ncsuDuncan said:Jaime Griesemer on Twitter:
"For the record, my main complaint about the DMR is the boring cadence. #neogaf"
(Hey Jaime!)
Striker said:BTB is one playlist that can use AL and not be broken. It's a mess in Team Slayer and Multi-Team, though.
Still confused as to why Jeremiah split around the loadouts. CTF still uses Drop Shields and Armor Lock, but for Assault there's only a select few. Why not make all the gamtypes in BTB one piece? Sprint/Jetpack/Camo/Armor Lock/Hologram, that's it. What's bad about that?
Bloom broke the DMR's cadence and thus Halo's. If Jaime can't get a job at a AAA studio where he can make his dream game then 343 get this guy back making Halo.ncsuDuncan said:Jaime Griesemer on Twitter:
"For the record, my main complaint about the DMR is the boring cadence. #neogaf"
(Hey Jaime!)
I don't know, but I think it will help. Limited really is a very unpleasant place to play given the player mix. You've got casuals who just want to mess around in a playlist with hardcore players wanting a surival mode. If the casuals had a place to go mess around in, would it be more attractive to the intended audience? I think so.Lake Minnetonka said:You honestly think firefight numbers would be significantly different if Bungie implemented your changes? I'm not doubting it all sounds better but I don't think the ability to pick up weapons in sniperfight ever made the firefight kids set their controller down and walk away from the playlist. If Bungie was a bigger company and could find the resources to step up the amount of content they can update I'd say go for it, polish Firefight, but the nearly insurmountable hurdles they have to cross to get these updates out means they have to prioritize. Firefight gets an unproportionately large amount of attention in updates and challenges considering its population, both what it currently is and what it could be given more attention.
Ramirez said:Revenant was definitely a worthwhile replacement.
lol
A27_StarWolf said:Halo 2 is the perfect example of broken things being fun. Look at all the issues it had at the start
1 hit beat down with Rocket Launcher was pretty hilarious.Steelyuhas said:I don't think that the things broken in H2 are similar at all to armor lock.
nopeA27_StarWolf said:You know whats fun? Using armor lock when a ghost comes at you...
nopeA27_StarWolf said:when I get stuck and surviving,
YupA27_StarWolf said:Its broken as hell
I just had to hop off to go to work, lets play later if you canHitmonchan107 said:Would anyone like to join me? We can play whatever, as long as we have fun.
Yeah the broken things in Halo 2 where not on purpose...Armor lock was put in Halo: Reach on purpose however :lolSteelyuhas said:I don't think that the things broken in H2 are similar at all to armor lock.
Booshka said:1 hit beat down with Rocket Launcher was pretty hilarious.
wwm0nkey said:Yeah the broken things in Halo 2 where not on purpose...Armor lock was put in Halo: Reach on purpose however :lol
in BTB Armor lock really isnt bad...in everything else it is though.A27_StarWolf said:I still love it in BTB
(Missed this post before.)Louis Wu said:This clip (seriously amazing) is why I never send you an invite when I see you playing Limited.
I'd be one of those jerks you rail about, wasting all your lives.
That was some killer gameplay right there.
Wow. I guess everyones bored of Classic already.blamite said:What the fuck Co-op campaign, multi-team, living dead, and Grifball have more players than Classic?
I hate people. >.>
Someone should explain to Mr. Griesemer that artificially slowing your rate of fire is the opposite of boring. It's great game design, something he obviously knows nothing about.ncsuDuncan said:Jaime Griesemer on Twitter:
"For the record, my main complaint about the DMR is the boring cadence. #neogaf"
(Hey Jaime!)
Apparently Bungie has to make tough decisions regarding how they allocate their minuscule update resources. My argument is that there are plethora of things outside of FF that need updating more. You have a very unique perspective in that you're one of 5 hardcore FF players, the Walshy of killing grunts perhaps. Playlists like TO and objective gametypes as a whole are on the brink of extinction in Reach. I've played over 40 hours of FF and as a pretty critical person, I can honestly say they did a good job and besides idlers it's practically reached all of its potential. Even someone whose barely played TO can see that it's a mess and needs a huge overhaul.GhaleonEB said:Let me put it this way. If Team Objective got a big clean up to game types and load outs, would it get more popular? I think it would, to a degree. Is that good enough reason to do it? I think that's the wrong question to ask. The right question to ask is, if we're going to have a Team Objective playlist, isn't it worth the effort to get it right for the poeple that do want to play it?
As for this: "Firefight gets an unproportionately large amount of attention in updates", it's just plain not true. I can count the number of updates over the past four months on one hand. Just read the playlist updates, dude.
And at the same time all segments don't deserve or require the same amount of attention.urk said:Eh, the Chopper is my second favorite Halo vehicle, parked just behind the Warthog. My point wasn't that it should be removed, but that you could sufficiently whittle down any segment of our player population down far enough to dismiss the viability of just about any matchmaking change. It's just for "x" lovers. No need to worry over it.
