LosDaddie said:
I can never get the forklift glitch to work
I tried for over an hour for the LASO challenge and couldn't do it.
I couldn't get it to work until I realized that you need to line up with the exact middle of the gate, where it sticks out in the middle. Always thought it was slightly beyond that for some reason.
Hitmonchan107 said:
When I clicked that video after watching
this hilariously old, awkward, tubular 90's studio tour and scrolled down to read the comments (because I'm a masochist), my mind was blown.
GhaleonEB said:
Get comfy, it's a long one.
This took two months to write. Sort of weird to see it done. Enjoy.
Finally got around to reading this. Great job, by the way. You did a great job of describing pretty much exactly how I feel about the Challenges system. Like you said in the end there, it feels like a new system to be used in a future Halo/Bungie game (like Matchmaking, Forge/theater, and Firefight). Can't wait to see how 343i would use it in their first Halo game, same with how Bungie would use it in Destiny/Aerospace/Marathon Pfhor/their MMORPGFPS/SPS.
What I'd like to see would be a goal system you'd set up for yourself, furthering the Challenge system as a way to get meta goals, like Bad Cyborg's scenarios. Instead of having just 4 challenges a day, and a weekly, you'd be able to have 4 of each type of game mode (Multiplayer, Firefight, Campaign) and be able to "subscribe" to whatever you'd want to. I don't really play that much Multiplayer, so I'd focus on the Firefight and Campaign sets. Not to take away from the Reach system, since that'd still be there for everyone, just something like a combination of Challenges and Commendations, if that makes any sense at all.
Reach's challenges is a good version 1.0 of a system, just not fully realized and great yet. They('ve) tried to balance it and not do a Mongoose Mowdown by making players play differently, but they also lost variety and fun in the process due to not letting Firefight or Campaign challenges have things like Dreamcrusher challenges, or something like a Mega Man style boss rush where you have an hour to go from at least one rally point to another in all of the levels, killing one B.O.B. in each.
But really, being more flexible, having a more consistent experience with credit payouts and challenges to go with said credit payouts are what I want to see for Challenge System v2.0
Also, Hire Ghaleon