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Halo: Reach |OT4| This Thread is Not Your Grave, But You Are Welcome In It

O D I N

Member
good-news3.jpg


My account was FINALLY recovered today!


I broke out ahead; Hacker decided to spend the 6000 points he purchased on RE5 and it's addons and Alan Wake and it's add ons.

And Microsoft gave me a year of Xbox live for the trouble.

It's good to be back.

Please add me again;

Big Boss 0DIN

I've missed Halo. <3

EDIT: Thanks Tashi. :D
 
GhaleonEB said:
(1)Right, and I think that makes for a much more boring game. The reason I dislike much of Reach's MP combat is due to the range that the DMR and Nerfle allow; just long range donging is boring. When you limit weapons like the AR, the sandbox gets more and more boiled down to one or two weapons. And that, to me, is boring. When I get killed with the AR, I'm not bummed that the dude had no skill or whatever. (2)I'm bummed he chose a better weapon for the situation than I did, or otherwise got the jump on me. There's nothing wrong with that. (I also disagree with the premise that the AR requires no skill. It doesn't require a headshot, but that's not the same. (3)I don't have to do any more aiming with the DMR to land the four body shots than with the AR.)
3rd bolded line: Every game is going to have situations where one weapon is better than another, but that doesn't change the fact that the AR is too good in Reach. The AR side-steps the implementation of bloom entirely. It allows you to just hold down the trigger so that all a person has to really think about is their aim (having to repeatedly press the trigger to fire shots while aiming is harder), and it has a pretty large clip. On the other side of that are the precision weapons, which force you to pay attention to blooming, aim, and your pacing of shots. And in the sad case of the pistol, you have to worry about running out of bullets in a clip. I think the long distance capabilities of precision weapons are off-set by a person's awareness skills to use cover, effectively.

2nd bolded line: So from what I mentioned above, I do get annoyed when I die to the AR. There is a massive imbalance in the skill gap as Steelyuhas already mentioned, which is disheartening.

1st bolded line: I still think the first two halo games were the best of the bunch. The AR was a weak sauce weapon in one game, and completely gone in the second game. In my opinion, the presence of the assault rifle is just not even needed in the game. There aren't many people who complained about Halo1 and Halo2 being boring. So its inclusion in Halo3 and Reach is irksome to me as a crutch weapon for easier kills, well not in 3 but definitely in Reach.

For some reason I could accept how automatic weapons worked in Halo2. By themselves, they weren't very powerful, but they were very effective at close range when two were picked up. And then there is the fact that the hitscan BR was still a halfway decent counter to power weapons, despite my love of the Combat Evolved pistol.
 
Deputy Moonman said:
3rd bolded line: Every game is going to have situations where one weapon is better than another, but that doesn't change the fact that the AR is too good in Reach. The AR side-steps the implementation of bloom entirely. It allows you to just hold down the trigger so that all a person has to really think about is their aim (having to repeatedly press the trigger to fire shots while aiming is harder), and it has a pretty large clip. On the other side of that are the precision weapons, which force you to pay attention to blooming, aim, and your pacing of shots. And in the sad case of the pistol, you have to worry about running out of bullets in a clip. I think the long distance capabilities of precision weapons are off-set by a person's awareness skills to use cover, effectively.

2nd bolded line: So from what I mentioned above, I do get annoyed when I die to the AR. There is a massive imbalance in the skill gap as Steelyuhas already mentioned, which is disheartening.

1st bolded line: I still think the first two halo games were the best of the bunch. The AR was a weak sauce weapon in one game, and completely gone in the second game. In my opinion, the presence of the assault rifle is just not even needed in the game. There aren't many people who complained about Halo1 and Halo2 being boring. So its inclusion in Halo3 and Reach is irksome to me as a crutch weapon for easier kills, well not in 3 but definitely in Reach.

For some reason I could accept how automatic weapons worked in Halo2. By themselves, they weren't very powerful, but they were very effective at close range when two were picked up. And then there is the fact that the hitscan BR was still a halfway decent counter to power weapons, despite my love of the Combat Evolved pistol.

Agreed on all points.
 