GhaleonEB said:(Missed this post before.)
Thanks.
Thing is, I'm not actually that great of a player - you can see that in my hilarious grenade throwing. I just usually have a very good sense of the right tactics to use given the odds (which is why you see me running like hell so often), and I know how the Firefight AI works so I try to leverage it. You are welcome, at any time, to join me in the Firefight festivities. I like Arcade, and am happy to roll with friends even if we don't do well in Limited.
Lake Minnetonka said:It's a damn shame this sort of fun can't be replicated in Reach. Chopper made BTB.
Someone should explain to Mr. Griesemer that artificially slowing your rate of fire is the opposite of boring. It's great game design, something he obviously knows nothing about.
Apparently Bungie has to make tough decisions regarding how they allocate their minuscule update resources. My argument is that there are plethora of things outside of FF that need updating more. You have a very unique perspective in that you're one of 5 hardcore FF players, the Walshy of killing grunts perhaps. Playlists like TO and objective gametypes as a whole are on the brink of extinction in Reach. I've played over 40 hours of FF and as a pretty critical person, I can honestly say they did a good job and besides idlers it's practically reached all of its potential. Even someone whose barely played TO can see that it's a mess and needs a huge overhaul.
And at the same time all segments don't deserve or require the same amount of attention.
I lament that I had to skim this rather hastily as I'm at work catching up on things over a lunch break. Great suggestions, especially because they're completely doable without requiring heavy lifting. I am surprised (unless I've missed something) that you didn't include your earlier idea of using an individual 'lives pool' to help root out the less skilled players. Perhaps it's been nixed as a possibility by someone already. I look forward to Lars' reaction, hopefully by way of implementing some fixes.GhaleonEB said:
Yeah it was embarassing knowing three other dudes were watching me. Hunters are huge, right? And I'm pitching plasma grenades over their shoulder, between the legs, to the side....I was almost literally missing the broad side of a barn. :lolTashi0106 said:Hahahaha, I just watched that Hero video and was going to comment on how you choked with the last 4 plasmas in the game. I'm no good at Firefight. I don't know any of the characteristics for the characters. I feel like I have to completely relearn how to use the guns. The Elites always avoid my shots and do things that I just can't predict their behavior. It's really frustrating lol.
When I started getting dissatisfied with Limited, I originally thought the life pools issue was the problem. What I have since realized is that's it's not the shared life pools, but the shared playlists between player bases, that is the problem (IMO, of course). I really do think something like Firefight Unlimited would make Limited a much better place, and wouuld make the players who get destroyed in Limited much happier as well.Account Attempt #4 said:I lament that I had to skim this rather hastily as I'm at work catching up on things over a lunch break. Great suggestions, especially because they're completely doable without requiring heavy lifting. I am surprised (unless I've missed something) that you didn't include your earlier idea of using an individual 'lives pool' to help root out the less skilled players. Perhaps it's been nixed as a possibility by someone already. I look forward to Lars' reaction, hopefully by way of implementing some fixes.
Great site also Dani, I hadn't had chance to peruse through most of the content there until recently.
blamite said:What the fuck Co-op campaign, multi-team, living dead, and Grifball have more players than Classic?
I hate people. >.>
Objectives in all shapes and forms died after Halo 2.Striker said:At this stage of Halo 3's life, Ranked BTB was near death, and TO was already split up (Team Tactical!) and basically dead.
It's a shame since Halo 2's Team Skirmish seemingly was well populated and flourished.
Haha, that's awesome.ncsuDuncan said:Jaime Griesemer on Twitter:
"For the record, my main complaint about the DMR is the boring cadence. #neogaf"
(Hey Jaime!)
My Game Design resume consists pooping on millions of kids like you across hundreds of videogames.A27_StarWolf said:Tell us what do you know of Game Design? Are you studying in it?
GhaleonEB said:Yeah it was embarassing knowing three other dudes were watching me. Hunters are huge, right? And I'm pitching plasma grenades over their shoulder, between the legs, to the side....I was almost literally missing the broad side of a barn. :lol
You do have to relearn the weapons and enemy AI in Firefight, which even with experience can be unpredictable beacause it's coded to have variations in behavior even under identical circumstances. Stuff like Plasma Pistols are absolute gold when I usually don't touch them in MP.
Minnetonka said:My Game Design resume consists pooping on millions of kids like you across hundreds of videogames.
GhaleonEB said:Here are the playlist populations right now, from largest to smallest:
Code:Playlist Players TEAM SLAYER 7,891 LIVING DEAD 5,743 FIREFIGHT ARCADE 5,534 [B]BIG TEAM BATTLE 4,209[/B] TEAM SWAT 3,911 SCORE ATTACK 3,765 SQUAD SLAYER 3,391 TEAM SNIPERS 2,019 ACTION SACK 1,935 RUMBLE PIT 1,606 INVASION 1,571 DOUBLE TEAM 1,060 MULTI TEAM 1,031 [B]MLG 935[/B] FIREFIGHT LIMITED 883 [B]THE ARENA 860[/B] GRIFBALL 800 [B]TEAM OBJECTIVE 533 DEFIANT MAP PACK 498[/B] CO-OP CAMPAIGN 364 [B]TEAM CLASSIC 313[/B]
A27_StarWolf said:Tell us what do you know of Game Design? Are you studying in it?
