Yup. recoil would be far more preferable to bloom. Where a bullet lands in expanded bloom is left to chance, with recoil I can at least control where the bullet goes while still having to put forth effort to aim and fire faster while retaining accuracy. Controlling recoil would be more engaging that controlling bloom since one requires that you're always adjusting your aim, while the other pretty much just asks you to stop shooting while that circle in the middle of your screen gets smaller.Kuroyume said:The range of the DMR is excellent and well suited for Halo. It's a welcome addition to the Halo sandbox. Fans love it. It will be nice to see it return to Halo 4 without bloom and a higher rate of fire. Give it some recoil to compensate for the higher rate of fire.
Dual wielding the Halo 2 SMG. What say you now?Barrow Roll said:Yup. recoil would be far more preferable to bloom. Where a bullet lands in expanded bloom is left to chance, with recoil I can at least control where the bullet goes while still having to put forth effort to aim and fire faster while retaining accuracy. Controlling recoil would be more engaging that controlling bloom since one requires that you're always adjusting your aim, while the other pretty much just asks you to stop shooting while that circle in the middle of your screen gets smaller.
The Antitype said:Part of the reason Hemmo and Pinnacle play so poorly is because they haven't been updated to deal with the increased range of the weapons, and the decreased movement speed.
So it's insanely easy to be caught in open space by snipers and DMR fire, and you're basically toast.
So everybody tries to keep to the periphery as much as possible, which wastes most of the space on the map.
Give me a completely new box canyon map, damnit.
Louis Wu said:One of the flag returns was INSIDE the powerhouse in the Beta; they were moved to the roofs on opposing corners because it played better that way.
Tunavi said:Halo 4 needs bloom, recoil, and bullet spread
Automag and SMG from ODST. What say you now?Hydranockz said:Dual wielding the Halo 2 SMG. What say you now?
Right, that was my point.Louis Wu said:One of the flag returns was INSIDE the powerhouse in the Beta; they were moved to the roofs on opposing corners because it played better that way.
GhaleonEB said:The flag and flag returns in one-flag are on the roof of buildings because the buildings themselves are poorly designed.
Barrow Roll said:Automag and SMG from ODST. What say you now?
Take me there!Barrow Roll said:Automag and SMG from ODST. What say you now?
Tashi0106 said:Heretic says hi
Let's not forget chance of jamming.Tunavi said:Halo 4 needs bloom, recoil, and bullet spread
Decom said:Let's not forget chance of jamming.
The chance of it happening is reduced by a factor of .05% for every $10 spent on 343's Elite portion of their websiteTashi0106 said:That's where I quit
GhaleonEB said:On the AR/DMR topic, it all really comes down to the fact that Halo differentiates between precision weapons which can headshot, and those that cannot. The moment that design decision was made, the automatic/non headshot weapons got hard to balance, because a precision weapon will always be superior once shields are down. Always. To compensate, weapons like the AR need to be powerful and have decent range, otherwise they'll have no role. In Reach, the AR has both range and power. It's actually useful, which irks players who don't think any weapon which doesn't allow headshots do not also require skill. (Which is not true.)(
GhaleonEB said:This is the trade off I was trying to touch on. If you limit the AR more by increasing the spread for sustained fire, it becomes useless at anything other than super close range. Imagine if an AR user had to fire pulses, and was trading blows with a DMR user. They're even right until the AR user's shields drop, at which point the DMR wins due to its ability to land a headshot; the AR would need several more pulses in order to land the kill. If you limit the AR in this way, it becomes even more of a close range, special purpose weapon, used much less often. It might as well be a shotgun at that point. The only way to make it more useful is to enable it to kill players at decent range before someone can four shot their shields off and land the headshot. Which is what Reach does.
But the reason they were pulled from the playlists was because of how they worked. All that argument does is point out that the playlist designer agrees they were over powered in many situations, which just suppports Dani's arguments.
Tunavi said:Halo 4 needs bloom, recoil, and bullet spread
Letters said:http://i52.tinypic.com/np2k38.jpg[IMG][/EMAIL][/QUOTE]
OMFG. I can't stop laughing now thanks to that gif. HAHAHAHAHAHAHA
Is the end of that cut off for anyone else?Hypertrooper said:http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-61511/73664
Posted?
OMG! OMG! OMG!MY DREAMS COME TRUE!A PLUSH GRUNT!
Just refresh! The site doesn't load everything sometimes.Hitmonchan107 said:Is the end of that cut off for anyone else?
Don't forget bullet drop, no round counter, and iron sights.Tunavi said:Halo 4 needs bloom, recoil, and bullet spread
They were never fun in Halo 3 nor Reach.A27 Tawpgun said:I can't stand AR starts in Reach.