GhaleonEB

Member
Steelyuhas said:
Agreed on all points.
Disagree on all points. :p

The AR is one of the things Reach gets about right when it comes to multiplayer combat. I find the entire argument against the AR in concept to be a mix of absurd and hilarious.
 

krakov

Member
I've been trying to get ranked in The Arena for a season but it's a whole lot of pain for a shitty iron/bronze. Having at least two team mates quit out 70% of the games doesn't help.
 
Deputy Moonman said:
3rd bolded line: Every game is going to have situations where one weapon is better than another, but that doesn't change the fact that the AR is too good in Reach. The AR side-steps the implementation of bloom entirely. It allows you to just hold down the trigger so that all a person has to really think about is their aim (having to repeatedly press the trigger to fire shots while aiming is harder), and it has a pretty large clip. On the other side of that are the precision weapons, which force you to pay attention to blooming, aim, and your pacing of shots. And in the sad case of the pistol, you have to worry about running out of bullets in a clip. I think the long distance capabilities of precision weapons are off-set by a person's awareness skills to use cover, effectively.

2nd bolded line: So from what I mentioned above, I do get annoyed when I die to the AR. There is a massive imbalance in the skill gap as Steelyuhas already mentioned, which is disheartening.

1st bolded line: I still think the first two halo games were the best of the bunch. The AR was a weak sauce weapon in one game, and completely gone in the second game. In my opinion, the presence of the assault rifle is just not even needed in the game. There aren't many people who complained about Halo1 and Halo2 being boring. So its inclusion in Halo3 and Reach is irksome to me as a crutch weapon for easier kills, well not in 3 but definitely in Reach.

For some reason I could accept how automatic weapons worked in Halo2. By themselves, they weren't very powerful, but they were very effective at close range when two were picked up. And then there is the fact that the hitscan BR was still a halfway decent counter to power weapons, despite my love of the Combat Evolved pistol.

The AR side-steps reticule bloom, but its reticule is NEVER precise. It's ALWAYS imprecise.

Yeah, you can just hold down the trigger and aim, but beyond close-mid range, the number of shots that actually hit your target decreases sharply. AR users at mid-range get annihilated by the DMR. The pistol isn't as much better at the far-end of close range as it should be though. It was balanced better in the beta, IMO.

I don't mind dying from the AR because a) I use the weapon quite a bit myself and b) because I realize that the player who killed me managed to maneuver into close range where the AR is actually useful. So I had plenty of time and plenty of options to try and keep him at mid-range, but I couldn't do it. I either screwed up, or he out-played me.

But then, like I said in a previous post, despite a K/D, W/L and rank that have stayed consistent across all the online Halo games, I've enjoyed each successive Halo title more than the last. I love the evolution of the sandbox.
 

kylej

Banned
krakov said:
I've been trying to get ranked in The Arena for a season but it's a whole lot of pain for a shitty iron/bronze. Having at least two team mates quit out 70% of the games doesn't help.

Play with people you know. Arena by yourself sounds like the worst thing ever.
 

O D I N

Member
Hitmonchan107 said:
Fucking right on! Glad to see that everything worked out in the end.


Same here.

Funny thing is, I was gonna call them and chew them out cause it's been a month. But I decided to check my email first.

Was PLEASANTLY surprised.
 
xxjuicesxx said:
Hahahah I just watched this Suddoth 2 gets it so fucking hard.

http://www.youtube.com/watch?v=RBK9Ouzbwic&feature=feedu

Oh man, the whole thing just played out perfectly. Rare to actually capture those oh so unbelievable moments in the face, the moments that warrant pad dropping. Ninja's stream - where magic happens.

One of the most annoying things about Reach that never seems to be brought up yet elicits immediate sympathy from whoever i'm moaning to about it, is the strength of your own teammates when brushing past you. It was annoying in Halo 3 when an overweight elite would barge you but Reach takes it to another level where it throws your aim; changes the trajectory of a jump midair; pushes you off the map; and the worst, when you're walking towards your teammate and you go left so as to avoid walking into him and he shuffles right thinking the same and you both end up colliding 2-3 times Benny Hill style.