Domino Theory said:Griesemer is the one who came up with the Chopper (got this from the Halo 3 Making Of disc).
Props to him for having made so many good decisions when it comes to Halo.
kylej said:Lord have mercy. Lord. Have. Mercy.
Dax01 said:For the record, I like the DMR. And the Nerfle. I think I like the Nerfle more though. I dunno...Bungie did a FANTASTIC job of creating two good mid-long range weapons.
Tashi0106 said:This can actually be super effective in MP. 4 shots will drop shields. It's deadly close range.
Tashi0106 said:Urk mentioned a little while ago that the way population numbers are tracked is a little weird and isn't very accurate. I don't remember when that post was made though. I'm sure they're not far off those though. I remember when the MLG playlist in Halo 3 it used to get around 10k at one time. That dropped big time after World at War and towards the end of Halo 3 floated around 2-3k tops.
http://thetipofthesphere.com/resume/bobs99 ... said:When did he leave Bungie? I remember him from the Vidocs I think, did he work on Reach or did he leave soon after Halo 3 shipped?
Tashi0106 said:Urk mentioned a little while ago that the way population numbers are tracked is a little weird and isn't very accurate. I don't remember when that post was made though. I'm sure they're not far off those though. I remember when the MLG playlist in Halo 3 it used to get around 10k at one time. That dropped big time after World at War and towards the end of Halo 3 floated around 2-3k tops.
Domino Theory said:http://thetipofthesphere.com/resume/
He was Gameplay Design Lead for Halo: CE, Halo 2 and Halo 3 then went on to the new IP for two years after that. He left last year. From that site he definatly didnt do as much as he did on Halo 1/2 and 3
True Pros brag about their skills.Tashi0106 said::lol :lol :lol
I'm in tears right now Hahahahahaha
I think it was that H3 reported the 24hr sum players and Reach reports only those actively inside a game.bobs99 ... said:I think he said that on Reach they dont track people sitting in lobbies, so im guessing you can directly compare the playlist numbers but not the overall population figures? (as if your in matchmaking you will show up?)
Either way im pretty sure Halo 3 was pulling 50K people into Social Slayer well over a year after release? Or am I imagining things here?
MrBig said:I think it was that H3 reported the 24hr sum players and Reach reports only those actively inside a game.
Trasher said:Christ... What is wrong with this community.
Christ... What is wrong with this community.GhaleonEB said:Here are the playlist populations right now, from largest to smallest:
Code:Playlist Players TEAM SLAYER 7,891 [B]LIVING DEAD 5,743[/B] FIREFIGHT ARCADE 5,534 BIG TEAM BATTLE 4,209 TEAM SWAT 3,911 SCORE ATTACK 3,765 SQUAD SLAYER 3,391 TEAM SNIPERS 2,019 ACTION SACK 1,935 RUMBLE PIT 1,606 INVASION 1,571 DOUBLE TEAM 1,060 MULTI TEAM 1,031 MLG 935 FIREFIGHT LIMITED 883 THE ARENA 860 GRIFBALL 800 TEAM OBJECTIVE 533 DEFIANT MAP PACK 498 CO-OP CAMPAIGN 364 TEAM CLASSIC 313
Yeah, 4 straight Slayer plalists in the top 10. WTF.Trasher said:Christ... What is wrong with this community.
They changed Bnet to that, but the number in each individual playlist is the actual number of current players.bobs99 ... said:But it says that Reach also tracks it per 24 hour here:
http://www.bungie.net/stats/reach/online.aspx
I remember that Reach had much lower numbers before because they were tracking it hourly and they changed it after loadsa bitching on Bnet.
MrBig said:They changed Bnet to that, but the number in each individual playlist is the actual number of current players.
Dax01 said:True Pros brag about their skills.
You're not a Pro, Tashi.
avatarquote.jpgHey You said:Yeah, 4 straight Slayer plalists in the top 10. WTF.
Perhaps, if you were to release montages showing your double kills on say a weekly basis, people will see how good you are and start building up your resume?Tashi0106 said:Guess not.
Lolol I hate you. You know, it's not as eazy as you might think it is.Lake Minnetonka said:Perhaps, if you were to release montages showing your double kills on say a weekly basis, people will see how good you are and start building up your resume?
Tashi, I pull off in a minute what you pull of in a week of trying to gather footage for a montage.Tashi0106 said:Lolol I hate you. You know, it's not as eazy as you might think it is.
Tashi0106 said:Lolol I hate you. You know, it's not as eazy as you might think it is.