Hypertrooper said:Just refresh! The site doesn't load everything sometimes.
Terminal audio:Hypertrooper said:http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-61511/73664
Posted?
OMG! OMG! OMG!MY DREAMS COME TRUE!A PLUSH GRUNT!
Nope! Thanks for the H4 wallpaper, Jessica.Hypertrooper said:http://halo.xbox.com/en-us/news/headline/the-halo-bulletin-61511/73664
Posted?
OMG! OMG! OMG!MY DREAMS COME TRUE!A PLUSH GRUNT!
Haha.In the Halo 4 teaser, is there a Pistol in Master Chiefs pocket, or is he happy to see me?
claviertekky said:"You left too many games recently. You won't be able to play Matchmaking if you continue to do so."
Well, considering that Invasion Slayer sucks, I left those games. Why am I punished for playing something I didn't want when Bungie is not listening?
Remove that from the playlist damn it.
That's mean!Hitmonchan107 said:Yep, Chrome doesn't work well with Waypoint. I missed the entire section of Frankie teasing about the Firefight map!
Hitmonchan107 said:Yep, Chrome doesn't work well with Waypoint. I missed the entire section of Frankie teasing about the Firefight map!
He doesn't really tease the firefight in this bulletin.Hitmonchan107 said:Yep, Chrome doesn't work well with Waypoint. I missed the entire section of Frankie teasing about the Firefight map!
Bad analogy. You don't agree Invasion Slayer sucks?Domino Theory said:"Hey guys, I bought this chainsaw and revved it up and ran it through my leg and it cut my leg off! That's not supposed to happen, WTF!"
I agree, but then I again I loved urk's writing style too (Never did read a Frankie Update wen it was released). Bungie/343i hire funny people.Hypertrooper said:He doesn't really tease the firefight in this bulletin.
I can accept the new WWU ehm... Bulletin. I'm liking bs angel writing style. Let's us see what happens after the 7.7.
+1Plywood said:How about we go back to hitscan Halo 2 land of no bloom/recoil in my precision weapons because I am 1 ton future space soldier that should be able to hold and control a gun which weighs a fraction of my super future space suit.
I'M JUST SAYING BRO
claviertekky said:Bad analogy. You don't agree Invasion Slayer sucks?
Invasion Slayer shouldn't be on there. It doesn't make any sense. My experience was already ruined.Domino Theory said:It was a perfect analogy.
Invasion Slayer sucks when you're Elites, but that's not the point. You went into an Invasion playlist and got Invasion Slayer because of the votes. What else were you expecting? Zombies? And you quit because it sucked? That's no excuse, period. Your quitting ruins the experience for everyone else so you got punished (or warned, rather) for doing so.
You blame Bungie for getting Invasion Slayer in an Invasion playlist? Lol.
Deal with it.
Barrow Roll said:+1
However, recoil is a much more preferable solution to appeasing those that cry about precision weapons being dominant weapons instead of bloom.
In a perfect world precision weapons wouldn't be gimped and full auto weapons would actually be made into something worth using. Holding down a trigger and running forward while aiming at any part of the body isn't satisfying.
I had to refresh like ten times, but it finally worked.Domino Theory said:Refresh? I had that part cut out for me and I just refreshed and it worked.
Hypertrooper said:He doesn't really tease the firefight in this bulletin.
Hitmonchan107 said:I had to refresh like ten times, but it finally worked.
Why aren't you using FowardUntodawn.com? *lol*Hitmonchan107 said:I meant the inaugural E3 bulletin. On Chrome, it cuts off right before the Beaver Creek photo.
I just bookmarked it. :^)Hypertrooper said:Why aren't you using FowardUntodawn.com? *lol*
Plywood said:No wallpaper of this chiseled structure?
For shame.
:lolOuterWorldVoice said:This is not a natural formation.
claviertekky said:"You left too many games recently. You won't be able to play Matchmaking if you continue to do so."
Well, considering that Invasion Slayer sucks, I left those games. Why am I punished for playing something I didn't want when Bungie is not listening?
Remove that from the playlist damn it.
A27 Tawpgun said:Well that was fun reading through. Might as well have everyone consider the big picture.
What does 343 do for Halo 4. Everyone has their own opinions on what makes Halo great. For some its the variety of combat. For others its the tight and refined precision gameplay. For some its 8 v 8 large scale battles. For other its 4 v 4 tactical skirmishes.
I think what they need to do is built the weapon sandbox AROUND the quintessential Halo Precision Weapon. It's ALWAYS the weapon at the top of everyone's tool of destruction.
Also, a problem with AR starts.... the pistol needs to be buffed in Halo 4. I remember AR starts in the beta being decent. The pistol was fun to use. It's not in Reach. I can't stand AR starts in Reach.