I should be able to walk past my teammates with the minimum of resistance. In fact, they should be practically translucent in physical matter.
Note the problems described above are amplified grossly by the narrow walkways of the cage.
 

darthbob

Member
O D I N said:
My account was FINALLY recovered today!


I broke out ahead; Hacker decided to spend the 6000 points he purchased on RE5 and it's addons and Alan Wake and it's add ons.

And Microsoft gave me a year of Xbox live for the trouble.

It's good to be back.

Please add me again;

Big Boss 0DIN

I've missed Halo. <3

EDIT: Thanks Tashi. :D

You also got a 1 month too, don't forget that lol
 
GhaleonEB said:
Disagree on all points. :p

The AR is one of the things Reach gets about right when it comes to multiplayer combat. I find the entire argument against the AR in concept to be a mix of absurd and hilarious.


Haha agree to disagree :p

I find argument of those in favor of the AR of 3 and Reach as opposed to the auto weapons of CE and 2 to be absurd, hilarious, and in favor of Halo games will little individual skill gap.

To clarify a point about my argument though, I don't think the balance between the AR and DMR in Reach is *that* bad, but the balance between the AR and Magnum is simply astonishing and promotes kill trading instead of good players being able to stand out at all.

Interesting to see what Halo 4 brings because there is clearly several schools of strong opinion about what Halo multiplayer should be.
 
Letters said:
After the Halo movie eventually comes out, a porn parody series will inevitably follow close behind, and we've just found the subtitles for the first 4 DVDs.

Would a post about ejaculatory bloom and how practicers of kegels are 'pacers' be too much for Gaf?
 

GhaleonEB

Member
Steelyuhas said:
To clarify a point about my argument though, I don't think the balance between the AR and DMR in Reach is *that* bad, but the balance between the AR and Magnum is simply astonishing and promotes kill trading instead of good players being able to stand out at all.

Interesting to see what Halo 4 brings because there is clearly several schools of strong opinion about what Halo multiplayer should be.
No argument to the bold. There is a lot of overlap between the two weapons in terms of range, and the speed with which you need to fire the Magnum when it's in the AR's effective range generally maximizes the effect bloom has. It may be by design, but it's an unpleasant thing to experience.

Let's agree to disagree on the rest of it. :)
 

kylej

Banned
A27 Tawpgun said:
So no donging tonight because of Bruins?

If the Bs win I will be so amped. Kids are gonna get fucking crushed tonight.

If they lose you will not see me on because I will be crying and drinking.
 
ncsuDuncan said:
Yep. I was really surprised when the solution for the final release was to move the flag spawn out of the powerhouse. I assumed they were going to add a window on the powerhouse roof that would allow jetpacking players to assault the defense from above.

I still think it could be fixed. Throw a teleporter entrance on the bottom floor of the powerhouse at the back with the exit on the top floor in the corner. The problem in the beta was that it was too easy to camp the two doors and going up the stairs was suicide. Now the defenders would also have to fear someone coming out of the teleporter exit behind them, which would force them to defend the bottom floor as well.

LunaticPuma said:
I think the original flag placements were generally better. The map just needs to have the weapons re-arranged - swap rockets and shotty. I wouldn't mind trying it again with the original flag spots without armor lock or bubble too.
Exactly. The biggest (and only real) problem with Powerhouse for Flag games in the beta was weapon location, pure and simple. Defenders were able to get to Rockets and the glorious Face Melter insanely quickly, and it really wasn't that hard to get the Grenade Launcher either. Unless the Defense was insanely stupid, it would be an easy shutout. Move either of the first two mentioned to a more neutral location and the game would play very differently, I have no doubt. Current flag locations are...uninspired.
 

O D I N

Member
darthbob said:
You also got a 1 month too, don't forget that lol


True, but I'm holding onto that for a situation where I can give back to someone. I.e, "I don't have Live anymore, or can't for a while" kinda thing. I love to give back when I can.
 

Kujo

Member
Helppp, how do I beat Truth and Reconciliation on Legendary...5 sword elites and like 30 grunts in that tiny room and all I've got is a shitty AR
 
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