Striker said:
Question.
What are your favorite Halo maps from Halo 1 through Halo Reach? I ask this because I can bet most of them have these same types of qualities.
Let me preface my answer with a clarification. Power weapons should never be spawned at the
best location for their use, but they also don't need to be spawned at the absolute
worst location either.
The idea is just that a good player will:
- time the respawn to know when to move towards a power weapon's spawn
- win the fight for the power weapon
- know where the best location to use the power weapon is and
- carry it there.
So after saying that, my favorite competitive maps are:
Halo 1 - Hang em' High.
The sniper spawn has a clear view of the map, but the open catwalks give it a huge disadvantage. Clearly the best sniping location is back at either base where there is ample cover. Rockets are the same way: sure they're at a slightly elevated location, but the lack of cover on the way to picking them up negates that location as the best place to use rockets.
Halo 2 - Lockout (duh)
Okay, so the sniper spawns at a decent sniping perch, but I think we'd all agree that BR tower is better. Especially with the fusion cores right next to the sniper spawn. The sword and shotgun both spawn at the bottom of the map in areas that are rarely used otherwise.
Halo 2 - Ivory Tower
This is one map where the sniper does spawn at one of the best positions, but it is also the focus point of the map. It has a good vantage point over a large part of the map, but it is also vulnerable to direct attack from three different directions. The sword spawns in a remote, somewhat open area. Rocket launcher spawns in one of the worst possible spots, but that makes it so satisfying to use once you get it to the top of the elevator.
Halo 3 - The Pit
The rocket spawn in The Pit is one of my favorite power weapon spawns in the Halo franchise. If you managed to snag it at the beginning of the game you clearly fought for it and deserve to wield such a powerful weapon. The location isn't elevated (well, relative to the immediate area) and it's in a tight hallway where you have to be careful you don't shoot shoot a wall and kill yourself as well. Snipers are close to their optimal location, but you still have to grab one and carry it up the air lift.
Halo: Reach - Countdown
The shotgun spawns at the bottom of the air lift, which makes it easy to camp the top of the airlift with it. I'm not thrilled about that. The Concussion Rifle is in a good spot for a power weapon, if you can call the Concussion Rifle a power weapon. The sword spawns on an exposed walkway, but it's fairly easy to grab and camp those air lifts with.
To be honest, I'm not in love with the power weapon locations in Reach (or the overabundance of them.) Coupled with the ability to choose AAs at spawn you can easily ruin the balance that proper location gives; e.g. the Rocket Launcher spawn on Powerhouse is good until you factor in Jetpack. Reflection is an affront to the memory of Ivory Tower because of the way Jetpack exploits the Rocket Launcher spawn and makes the sniper spawn (the focus of the map!)
too weak.
Sorry for the long post. I just wanted to do justice to Striker's question and explain my views on power weapon placement. I think the same ideas should be applied to some of the Armor Abilities in Reach, especially the ones most damaging to map design (Jetpack) and gameplay (Armor Lock, Drop Shield, etc.).