I thought, how could it launch from the ground? It's usually Forge pieces that do it. Then I saw you heading over to bump into the Wraith. That'll do it, the Revenant is a twitchy one, that Revenant.
Okay, you're probably right. My opinion of evade is no doubt tainted by people being able to choose it at spawn. The horror of evade + sword/shotgun is similar to Camo + Sniper. As long as the Evade pickup isn't too close to the sword or shotgun I would be okay with it.Tashi0106 said:Evade works in MLG. It's a power weapon, it can really effect the match if used correctly. I think it works for Spartans.
Lay off the throttle, man.Steelyuhas said:
ncsuDuncan said:Okay, you're probably right. My opinion of evade is no doubt tainted by people being able to choose it at spawn. The horror of evade + sword/shotgun is similar to Camo + Sniper. As long as the Evade pickup isn't too close to the sword or shotgun I would be okay with it.
It all comes back to my view that the most useful weapons/powerups/AAs should not spawn at or even close to the most useful position for it.
- Rockets should never spawn at an elevated position.
- Shotgun or sword should not spawn near a teleporter or air lift.
- Sniper shouldn't spawn at the best sniping perch.
Now for less powerful weapons, it's okay for them to spawn in a useful spot. A DMR in a good vantage point doesn't break the map. A plasma repeater in a close quarters area is fine. Is there even a cheap spot to spawn a needler?
I think you can rank the AAs by the negative impact they would have on gameplay depending on spawn location/rate:
Sprint
Hologram
Armor Lock
Jetpack
Active Camo
Evade
Drop Shield
So Tier 1 are AAs that are safe to have at spawn. Tier 2 are AAs that should be somewhat scarce, but spawn location is only a minor consideration. Tier 3 are AAs that should be treated as power weapons - very rare and placed in locations suboptimal for their use. (I had trouble ranking Armor Lock, Jetpack and Active Camo relative to each other. It all depends on the map and nearby weapons.)
Thoughts?
Dax01 said:Lay off the throttle, man.
My FavoriteSteelyuhas said:
Good shit. First one made me laugh the hardestxxxstylzxxx said:Some clips for you guys.
lol nope.Crucio said:I think the way Bungie made the game was by intent to be different from Halo 3. If ya'll want AA pickups then Halo 3 should be right for you. I don't think that AAs should work in that way.
In a perfect world where all AAs are balanced then sure but since they clearly aren't then I think he's on to something.Crucio said:I think the way Bungie made the game was by intent to be different from Halo 3. If ya'll want AA pickups then Halo 3 should be right for you. I don't think that AAs should work in that way.